Fortification
Fortification

Fortification is an unloaded keyword used exclusively on Free Peoples conditions. They are used to represent barricades and fortresses, offering further obstacles to Shadow minions. They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of Gondor ranger tactics).
Fortifications can only really be used with other Gondor cards due to the spot/exert requirements, and even among
Gondor it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable. A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.
There are a handful of Rohan fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the
Isengard machines that represent the opposition at the Battle for Helm's Deep). They can be splashed into
Rohan decks as needed to provide cover against those strategies, if needed.
As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once. Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.
Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal. See condition hate for more information.
See also Knight.
List of Fortifications
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Citadel of the Stars (5C32)
|
Condition | Fortification.
Skirmish: Exert a | ||
City Wall (5C33)
|
Condition | Fortification.
Skirmish: Exert a | ||
Stone Tower (5R39)
|
Condition | Fortification.Plays to your support area.
Skirmish: Exert 2 | ||
Garrison of Osgiliath (6C52)
|
Condition | Fortification. When you play this condition, you may spot a | ||
First Level (7C92)
|
Condition • Support Area | Fortification.
Maneuver: Exert a | ||
Second Level (7C118)
|
Condition • Support Area | Fortification.
Maneuver: Exert a | ||
Seventh Level (7R119)
|
Condition • Support Area | Fortification.
Skirmish: Exert 3 | ||
Third Level (7U125)
|
Condition • Support Area | Fortification.
Skirmish: Exert a | ||
Fourth Level (8C35)
|
Condition • Support Area | Fortification.
Skirmish: Exert 2 | ||
Sixth Level (8U44)
|
Condition • Support Area | Fortification.
Regroup: Exert a | ||
Fifth Level (10U32)
|
Condition • Support Area | Fortification.
Bearer is strength –1 for each Fortification you can spot. Maneuver: Exert 2 | ||
Decorated Barricade (15R58)
|
Condition • Support Area | Fortification. This condition is twilight cost -1 for each Skirmish: Exert 2 | ||
Portico (15U67)
|
Condition • Support Area | Fortification. This condition is twilight cost -1 for each Skirmish: Exert a | ||
Tremendous Wall (15R70)
|
Condition • Support Area | Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.
Skirmish: Exert a | ||
Soldier's Cache (18U58)
|
Condition • Support Area | Fortification.
At the start of your maneuver phase, you may spot 3 rangers or exert a | ||
Great Gate of Minas Tirith (V3_23)
|
Condition • Support Area,Support Area | Fortification. To play, exert a Each time the special ability of a Shadow support card is used, you may hinder a fortification to hinder that card. Then you may exert X knights to hinder X other copies of that card with the same title. | ||
Inner Gate (V3_25)
|
Condition • Support Area,Support Area | Fortification.
Maneuver: If this is in your support area, exert and hinder 2 unbound knights to transfer this to a minion. Hinder that minion. | ||
Armory (5U79)
|
Condition | Fortification.
Maneuver: Spot 2 | ||
Arrow-slits (5U80)
|
Condition | Fortification.
Maneuver: Spot 2 Discard this condition. | ||
Parapet (5U87)
|
Condition | Fortification. Archery: Spot 2 | ||
Stronghold of My Fathers (V2_48)
|
Possession • Support Area,Support Area | Fortification. To play, spot 3 Response: If a |
Cards That Use Fortifications
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Alcarin, Warrior of Lamedon (5R31)
|
Companion • Man | Knight. The twilight cost of each other knight in your starting fellowship is -1.
Assignment: Assign Alcarin to a minion bearing a | ||
Fall Back (5U34)
|
Event | Skirmish: Discard all Shadow cards borne by a minion bearing a | ||
Men of Númenor (5C37)
|
Event | Skirmish: Wound a minion bearing a | ||
Rally Point (5U38)
|
Condition | Plays to your support area.
Regroup: Exert a knight to transfer a | ||
Take Cover (5C40)
|
Event | Fellowship: Exert a knight to play a | ||
Turgon, Man of Belfalas (5U42)
|
Companion • Man | Knight.To play, spot a knight.
Maneuver: Exert Turgon to wound a minion bearing a | ||
War Must Be (5C43)
|
Event | Skirmish: Make a | ||
Footman's Armor (7U93)
|
Possession • Armor | Bearer must be a Response: If bearer is about to be overwhelmed, discard a | ||
Gondor Bow (7U94)
|
Possession • Ranged Weapon | Bearer must be a If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification. | ||
Gondor Still Stands (7R95)
|
Condition • Support Area | To play, spot 3 While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a | ||
Gondorian Captain (7C96)
|
Companion • Man | Knight.
Fellowship: Discard a fortification to remove a threat. | ||
Great Gate (7C99)
|
Event • Skirmish | Make a | ||
Greatest Stronghold (7R100)
|
Event • Archery | Exert a | ||
Hasty Repairs (7U102)
|
Condition • Support Area | To play, spot 3 Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a | ||
Ingold (7C106)
|
Companion • Man | Knight.
Fellowship: Discard a fortification to heal Ingold twice. | ||
Strong and Old (7R122)
|
Condition • Support Area | To play, spot 2 The twilight cost of each of your Response: If an opponent is about to control a site, discard 2 | ||
Garrison of Gondor (8R36)
|
Companion • Man | Archer. Knight.
While you can spot a fortification, Garrison of Gondor is defender +1. | ||
Sixth Level (8U44)
|
Condition • Support Area | Fortification.
Regroup: Exert a | ||
Every Little is a Gain (10C31)
|
Event • Maneuver | Spot a | ||
Fifth Level (10U32)
|
Condition • Support Area | Fortification.
Bearer is strength –1 for each Fortification you can spot. Maneuver: Exert 2 | ||
Great Gate of Minas Tirith (V3_23)
|
Condition • Support Area,Support Area | Fortification. To play, exert a Each time the special ability of a Shadow support card is used, you may hinder a fortification to hinder that card. Then you may exert X knights to hinder X other copies of that card with the same title. | ||
Pippin, Guard of Minas Tirith (8P122)
|
Companion • Hobbit | To play, spot a Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. |
Cards Against Fortifications
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Destructive Orc (15C108)
|
Minion • Orc | When you play Destructive Orc, you may discard a fortification for each |
| Unloaded Keywords | ||
|---|---|---|
| Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
| Player's Council | Crow • Eagle | |
| Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
| Site | ||
| Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
| General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • [Mounted] • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
| Player's Council | Pony | |
| Hobbit Draft Game | Burglar • Cunning • Wise | |








































