Ulaire Enquea, Thrall of the One (10R68): Difference between revisions

From LOTR-TCG Wiki
imported>IstariBot
(IstariBot mass importing articles from the old DokuWiki instance.)
 
m (→‎Weak Versus...: more formal for emphasis)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
<noinclude>__NOTOC__
{{NavBar|10R68|[[Mount Doom Index]]|[[Ulaire Cantea, Thrall of the One (10R67)|Ulaire Cantea, Thrall of the One (10R67)]]|[[Ulaire Lemenya, Thrall of the One (10U69)|Ulaire Lemenya, Thrall of the One (10U69)]]}}
{{CardTabs|Ringwraith}}


{{NavBar|Lotr10068|Mount Doom Index|Ulaire Cantea, Thrall of the One (10R67)|Ulaire Lemenya, Thrall of the One (10U69)}}
[[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Mount Doom]] set.
{{CardInfobox|10R68}}
{{QueryCardCategories|10R68}}</noinclude>
= Strategy =
'''Úlairë Enquëa, Thrall of the One''' is the heart of one of the strongest [[corruption]] [[Value Engine|engine]]s in [[Movie Block]] and [[Expanded Format|Expanded]]. As long as you can stack [[wound]]s on Enquëa TOTO before the end of his skirmish, this [[Nazgul]] can turn each of them into [[burden]]s, powering other {{C|Wraith}} cards. Once he makes it to a skirmish, simply use his ability to heal himself and burden the [[ring-bearer]] for each wound on him. This does mean giving up the +2 strength from each wound from [[Enduring]], but even if he loses the skirmish, it's usually a worthwhile tradeoff.


The very simplest way to do this is if your opponent exerts or wounds Enquëa for you, usually with [[archery]] or [[mounts]] like {{Card|Brego}}, as long as it's not ''too much'' wounding. You can use him the same way you'd use any Enduring minion, discouraging your opponent from these sorts of strategies. This is generally too sporadic and unreliable to be a base for a whole deck's strategy, and other Enduring Nazgûl are generally better skirmishers, but 11 strength and 4 vitality is enough to survive a couple archers and make it to the [[Skirmish Phase]].


{{LegacyCardInfoBox
If you want to build a whole deck around him though, the first thing you'll need is some way to [[exert]] him. Luckily, there are many useful options. {{C|Wraith}} staple {{Card|Between Nazgul and Prey}} is expensive, but it has many uses, exerting Enquëa, avoiding troublesome skirmishes, and possibly picking off an annoying support companion. {{Card|Bent on Discovery}}, {{Card|Ithil Stone}}, {{Card|The Ring Draws Them}}, {{Card|black marshal}}, and {{Card|A Shadow Fell Over Them}} provide value turn after turn. {{Card|Fear}}, {{Card|Relentless Charge}}, {{Card|They Will Find The Ring}}, and {{Card|Their Power Is in Terror}} are all situational one-shot cards, but they can all be [[cycle]]d to exert Enquëa for a small [[Twilight]] cost even if there are no [[Ally|allies]] or [[archer]]s to harm or burdens to spot. ({{Card|Beauty Is Fading}} is similar, but very expensive.) He also benefits from [[site]]s that can exert him, like {{Card|Pelennor Prairie}}, {{Card|Osgiliath Crossing}}, or {{Card|Dol Guldur}}. In post-[[Shadows]] formats, {{C|Wraith}} culture also has some strong [[Toil]] cards that can exert Enquëa, like {{Card|Keening Wail}}, {{Card|The Witch-King, Captain of the Nine Riders}}, and {{Card|Minas Morgul Answers}}. {{Card|Gothmog, Morgul Leader}} won't exert Enquëa TOTO per se, but three wounds are three wounds!
| TLHHImage=LOTR10068
| WikiImage=LOTR10068
| SetNum=10
| CardNum=068
| SetName=Mount Doom
| Side=Shadow
| Culture=Wraith
| Twilight=6
| FullCardType=Minion • Nazgul
| Stat1Name=Strength
| Stat1=11
| Stat2Name=Vitality
| Stat2=4
| Stat3Name=Site Number
| Stat3=3
| Stat4Name=
| Stat4=
| GameText=Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden.
| Lore=“Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.
| Rarity=R
| Notes=
}}


Using Enquëa is fairly simple: soak any archery or miscellaneous [[undirected wounds]], exert him as much as you can using the cards above, ram him into a skirmish, then use his skirmish ability to convert all of those wounds into burdens. Unless he'd otherwise finish off the character he's skirmishing, it doesn't really matter if he loses the skirmish: the real damage is the burdens. (In fact, losing the skirmish might even be helpful if the opponent plans to [[run]] this turn, if you can make him [[Fierce]] with {{Card|Ulaire Otsea, Lieutenant of Morgul}} or {{Card|Fell Beast}}, or if you have a copy of {{Card|Dark Swooping Shadows}} in hand.) There's usually not much your opponent can do about this, but you'll want to keep an eye out for the exceptions. [[Skirmish Cancellation|Skirmish cancellation]] is one main counter: because the Free People player always gets to go first, they can cancel the skirmish before you get to place even one burden. {{Card|Gandalf's Staff}}, {{Card|Rohirrim Helm}}, and {{Card|Escape}} are some of the most popular skirmish cancellation tools. Another counter is [[directed wounding]] or [[fortification]]s that can finish off Enquëa before he gets to apply his burdens. You can end up in a standoff with cards like {{Card|Legolas, Greenleaf}}, {{Card|Aragorn's Bow}}, {{Card|Citadel of the Stars}}, {{Card|Don't Look At Them}}, or {{Card|Eowyn, Lady of Ithilien}}, preventing you from exerting Enquëa for fear of him just getting killed. Cards that play from hand, like {{Card|Eowyn's Sword, Dernhelm's Blade}}, {{Card|Terrible and Evil}}, or {{Card|Unheeded}}, can unexpectedly kill him out of nowhere. He just needs to survive with one vitality left, so {{Card|All Blades Perish}} and {{Card|They Feel the Precious}} can help cover this weakness.


= General Strategy =
Once he's finished the skirmish for better or worse, the next problem is that Úlairë Enquëa is just one Nazgûl. You can only have four copies of him in your deck. Some of the card-draw conditions above will help you find those copies, but you'll probably want to play him more than four times a game. Luckily, there are plenty of options to recur him. {{Card|Ulaire Nertea, Messenger of Dol Guldur}}, {{Card|Out of Sight and Shot}}, {{Card|The Witch-king, Morgul King}}, {{Card|Morgul Squealer}}, {{Card|Evil-smelling Fens}}, {{Card|Morgulduin}}, {{Card|Woody-End}}, and (albeit at high cost) {{Card|City of the Dead}} or {{Card|A Shadow Fell Over Them}} can take him from discard into your hand or straight into play. (Squealer can even grab him from your deck, if your opponent doesn't respect the [[rule of 6]]). {{Card|Flung Into the Fray}} can play him over and over, as long you have the [[Twilight]] to afford both him and some other minions. Enquëa also works very well with the {{C|Wraith}} [[ring]]s, which send him back to your hand as soon as he's discarded, and often have more benefits besides. {{Card|Ring of Rancor}} and {{Card|Ring of Savagery}} help him stack on burdens, and {{Card|Ring of Terror}} can help grab supporting cards or second copies of Enquëa or the ring.


In this section, describe:
While the main goal is to stack [[burden]]s to [[corrupt]] the ring-bearer, there are fringe benefits as well. {{Card|Gates of the Dead City}} exerts a companion once for each copy for each burden: under ideal circumstances, that can be 12 [[undirected wounding|wounds]] that your opponent has to manage somehow. {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Ulaire Nelya, Ringwraith in Twilight}}, {{Card|Morgul Creeper}}, and {{Card|Gollum, Stinker}} are obnoxiously efficient when you can spot [[burden]]s, and {{Card|Morgul Brute}} can place his own burdens or consume burdens to win skirmishes. (There's also {{Card|Ulaire Enquea, Lieutenant of Morgul}}, who is devastating when you can spot five burdens, but every copy of Lieutenant of Morgul you run is one less copy of Thrall of the One in your deck.) You can also get some productive use out of burdens with {{Card|Pelennor Prairie}}, {{Card|Pelennor Plain}}, {{Card|Gollum, Dark as Darkness}}, or {{Card|Woody-End}}. Enquëa TOTO can also fit into the [[Auto-Corruption Bomb]] deck, using {{Card|Gates of the Dark City}} and {{Card|Dark Fell About Him}}, often supplemented with {{Card|Lingering Shadow}} and {{Card|Dark Temptation}}.


* Deck design strategy.
All corruption decks share a big weakness: [[burden]] removal and high-[[resistance]] ring-bearers. The toughest challenge comes in {{C|Shire}} culture. Almost every version of [[Frodo]] has 10 resistance, and {{Card|Frodo, Resolute Hobbit}} has even more. Any version of [[Sam]] can wipe burdens by picking up [[the One Ring]] when Frodo dies, but {{Card|Sam, Son of Hamfast}} in particular can soak three burdens right away, and keep soaking them as long as the Free Peoples player heals him. Dedicated {{C|Shire}} decks often have powerful reusable burden-removal tools like {{Card|A Light In His Mind}}, {{Card|Bilbo, Aged Ring-bearer}}, and {{Card|Golden Perch Ale}}, and want to keep using them to heal companions with {{Card|The Shire Countryside}}. There are burden removal cards in other cultures as well: {{Card|Elf-Song}}, {{Card|Narya}}, {{Card|Watch and Wait}}, {{Card|Jarnsmid, Barding Emissary}}, {{Card|Shadowfax, Greatest of the Mearas}}, and {{Card|Not Listening}} are some of the most common and obnoxious. Most alternate [[ring-bearer]]s have lower resistance than Frodo, however, particularly the {{C|Gondor}} ring-bearers, and Enquëa TOTO is effective at preying on those decks.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* Any card that exerts (or wounds) a Nazgûl or {{C|Wraith}} minion as a cost, either with their game text or the [[Toil]] keyword. There are many of these in {{C|Wraith}} culture: highlights include {{Card|Between Nazgul and Prey}}, {{Card|Bent on Discovery}}, {{Card|Ithil Stone}}, {{Card|The Ring Draws Them}}, {{Card|Black Marshal}}, {{Card|A Shadow Fell Over Them}}, {{Card|Fear}}, {{Card|Relentless Charge}}, {{Card|They Will Find The Ring}}, {{Card|Their Power Is in Terror}}, {{Card|Beauty is Fading}}, {{Card|Keening Wail}}, {{Card|The Witch-King, Captain of the Nine Riders}}, and {{Card|Minas Morgul Answers}}. You can also exert him with sites like {{Card|Pelennor Prairie}}, {{Card|Osgiliath Crossing}}, or {{Card|Dol Guldur}}. {{Card|Gothmog, Morgul Leader}} is another strong, [[splash]]able option.
* {{Card|All Blades Perish}} or {{Card|They Feel the Precious}}, to protect him from [[direct wounding]] once he's exerted down to 1 vitality.
* Sources of [[Fierce]], allowing him to lose a skirmish, get wounded, then skirmish again and turn that wound into a burden. These include {{Card|Ulaire Otsea, Lieutenant of Morgul}}, {{Card|Fell Beast}}, and {{Card|Shadowy Mount}}. You can retrieve one of these mounts with {{Card|Echo of Hooves}}, which can also exert him.
* Cards that spot or consume burdens. Notable cards include {{Card|Gates of the Dead City}}, {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Ulaire Nelya, Ringwraith in Twilight}}, {{Card|Morgul Brute}}, {{Card|Morgul Creeper}}, {{Card|Gollum, Stinker}}, {{Card|Gollum, Dark as Darkness}}, {{Card|Pelennor Prairie}}, {{Card|Pelennor Plain}}, and {{Card|Woody-End}}.
* Cards that [[recur]] him. These include {{Card|Ulaire Nertea, Messenger of Dol Guldur}}, {{Card|Out of Sight and Shot}}, {{Card|The Witch-king, Morgul King}}, {{Card|Morgul Squealer}}, {{Card|Evil-smelling Fens}}, {{Card|Morgulduin}}, {{Card|Woody-End}}, {{Card|Flung Into the Fray}}, {{Card|Ring of Rancor}}, {{Card|Ring of Savagery}}, and {{Card|Ring of Terror}}.
* Any burden-stacking tools, particularly in {{C|Wraith}} culture. {{Card|Drawn to its Power}}, {{Card|Dark Swooping Shadows}} (played on him after losing his skirmish), {{Card|Keening Wail}}, {{Card|Sense of Obligation}}, {{Card|Lingering Shadow}}, {{Card|Death Fell About Him}}, and so on will all help stack on the burdens for a corruption kill.


* Add cards and explanations here.
== Strong Versus... ==


=== Weak Versus... ===
* [[Archery]] and other [[undirected wounding]]. Not only can Enquëa TOTO soak three wounds safely, he can convert them immediately into burdens without you needing to use any cards to exert him.
* Free Peoples cards that exert minions. In particular, this includes most [[mount]]s, especially {{C|Rohan}} mounts like {{Card|Brego}}. You want to exert Enquëa. Your opponent probably won't use cards like {{Card|Shadowplay}}, {{Card|Smeagol, Always Helps}}, or {{Card|Slaked Thirsts}} on Enquëa, but the fact that he's practically immune to them is helpful.
* {{Card|Eomer, Third Marshal of Riddermark}}, {{Card|Eomer, Eored Captain}}, and any other card that spots wounds on minions during a skirmish but doesn't use them to immediately kill Enquëa.
* High-[[strength]] skirmishers. While Enquëa TOTO has enough strength to threaten utility [[companion]]s, he doesn't actually care about losing his skirmish. If he rams into a 25 strength {{Card|Durin III, Dwarven Lord}} or gets knocked down to 0 strength by {{Card|Cirdan, The Shipwright}}, it doesn't matter, since he can flip his wounds into burdens before the end of the skirmish anyway. Losing the skirmish can sometimes even be helpful, as long as the Free Peoples character doesn't [[overwhelm]] him or have [[Damage]] +3 or more.
* Low-[[resistance]] [[ring-bearer]]s. {{Card|Gimli, Bearer of Grudges}} and all of the {{C|Gondor}} [[ring-bearer]]s had best watch out.


* Add cards and explanations here.
== Weak Versus... ==


= Example Decks =
* {{Card|Steward's Tomb}} / {{Card|18U139}}. '''If you cannot heal Enquëa TOTO, you cannot use his ability.''' This site is an ''especially'' bad choice in King Block, because site 5 is one of the most important sites for your Shadow side.
* [[Direct wounding]] and [[fortification]]s. Exerting Enquëa TOTO down to low vitality leaves him vulnerable to being picked off by cards like {{Card|Legolas, Greenleaf}}, {{Card|Aragorn's Bow}}, {{Card|Citadel of the Stars}}, {{Card|Don't Look At Them}}, {{Card|Eowyn's Sword, Dernhelm's Blade}}, {{Card|Terrible and Evil}}, {{Card|Unheeded}}, or many, many others. {{Card|Eowyn, Lady of Ithilien}} deserves special mention as a nightmare to play around.
* [[Skirmish Cancellation|Skirmish cancellation]], especially if he isn't Fierce. Cards like {{Card|Gandalf's Staff}} or {{Card|Escape}} work before he even gets a chance to use his ability.
* [[Burden]] removal. {{Card|Sam, Son of Hamfast}}, {{Card|A Light In His Mind}}, {{Card|Bilbo, Aged Ring-bearer}}, {{Card|Golden Perch Ale}}, {{Card|Elf-Song}}, {{Card|Narya}}, {{Card|Watch and Wait}}, {{Card|Jarnsmid, Barding Emissary}}, {{Card|Shadowfax, Greatest of the Mearas}}, and {{Card|Not Listening}} are all common (in their respective formats) and very obnoxious. Decks using {{Card|The Shire Countryside}} as an [[Value Engine|engine]] are a terrible [[matchup]] for you.
* High-resistance ring-bearers. {{Card|Frodo, Resolute Hobbit}} is a huge pain, but only a little bit more than any version of [[Frodo]]. {{Card|Galadriel, Bearer of Wisdom}} can occasionally get almost as high in an {{C|Elven}} deck.
* Cards that prevent activated minion abilities, like {{Card|Faramir, Son of Denethor}}, {{Card|Crashing Cavalry}}, {{Card|Stewards' Legacy}}, {{Card|Perspective}}, and <!--Cavern Entrance-->{{Card|11S232}}.


* Decklists or links to decks that use this card.
= Decks =
* [https://lotrtcgwiki.com/community/viewtopic.php?t=3635 Turbo-Force Corruption] by Celebrimbor on the Cobracards forums


= Rules and Clarifications =
= Alternate Personas =
 
{{AlternateVersionTable|10R68}}
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.
 
= Extra Information =
== Other Versions of Ulaire Enquea ==
 
* [[lotr00113|Sixth of the Nine Riders (P)]]
* [[lotr01231|Lieutenant of Morgul]]
* [[lotr01231t|Lieutenant of Morgul (T)]]
* [[lotr02083|Ringwraith in Twilight]]
* [[lotr07212|Faster Than Winds]]
* [[lotr12175|Black Threat]]
* [[lotr12f17|Black Threat (F)]]
* [[lotr12o08|Black Threat (O)]]
* [[lotr13182|Sixth of the Nine Riders]]
* [[lotr17140|Duplicitous Lieutenant]]
* [[lotr19036|Dark Threat]]

Latest revision as of 01:28, 2 April 2023

Ulaire Cantea, Thrall of the One (10R67)
Back to Mount Doom Index
Ulaire Lemenya, Thrall of the One (10U69)

Ulaire Enquea, Thrall of the One (10R68) is a Ringwraith Minion from the Mount Doom set.

Collection Info
Title Úlairë Enquëa
Subtitle Thrall of the One
Unique Yes
Collectible Yes
Set 10 - Mount Doom
Rarity R - Rare
Card Number 68
Language EN - English
Revision 0
Collection Info
Title Úlairë Enquëa
Subtitle Thrall of the One
Unique Yes
Collectible Yes
Set 10 - Mount Doom
Rarity R - Rare
Card Number 68
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 6
Strength 11
Vitality 4
Site Number 3
Game Text Enduring.

Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.

Skirmish: If Úlairë Enquëa is skirmishing, heal him to add a burden.

Lore “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.”
Translations
DE - German


Game Text Zäh.

Úlairë Enquëa kann im Kampf nicht durch Schattenkarten angestrengt werden.

Kampf: Wenn Úlairë Enquëa kämpft, heile ihn, um eine Lastmarke auf den Ringträger zu legen.

Lore Immer kreisten sie über der Stadt, wie Aasgeier, die darauf warteten, sich am Fleisch verurteilter Menschen gütlich zu tun.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN10S068.0
TLHH ID LOTR10068
GEMP ID 10_68
LOTRO Hex ID 64 6C 89 09
LOTRO Image ID 10_068
Technical Info
Wiki Base Card ID LOTR-EN10S068.0
TLHH ID LOTR10068
GEMP ID 10_68
LOTRO Hex ID 64 6C 89 09
LOTRO Image ID 10_068


Strategy[edit]

Úlairë Enquëa, Thrall of the One is the heart of one of the strongest corruption engines in Movie Block and Expanded. As long as you can stack wounds on Enquëa TOTO before the end of his skirmish, this Nazgul can turn each of them into burdens, powering other Wraith cards. Once he makes it to a skirmish, simply use his ability to heal himself and burden the ring-bearer for each wound on him. This does mean giving up the +2 strength from each wound from Enduring, but even if he loses the skirmish, it's usually a worthwhile tradeoff.

The very simplest way to do this is if your opponent exerts or wounds Enquëa for you, usually with archery or mounts like Brego (4U263) , as long as it's not too much wounding. You can use him the same way you'd use any Enduring minion, discouraging your opponent from these sorts of strategies. This is generally too sporadic and unreliable to be a base for a whole deck's strategy, and other Enduring Nazgûl are generally better skirmishers, but 11 strength and 4 vitality is enough to survive a couple archers and make it to the Skirmish Phase.

If you want to build a whole deck around him though, the first thing you'll need is some way to exert him. Luckily, there are many useful options. Wraith staple Between Nazgûl and Prey (8R67) is expensive, but it has many uses, exerting Enquëa, avoiding troublesome skirmishes, and possibly picking off an annoying support companion. Bent on Discovery (1R206) , Ithil Stone (9R+47) , The Ring Draws Them (3U83) , Black Marshal (10U53) , and A Shadow Fell Over Them (15R182) provide value turn after turn. Fear (1R212) , Relentless Charge (1U223) , They Will Find the Ring (2U81) , and Their Power Is in Terror (1U226) are all situational one-shot cards, but they can all be cycled to exert Enquëa for a small Twilight cost even if there are no allies or archers to harm or burdens to spot. (Beauty Is Fading (1R205) is similar, but very expensive.) He also benefits from sites that can exert him, like Pelennor Prairie (10U118) , Osgiliath Crossing (7U353) , or Dol Guldur (17U145) . In post-Shadows formats, Wraith culture also has some strong Toil cards that can exert Enquëa, like Keening Wail (11R211) , The Witch-king, Captain of the Nine Riders (11R226) , and Minas Morgul Answers (12U167) . Gothmog, Morgul Leader (18R80) won't exert Enquëa TOTO per se, but three wounds are three wounds!

Using Enquëa is fairly simple: soak any archery or miscellaneous undirected wounds, exert him as much as you can using the cards above, ram him into a skirmish, then use his skirmish ability to convert all of those wounds into burdens. Unless he'd otherwise finish off the character he's skirmishing, it doesn't really matter if he loses the skirmish: the real damage is the burdens. (In fact, losing the skirmish might even be helpful if the opponent plans to run this turn, if you can make him Fierce with Úlairë Otsëa, Lieutenant of Morgul (1U235) or Fell Beast (6U83) , or if you have a copy of Dark Swooping Shadows (10R58) in hand.) There's usually not much your opponent can do about this, but you'll want to keep an eye out for the exceptions. Skirmish cancellation is one main counter: because the Free People player always gets to go first, they can cancel the skirmish before you get to place even one burden. Gandalf's Staff (2R22) , Rohirrim Helm (5R89) , and Escape (4R300) are some of the most popular skirmish cancellation tools. Another counter is directed wounding or fortifications that can finish off Enquëa before he gets to apply his burdens. You can end up in a standoff with cards like Legolas, Greenleaf (1R50) , Aragorn’s Bow (1R90) , Citadel of the Stars (5C32) , Don’t Look at Them (6R39) , or Éowyn, Lady of Ithilien (10R72) , preventing you from exerting Enquëa for fear of him just getting killed. Cards that play from hand, like Éowyn's Sword, Dernhelm's Blade (7R230) , Terrible and Evil (7R50) , or Unheeded (8R115) , can unexpectedly kill him out of nowhere. He just needs to survive with one vitality left, so All Blades Perish (1U203) and They Feel The Precious (15U183) can help cover this weakness.

Once he's finished the skirmish for better or worse, the next problem is that Úlairë Enquëa is just one Nazgûl. You can only have four copies of him in your deck. Some of the card-draw conditions above will help you find those copies, but you'll probably want to play him more than four times a game. Luckily, there are plenty of options to recur him. Úlairë Nertëa, Messenger of Dol Guldur (1U234) , Out of Sight and Shot (7R204) , The Witch-king, Morgul King (7R221) , Morgul Squealer (8R77) , Evil-smelling Fens (5U22) , Morgulduin (7U358) , Woody-End (11S266) , and (albeit at high cost) City of the Dead (8U118) or A Shadow Fell Over Them (15R182) can take him from discard into your hand or straight into play. (Squealer can even grab him from your deck, if your opponent doesn't respect the rule of 6). Flung Into the Fray (8U71) can play him over and over, as long you have the Twilight to afford both him and some other minions. Enquëa also works very well with the Wraith rings, which send him back to your hand as soon as he's discarded, and often have more benefits besides. Ring of Rancor (9R44) and Ring of Savagery (17R142) help him stack on burdens, and Ring of Terror (17R143) can help grab supporting cards or second copies of Enquëa or the ring.

While the main goal is to stack burdens to corrupt the ring-bearer, there are fringe benefits as well. Gates of the Dead City (3R81) exerts a companion once for each copy for each burden: under ideal circumstances, that can be 12 wounds that your opponent has to manage somehow. Úlairë Toldëa, Messenger of Morgul (1R236) , Úlairë Nelya, Ringwraith in Twilight (2R84) , Morgul Creeper (8C75) , and Gollum, Stinker (5R25) are obnoxiously efficient when you can spot burdens, and Morgul Brute (7R188) can place his own burdens or consume burdens to win skirmishes. (There's also Úlairë Enquëa, Lieutenant of Morgul (1U231) , who is devastating when you can spot five burdens, but every copy of Lieutenant of Morgul you run is one less copy of Thrall of the One in your deck.) You can also get some productive use out of burdens with Pelennor Prairie (10U118) , Pelennor Plain (7U343) , Gollum, Dark as Darkness (9R+28) , or Woody-End (11S266) . Enquëa TOTO can also fit into the Auto-Corruption Bomb deck, using Gates of the Dark City and Dark Fell About Him (13R178) , often supplemented with Lingering Shadow (12U166) and Dark Temptation (12R163) .

All corruption decks share a big weakness: burden removal and high-resistance ring-bearers. The toughest challenge comes in Shire culture. Almost every version of Frodo has 10 resistance, and Frodo, Resolute Hobbit (10P121) has even more. Any version of Sam can wipe burdens by picking up the One Ring when Frodo dies, but Sam, Son of Hamfast (1C311) in particular can soak three burdens right away, and keep soaking them as long as the Free Peoples player heals him. Dedicated Shire decks often have powerful reusable burden-removal tools like A Light in His Mind (10U108) , Bilbo, Aged Ring-bearer (13R142) , and Golden Perch Ale (18U108) , and want to keep using them to heal companions with The Shire Countryside (3R113) . There are burden removal cards in other cultures as well: Elf-song (1C39) , Narya (3R34) , Watch and Wait (12R35) , Járnsmid, Barding Emissary (12R30) , Shadowfax, Greatest of the Mearas (17R24) , and Not Listening (6C43) are some of the most common and obnoxious. Most alternate ring-bearers have lower resistance than Frodo, however, particularly the Gondor ring-bearers, and Enquëa TOTO is effective at preying on those decks.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

Weak Versus...[edit]

Decks[edit]

Alternate Personas[edit]

Portrait Name Game Text
Úlairë Enquëa, Lieutenant of Morgul (1U231) Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

Úlairë Enquëa, Ringwraith in Twilight (2U83) Twilight.

Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).

Úlairë Enquëa, Faster Than Winds (7U212) Fierce.

While you can spot 6 companions, Úlairë Enquëa is Damage +1.

Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.

Úlairë Enquëa, Black Threat (12R175) Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.

Úlairë Enquëa, Sixth of the Nine Riders (13R182) Fierce.

When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).

Úlairë Enquëa, Duplicitous Lieutenant (17R140) Fierce. Each time the Free Peoples player heals a companion, you may add a burden.

Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).

Úlairë Enquëa, Dark Threat (19P36) Fierce.

Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. ​