Fortification: Difference between revisions

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=Fortification=
=Fortification=
'''Fortification''' is an [[unloaded keyword]] used exclusively on Free Peoples conditions. They are used to represent barricades and fortresses, offering further obstacles to Shadow minions. They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of [gondor] ranger tactics). 
[[File:LOTR-EN05S032.0_card.jpg|right|thumb|Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted minion and thus result in an uncounterable insta-kill.]]


Fortifications can only really be used with other [Gondor] cards due to the spot/exert requirements, and even among [Gondor] it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable.  A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.
'''Fortification''' is an [[unloaded keyword]] used exclusively on Free Peoples conditions.  They are used to represent barricades and fortresses, offering further obstacles to Shadow minions.  They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of {{C|Gondor}} [[ranger]] tactics).


There are a handful of [Rohan] fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the [Isengard] machines that represent the opposition at the Battle for Helm's Deep).  They can be splashed into [Rohan] decks as needed to provide cover against those strategies, if needed.
Fortifications can only really be used with other {{C|Gondor}} cards due to the spot/exert requirements, and even among {{C|Gondor}} it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable.  A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.
 
There are a handful of {{C|Rohan}} fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the {{C|Isengard}} machines that represent the opposition at the Battle for Helm's Deep).  They can be splashed into {{C|Rohan}} decks as needed to provide cover against those strategies, if needed.


As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once.  Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.
As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once.  Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.
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Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal.  See [[condition hate]] for more information.
Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal.  See [[condition hate]] for more information.


See also Knight
See also [[Knight]].
 
* [[lotr05032|{{ cards:lotr05032.jpg?300 |An example of a condition with the fortification keyword.}}]]
''Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted orc and thus result in an insta-kill.''
 
==Fortification Cards==
===Gondor===


* [[LOTR05032|Citadel of the Stars]]
* [[LOTR05033|City Wall]]
* [[LOTR05039|Stone Tower]]
* [[LOTR06052|Garrison of Osgiliath]]
* [[LOTR07092|First Level]]
* [[LOTR07118|Second Level]]
* [[LOTR07119|Seventh Level]]
* [[LOTR07125|Third Level]]
* [[LOTR08035|Fourth Level]]
* [[LOTR08044|Sixth Level]]
* [[LOTR10032|Fifth Level]]
* [[LOTR15058|Decorated Barricade]]
* [[LOTR15067|Portico]]
* [[LOTR15070|Tremendous Wall]]
* [[LOTR17035|Soldier's Cache]]
* [[LOTR18058|Soldier's Cache]]


===Rohan===


* [[LOTR05079|Armory]]
==List of Fortifications==
* [[LOTR05080|Arrow-slits]]
{{ThumbnailTable
* [[LOTR05087|Parapet]]
|filter= CR.GameText RLIKE '^Fortification\.' AND C.SetNum NOT IN ('30', '31', '32', '33') AND {{PromoFilter}}
|sort= C.Culture, {{StandardSort}}
}}


==Cards That Use Fortifications==
==Cards That Use Fortifications==
===Gondor===
{{ThumbnailTable
|filter= CR.GameText RLIKE ' fortification' AND C.Side = 'Free Peoples' AND {{PromoFilter}}
|sort= C.Culture, {{StandardSort}}
}}


* [[LOTR05031|Alcarin, Warrior of Lamedon]]
==Cards Against Fortifications==
* [[LOTR05034|Fall Back]]
* [[LOTR05037|Men of Numenor]]
* [[LOTR05038|Rally Point]]
* [[LOTR05040|Take Cover]]
* [[LOTR05042|Turgon, Man of Belfalas]]
* [[LOTR05043|War Must Be]]
* [[LOTR07093|Footman's Armor]]
* [[LOTR07094|Gondor Bow]]
* [[LOTR07095|Gondor Still Stands]]
* [[LOTR07096|Gondorian Captain]]
* [[LOTR07099|Great Gate]]
* [[LOTR07100|Greatest Stronghold]]
* [[LOTR07102|Hasty Repairs]]
* [[LOTR07106|Ingold]]
* [[LOTR07122|Strong and Old]]
* [[LOTR08036|Garrison of Gondor]]
* [[LOTR08044|Sixth Level]]
* [[LOTR10031|Every Little is a Gain]]
 
===Shire===
 
* [[LOTR08122|Pippin, Guard of Minas Tirith]]
 
===Site===


* [[LOTR10117|Base of Mindolluin]]
{{ThumbnailTable
|filter= CR.GameText RLIKE 'Fortification' AND C.Side = 'Shadow' AND {{PromoFilter}}
|sort= C.Culture, {{StandardSort}}
}}


==Cards Against Fortifications==


===Orc===
----


* [[LOTR15108|Destructive Orc]]


{{:unloaded_keyword_table}}
{{Unloaded_Keyword_Table}}

Revision as of 02:26, 18 January 2022

Fortification

Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted minion and thus result in an uncounterable insta-kill.

Fortification is an unloaded keyword used exclusively on Free Peoples conditions. They are used to represent barricades and fortresses, offering further obstacles to Shadow minions. They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of Gondor ranger tactics).

Fortifications can only really be used with other Gondor cards due to the spot/exert requirements, and even among Gondor it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable. A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.

There are a handful of Rohan fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the Isengard machines that represent the opposition at the Battle for Helm's Deep). They can be splashed into Rohan decks as needed to provide cover against those strategies, if needed.

As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once. Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.

Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal. See condition hate for more information.

See also Knight.


List of Fortifications

Portrait Card Name Culture Card Type Game Text
Citadel of the Stars (5C32) Gondor Condition Fortification.

Skirmish: Exert a Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Man.

City Wall (5C33) Gondor Condition Fortification.

Skirmish: Exert a Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Man.

Stone Tower (5R39) Gondor Condition Fortification.Plays to your support area.

Skirmish: Exert 2 Men to transfer this condition from your support area to a minion skirmishing a Man.

Garrison of Osgiliath (6C52) Gondor Condition Fortification. When you play this condition, you may spot a Man to place 2 tokens here. Skirmish: Discard this condition or remove a token from here to make a Man strength +1.
First Level (7C92) Gondor Condition • Support Area Fortification.

Maneuver: Exert a Man or spot a knight to transfer this condition from your support area to a minion.

Second Level (7C118) Gondor Condition • Support Area Fortification.

Maneuver: Exert a Man or spot a ranger to transfer this condition from your support area to a minion.

Seventh Level (7R119) Gondor Condition • Support Area Fortification.

Skirmish: Exert 3 Men to transfer this condition from your support area to a minion skirmishing a Man.

Third Level (7U125) Gondor Condition • Support Area Fortification.

Skirmish: Exert a Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a Man.

Fourth Level (8C35) Gondor Condition • Support Area Fortification.

Skirmish: Exert 2 Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Man. Exhaust that minion.

Sixth Level (8U44) Gondor Condition • Support Area Fortification.

Regroup: Exert a Man to play a fortification from your discard pile (limit 1).

Fifth Level (10U32) Gondor Condition • Support Area Fortification.

Bearer is strength –1 for each Fortification you can spot.

Maneuver: Exert 2 Men or spot 3 knights to transfer this condition to a minion.

Decorated Barricade (15R58) Gondor Condition • Support Area Fortification. This condition is twilight cost -1 for each ranger you spot.

Skirmish: Exert 2 Men to transfer this condition from your support area to a minion skirmishing a Man.

Portico (15U67) Gondor Condition • Support Area Fortification. This condition is twilight cost -1 for each ranger you spot.

Skirmish: Exert a Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a Man.

Tremendous Wall (15R70) Gondor Condition • Support Area Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.

Skirmish: Exert a Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a Man.

Soldier's Cache (18U58) Gondor Condition • Support Area Fortification.

At the start of your maneuver phase, you may spot 3 rangers or exert a Man to transfer this condition to a minion. Wound that minion.

Regroup: Exert a ranger to reinforce a token.

Armory (5U79) Rohan Condition Fortification.

Maneuver: Spot 2 Men to remove 2 tokens from a machine or to take a possession into hand from your discard pile. Discard this condition.

Arrow-slits (5U80) Rohan Condition Fortification.

Maneuver: Spot 2 Men to discard a possession or a machine.

Discard this condition.

Parapet (5U87) Rohan Condition Fortification. Archery: Spot 2 Men to remove 2 tokens from a machine or to make the minion archery total -3. Discard this condition.


Cards That Use Fortifications

Portrait Card Name Culture Card Type Game Text
Alcarin, Warrior of Lamedon (5R31) Gondor Companion • Man Knight. The twilight cost of each other knight in your starting fellowship is -1.

Assignment: Assign Alcarin to a minion bearing a fortification to heal Alcarin.

Fall Back (5U34) Gondor Event Skirmish: Discard all Shadow cards borne by a minion bearing a Fortification.
Men of Númenor (5C37) Gondor Event Skirmish: Wound a minion bearing a Fortification.
Rally Point (5U38) Gondor Condition Plays to your support area.

Regroup: Exert a knight to transfer a fortification borne by a minion to your support area.

Take Cover (5C40) Gondor Event Fellowship: Exert a knight to play a fortification from your discard pile.
Turgon, Man of Belfalas (5U42) Gondor Companion • Man Knight.To play, spot a knight.

Maneuver: Exert Turgon to wound a minion bearing a Fortification.

War Must Be (5C43) Gondor Event Skirmish: Make a Man strength +2 (or +4 if skirmishing a minion bearing a fortification).
Footman's Armor (7U93) Gondor Possession • Armor Bearer must be a Man.

Response: If bearer is about to be overwhelmed, discard a fortification or a card from hand to make bearer strength +2.

Gondor Bow (7U94) Gondor Possession • Ranged Weapon Bearer must be a Man.

If bearer is a knight, he or she is strength +1.

Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification.

Gondor Still Stands (7R95) Gondor Condition • Support Area To play, spot 3 companions.

While no opponent controls a site, wound a minion at the start of each regroup phase.

Regroup: Discard this condition to place a fortification from your discard pile on top of your draw deck.

Gondorian Captain (7C96) Gondor Companion • Man Knight.

Fellowship: Discard a fortification to remove a threat.

Great Gate (7C99) Gondor Event • Skirmish Make a companion strength +2 and, if you can spot 2 fortifications, exert a minion that companion is skirmishing.
Greatest Stronghold (7R100) Gondor Event • Archery Exert a Man and spot 3 fortifications to make the fellowship archery total +2.
Hasty Repairs (7U102) Gondor Condition • Support Area To play, spot 3 Men.

Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a fortification from your discard pile.

Ingold (7C106) Gondor Companion • Man Knight.

Fellowship: Discard a fortification to heal Ingold twice.

Strong and Old (7R122) Gondor Condition • Support Area To play, spot 2 Men.

The twilight cost of each of your fortifications is –1.

Response: If an opponent is about to control a site, discard 2 fortifications to prevent this.

Garrison of Gondor (8R36) Gondor Companion • Man Archer. Knight.

To play, spot 3 companions.

While you can spot a fortification, Garrison of Gondor is defender +1.

Sixth Level (8U44) Gondor Condition • Support Area Fortification.

Regroup: Exert a Man to play a fortification from your discard pile (limit 1).

Every Little is a Gain (10C31) Gondor Event • Maneuver Spot a Man to discard a stacked Shadow card or to wound a minion bearing a Fortification.
Fifth Level (10U32) Gondor Condition • Support Area Fortification.

Bearer is strength –1 for each Fortification you can spot.

Maneuver: Exert 2 Men or spot 3 knights to transfer this condition to a minion.

Pippin, Guard of Minas Tirith (8P122) Shire Companion • Hobbit To play, spot a Man.

Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. ​


Cards Against Fortifications

Portrait Card Name Culture Card Type Game Text
Destructive Orc (15C108) Orc Minion • Orc When you play Destructive Orc, you may discard a fortification for each possession and each artifact you can spot.





Unloaded Keywords
Race Decipher [Raceless] • BalrogCreatureDwarfElfEntHalf-trollHobbitMaiaManNazgûlOrcSpiderTreeTrollUruk-haiWizardWraith
Player's Council CrowEagle
Hobbit Draft Game BirdDragonEagleGiantGoblin
Site
Decipher BattlegroundDwellingForestMarshMountainPlainsRiverUnderground
General Decipher BesiegerCorsairEasterlingEngineFellowshipFortificationKnightMachinePipeweedRangerRing-boundSearchSouthronSpellStealthTaleTentacleTrackerTwilight • [Unbound] • ValiantVillagerWeatherWarg-rider
Player's Council Pony
Hobbit Draft Game BurglarCunningWise