The Witch-king, Black Captain (0P61)

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The Witch-king, Black Captain (0P61) is a Ringwraith Minion from the Promotional set. Copies were distributed as a DGMA Premier Series Qualifier prize in 2004.


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a reprint of The Witch-king, Black Captain (8R84) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title The Witch-king
Subtitle Black Captain
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Premium
Card Number 61
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Black Captain
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Premium
Card Number 61
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Black Captain
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 61
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Black Captain
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 61
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

Lore DGMA Premier Series Qualifier
Technical Info
Wiki Base Card ID LOTR-EN00S061.0
TLHH ID LOTR00061
GEMP ID 0_61
LOTRO Hex ID 2D 03
LOTRO Image ID 00_061
Technical Info
Wiki Base Card ID LOTR-EN00S061.0
TLHH ID LOTR00061
GEMP ID 0_61
LOTRO Hex ID 2D 03
LOTRO Image ID 00_061
Technical Info
Wiki Base Card ID LOTR-EN00S061.0
TLHH ID LOTR00061
GEMP ID 0_61
LOTRO Hex ID 2D 03
LOTRO Image ID 00_061
Technical Info
Wiki Base Card ID LOTR-EN00S061.0
TLHH ID LOTR00061
GEMP ID 0_61
LOTRO Hex ID 2D 03
LOTRO Image ID 00_061


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Captain of the Nine Riders (11R226) Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card