Company of Archers (4R61): Difference between revisions

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Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in [[Towers Standard]] or [[Movie Block]]:
Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in [[Towers Standard]] or [[Movie Block]]:
* {{C|Dunland}}: {{Card|Over The Isen}} and {{Card|Ready to Fall}} are the main targets if they are [[Site Control|controlling sites]]. Otherwise, {{Card|Constantly Threatening}} is the main target (although savvy opponents will hold it in their hand until it's too late to remove). {{Card|Bound By Rage}} is high priority if it still has tokens on it, but very rarely played. {{Card|No Retreat}} can potentially kill you, but it can also be played around. Other conditions are chaff.
* {{C|Dunland}}: {{Card|Over The Isen}} and {{Card|Ready to Fall}} are the main targets if they are [[Site Control|controlling sites]]. Otherwise, {{Card|Constantly Threatening}} is the main target (although savvy opponents will hold it in their hand until it's too late to remove). {{Card|Bound By Rage}} is high priority if it still has tokens on it, but very rarely played. {{Card|No Retreat}} can potentially kill you, but it can also be played around. Other conditions are chaff.
* [[Ninja Gollum]]: {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  
* [[Ninja Gollum]]: {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  
* {{C|Gollum}} [[splash]] and other decks: {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.
* {{C|Gollum}} [[splash]] and other decks: {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.
* [[Isenorcs]]: Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet}}. {{Card|Trapped and Alone}} is rarely significant against elves.
* [[Isenorcs]]: Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet}}. {{Card|Trapped and Alone}} is rarely significant against elves.

Revision as of 10:16, 4 March 2022

Blades Drawn (4U60)
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Elven Bow (4U62)

Company of Archers (4R61) is a Elven Event from the The Two Towers set.


Collection Info
Title Company of Archers
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 61
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Archery: Spot 2 Elf companions to discard a condition.
Lore The Naith Company, a veteran band from the South of Lórien, concentrated fire on the Uruk machines.
Translations
DE - German
Card Name Eine Abteilung Bogenschützen
Game Text FernKampf Entdecke 2 Elbengefährten, um einen Effekt abzulegen.
Lore Die Kompanie aus Naith, ein erfahrener Haufen aus dem Süden Lóriens, konzentrierte ihr Feuer auf die Kriegsmaschinen der Uruks.
ES - Spanish
Card Name Compañía De Arqueros
Game Text Arquería: Avista 2 compañeros Elfos para descartar una condición.
Lore La compañía de Naith, una veterana banda del sur de Lórien, concentró su fuego en las máquinas Uruk.
FR - French
Card Name Compagnie d'Archers
Game Text Archerie : Désignez 2 compagnons Elfes pour défausser une situation.
Lore La Compagnie de Naith, un groupe expérimenté du sud de la Lórien, concentra son tir sur les machines Ourouks.
IT - Italian
Card Name Compagnia di Arcieri
Game Text Arcieri: Avvista 2 compagni Elfi per scartare una condizione.
Lore La Compagnia del Naith, una banda di veterani proveniente dal sud di Lórien, concentrò il proprio fuoco sui macchinari Uruk.


Technical Info
Wiki Base Card ID LOTR-EN04S061.0
TLHH ID LOTR04061
GEMP ID 4_61
LOTRO Hex ID 6D 93 D0 03
LOTRO Image ID 04_061


Strategy

This is a long-time staple of Towers Standard and Movie Block Elven decks to remove annoying Shadow conditions. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough elf companions to meet the spot requirements. It's easy to just have two elves in your starting Fellowship, especially in Movie Block where Galadriel, Bearer of Wisdom (9R+14) is available.

Bear in mind that this card can't protect you from Shadow conditions that do all their work in the Shadow Phase or Maneuver Phase on the turn where they're played, like Greed (1R125) , Small Hope (7R159) , Under Foot (10C52) , Evil-smelling Fens (5U22) , or Final Strike (10U20) .

The only real deckbuilding consideration with this card whether you'd rather use this or one of the other Elven condition removal cards. Secret Sentinels (2R20) is stronger and its cost is negligible, since the most popular elf allies heal themselves. Secret Sentinels is generally a better choice if you're using elf allies, even if you have enough elf companions to spot. Vilya (3R27) is reusable but does not permanently remove conditions. Galadriel, Lady Redeemed (10R11) can turn any Elven event into condition removal, so Company of Archers only useful in that deck if you think Galadriel is likely to get killed. After Movie Block, Secret Sentinels is rarely played. While it's better than Seclusion (12U23) unless you only have one elf companion to spot, it's worse than Lothlórien Guides (17U9) and Namárië (17U10) .

Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in Towers Standard or Movie Block:

Strengths and Weaknesses

Synergizes With...

Strong Versus...

Weak Versus...