Marsh: Difference between revisions
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=Marsh= | =Marsh= | ||
'''Marsh''' is an [[Unloaded Keyword]] appearing on Sites. It has few synergies, and is primarily used for | '''Marsh''' is an [[Unloaded Keyword]] appearing on Sites. It has few synergies, and is primarily used for [[Tentacle]]s and the Watcher. | ||
Revision as of 07:12, 6 July 2024
Marsh
Marsh is an Unloaded Keyword appearing on Sites. It has few synergies, and is primarily used for Tentacles and the Watcher.
List of Cards with the Marsh Keyword
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Midgewater Marshes (1U332)
|
Site | Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. | ||
Moria Lake (1C346)
|
Site | Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. | ||
Dammed Gate-stream (11U235)
|
Site | Marsh. At the start of your fellowship phase, you may play a | ||
Expanding Marshland (11S238)
|
Site | Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. | ||
Mere of Dead Faces (11U246)
|
Site | Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site. | ||
Neekerbreekers’ Bog (11S249)
|
Site | Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. | ||
Doors of Durin (13U190)
|
Site | Marsh. Each companion of a race that has the most companions is strength –1 until the regroup phase.
|
List of Cards that Interact with the Marsh Keyword
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Sméagol, Scout and Guide (11R51)
|
Companion | Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. | ||
Evil-smelling Fens (5U22)
|
Condition | Plays to your support area.
Each site on the adventure path is a marsh. Shadow: Exert Gollum twice and discard this condition to play a minion from your discard pile. | ||
Dark Places (2C55)
|
Condition | Plays to your support area.
Each unique Shadow: Spot an opponent’s site to replace it with your marsh or underground site of the same number. | ||
Foul Tentacle (2C58)
|
Minion • Creature | Tentacle.
When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. | ||
Huge Tentacle (2R66)
|
Minion • Creature | Tentacle. Damage +1.
When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. | ||
Watcher in the Water, Keeper of Westgate (2R73)
|
Minion • Creature | Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh. | ||
Reaching Tentacle (19P19)
|
Minion • Creature | Tentacle.
This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. | ||
Strong Tentacle (19P20)
|
Minion • Creature | Tentacle.
This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. | ||
Watcher in the Water, Many-tentacled Creature (19P21)
|
Minion • Creature | Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains marsh. Shadow: Play a tentacle from your discard pile. | ||
Thrashing Tentacle (V1_33)
|
Minion • Creature | Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
Shadow: Spot 3 | ||
Vile Tentacle (V1_36)
|
Minion • Creature | Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh.
Shadow: Discard a | ||
Sirannon Dam (V1_65)
|
Artifact • Support Area,Support Area | Rivers and sites with no other terrain keywords gain marsh.
Companions are defender +1. Skirmish: Remove 2 burdens to have Watcher in the Water replace a tentacle skirmishing an unbound companion. | ||
Writhing Tentacle (V1_66)
|
Minion • Creature | Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
Shadow: If this minion is stacked on a Shadow card, play it to stack 2 tentacles from your discard pile on that card. |
| Unloaded Keywords | ||
|---|---|---|
| Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
| Player's Council | Crow • Eagle | |
| Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
| Site | ||
| Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
| General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • [Mounted] • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
| Player's Council | Pony | |
| Hobbit Draft Game | Burglar • Cunning • Wise | |



















