Hunters Block: Difference between revisions

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With the release of [[The Hunters]], [[War of the Ring Block]] officially became a legacy format. But something peculiar happened: no block replaced it. Despite having its own version of {{Card|15S2}}, {{Card|15C145}}, and a rare version of the ring ({{Card|The One Ring, The Ring of Doom}}) - hallmarks of every base set - [[The Hunters]] did not mark a new block. Instead it is the same size as expansions of War Block; [[Rise of Saruman]] and [[Treachery & Deceit]] are seemingly expansions of ''that''. [[Starter_Decks/Hunters_Block|Starter decks from the era]] included sites from sets 11-13 and there were only 8 sites in all of set 15. Set 17 brought 4 more sites which made it possible to build a deck solely within the "block," although players would still have to rely on booster packs to get them. Sets 17 and 18 also had the most limited print run of any other sets, compounding the issue. Nevertheless some players did just that and, in doing so, created the first unofficial block: Hunters Block.
With the release of [[The Hunters]], [[War of the Ring Block]] officially became a legacy format. However, while the subsequently released sets followed the scheduled pattern of 3 sets (as seen on the promotional {{Card|4M1}}), [[Decipher]] as a company was rapidly dwindling.  Between missing release deadlines for over half a year and releasing fewer and fewer official communications, the new block had very little official structure compared to years past. Dubbed '''Hunters Block''' after its inaugural set, the block is more known for its shortcomings than anything else, and the poor quality of the final two expansions ([[Rise of Saruman]] and [[Treachery & Deceit]]) make the block only technically playable.


As the end drew nearer for [[Decipher]] - both as custodian of the game and as a company - the quantity and quality of their work dropped dramatically. It is not known whether the Shadows site rework was always intended to do away with the traditional notions of "blocks" from the movie years or if Hunters was supposed to be a block but Decipher couldn't create enough cards in time. In addition to the limited availability of boosters from sets 17 and 18, the [[Starter_Decks/Hunters_Block#RoS_Uruk_Rampage_Starter_Deck|Uruk Rampager Starter Deck]] included 5 copies of {{Card|White Hand Guard}} and only 8 sites, failing to give players the cards necessary to actually start a deck. No starter decks were produced in time for the release of set 18, the only expansion set without one at all.
Uniquely among all base sets, [[Starter_Decks/Hunters_Block|starter decks from the era]] included sites from sets 11-13 and there were only 8 sites in all of set 15, meaning that at the time of its release there was no way to actually play with a pure Hunters Block site path. Set 17 brought 4 more sites which made it possible to build a deck solely within the "block," although players would still have to rely on booster packs to get them. It is not known whether the Shadows site rework was always intended to do away with the traditional notions of "site blocks" from the movie years or this was merely yet another oversight as the wheels fell off the company.


Beyond the production issues, the sets in Hunters Block themselves are often cited as the most egregious [[Power Creep|power creep]] in the game's life span. Players who enjoyed [[Standard]] or [[Expanded]] before its release had little choice, though -- unlike [[Movie Block]], legacy versions of those formats were not supported by Decipher after their time ended. Anyone who wished to continue playing in official events had to either play [[War of the Ring Block]] and leave behind their cards from sets 4-10 or play the new Standard and Expanded formats which included Hunters Block sets (and Standard rotated out sets 4-6 anyway). The [[Hunter]] keyword is among the most infamous additions, which many viewed as explicitly elevating the new characters above those from every prior set. However, the unrelated text which accompanied those cards drove most of the power creep itself.
Sets 17 and 18 also had the most limited print run of any other sets, compounding their issues.  In addition to the limited availability of boosters from sets 17 and 18, the [[Starter_Decks/Hunters_Block#RoS_Uruk_Rampage_Starter_Deck|Uruk Rampager Starter Deck]] included 5 copies of {{Card|White Hand Guard}} and only 8 sites, failing to give players the cards necessary to actually start a deck. No starter decks were produced in time for the release of set 18, the only expansion set without one at all.
 
Beyond the production issues, the sets in Hunters Block themselves are often cited as the most egregious [[Power Creep|power creep]] in the game's lifespan. Players who enjoyed [[Standard]] or [[Expanded]] before its release had little choice, though -- unlike [[Movie Block]], legacy versions of those formats were not supported by Decipher after their time ended. Anyone who wished to continue playing in official events had to either play [[War of the Ring Block]] and leave behind their cards from sets 4-10 or play the new Standard and Expanded formats which included Hunters Block sets (and Standard rotated out sets 4-6 anyway). The [[Hunter]] keyword is among the most infamous additions, which many viewed as explicitly elevating the new characters above those from every prior set. However, the unrelated text which accompanied those cards drove most of the power creep itself.


Decklists can be found here at [https://lotrtcgwiki.com/forums/index.php?board=22.0 this TLHH subforum].
Decklists can be found here at [https://lotrtcgwiki.com/forums/index.php?board=22.0 this TLHH subforum].

Latest revision as of 02:06, 20 November 2022

With the release of The Hunters, War of the Ring Block officially became a legacy format. However, while the subsequently released sets followed the scheduled pattern of 3 sets (as seen on the promotional The One Ring (4M1) ), Decipher as a company was rapidly dwindling. Between missing release deadlines for over half a year and releasing fewer and fewer official communications, the new block had very little official structure compared to years past. Dubbed Hunters Block after its inaugural set, the block is more known for its shortcomings than anything else, and the poor quality of the final two expansions (Rise of Saruman and Treachery & Deceit) make the block only technically playable.

Uniquely among all base sets, starter decks from the era included sites from sets 11-13 and there were only 8 sites in all of set 15, meaning that at the time of its release there was no way to actually play with a pure Hunters Block site path. Set 17 brought 4 more sites which made it possible to build a deck solely within the "block," although players would still have to rely on booster packs to get them. It is not known whether the Shadows site rework was always intended to do away with the traditional notions of "site blocks" from the movie years or this was merely yet another oversight as the wheels fell off the company.

Sets 17 and 18 also had the most limited print run of any other sets, compounding their issues. In addition to the limited availability of boosters from sets 17 and 18, the Uruk Rampager Starter Deck included 5 copies of White Hand Guard (17C126) and only 8 sites, failing to give players the cards necessary to actually start a deck. No starter decks were produced in time for the release of set 18, the only expansion set without one at all.

Beyond the production issues, the sets in Hunters Block themselves are often cited as the most egregious power creep in the game's lifespan. Players who enjoyed Standard or Expanded before its release had little choice, though -- unlike Movie Block, legacy versions of those formats were not supported by Decipher after their time ended. Anyone who wished to continue playing in official events had to either play War of the Ring Block and leave behind their cards from sets 4-10 or play the new Standard and Expanded formats which included Hunters Block sets (and Standard rotated out sets 4-6 anyway). The Hunter keyword is among the most infamous additions, which many viewed as explicitly elevating the new characters above those from every prior set. However, the unrelated text which accompanied those cards drove most of the power creep itself.

Decklists can be found here at this TLHH subforum.


Formats
Sets 1 2 3 4 5 6 7 8 10 9 11 12 13 14 15 17 18 16 19
Historical Decipher Formats Fellowship Block Towers Block King Block War of the Ring Block Hunters Block
Towers Standard
King Standard
Movie Block
War of the Ring Standard
Standard
Expanded
Open
Player's Council Formats (including PC Errata) 1 2 3 V1 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
PC-Fellowship
PC-Movie
PC-Expanded
Unofficial Formats 1 2 3 4 5 6 7 8 10 9 11 12 13 14 15 17 18 16 19
French French
Austrian (Movie)
Austrian (Shadows)
Other Variants
SealedBooster DraftCube DraftCulture ShockHighlanderPoor Man'sPC Errata