Defender

Archer is a loaded keyword appearing on characters skilled with a bow. At the end of the Archery Phase, each player tallies up the total number of archers on their side (plus or minus any bonuses or penalties), and "fires" that many arrows onto their opponent, which are placed as wounds on eligible targets.
Although archers are the "default" way of increasing the archery total, there are quite a few cards that increase the archery total directly without increasing the number of archers (see Double Shot (1R38)
). Most archery-based deck strategies will revolve around those alternate bonuses rather than relying on archers to succeed on their own.
The Elven culture is the most prominent user of archers in the game, with most other Free Peoples cultures struggling to put arrows in the air and needing to spend resources to only temporarily harry their foes (see Hand Axe (2C10)
, Rohirrim Bow (5C88)
, and Gondor Bow (7U94)
). Most Shadow cultures have access to at least a limited contingent of archers, notably Moria,
Isengard, and
Raider.
Rules Entries
All Shadow players count the number of all their minions with the keyword archer to determine the "minion archery total." No matter how many Shadow players there are, there is only one minion archery total.
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the "fellowship archery total." (See ally.)
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way he wishes.
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.- archery_phase section
List of Characters with innate Defender bonuses
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Arwen, Lady of Rivendell (V2_6)
|
Ally • Home 3 • Elf | Aragorn is strength +1. While Arwen is exhausted, Aragorn is defender +1.
Each time Aragorn is about to take a wound, you may wound Arwen to prevent that wound. | ||
Ent Horde (6R28)
|
Companion • Ent | To play, spot 2 Ent companions. Ent Horde’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1. | ||
Ghan-bûri-Ghan, Chieftain of the Woses (0P56)
|
Companion • Man | While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. | ||
Aragorn, Ranger of the North (1R89)
|
Companion • Man | Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. | ||
Aragorn, Heir of Elendil (4C109)
|
Companion • Man | Defender +1. | ||
Garrison of Gondor (8R36)
|
Companion • Man | Archer. Knight.
While you can spot a fortification, Garrison of Gondor is defender +1. | ||
Shadow Host (8R43)
|
Companion • Wraith | Enduring. To play, spot 2 exhausted While Shadow Host is exhausted, it is defender +1. | ||
Cursed of Erech (10U26)
|
Companion • Wraith | Enduring. To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another | ||
Aragorn, Isildur's Heir (13R59)
|
Companion • Man | Aragorn is strength +1 for each At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. | ||
Faramir, Prince of Ithilien (13C66)
|
Companion • Man | While you can spot Boromir, Faramir is twilight cost –1.
While you can spot Denethor, Faramir is twilight cost –1. | ||
Ranger of the White Tree (17S33)
|
Companion • Man | Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. | ||
Aragorn, Heir to the Throne of Gondor (18R38)
|
Companion • Man | Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. | ||
Aragorn, Well-traveled Guide (19P12)
|
Companion • Man | Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. | ||
Boromir, Redeemed (V1_20)
|
Companion • Man | Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. | ||
Théoden, The Renowned (13R137)
|
Companion • Man | While you can spot Éowyn, Théoden is defender +1.
While you can spot Éomer, Théoden is damage +1. While you can spot Théodred, the move limit is +1. | ||
Rohirrim Warrior (15U139)
|
Companion • Man | Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. | ||
Éomer, Northman (17R95)
|
Companion • Man | Damage +1.
While the Ring-bearer is assigned to a skirmish, Éomer is strength +3. Maneuver: If Éomer is mounted, exert him to make him defender +1 until the end of turn. | ||
Sam, Proper Poet (2C114)
|
Companion • Hobbit | Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). |
List of Cards that Interact with the Defender Keyword
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Disquiet of Our People (2C2)
|
Event | Maneuver: Exert a Dwarf to make that Dwarf defender +1 (or defender +2 if you spot an Orc) until the regroup phase. | ||
So Bold and So Courteous (V1_6)
|
Condition • Support Area | Each time the fellowship moves, you may exert an Elf to make a Dwarf defender +1 until the regroup phase. | ||
Arwen, Lady of Rivendell (V2_6)
|
Ally • Home 3 • Elf | Aragorn is strength +1. While Arwen is exhausted, Aragorn is defender +1.
Each time Aragorn is about to take a wound, you may wound Arwen to prevent that wound. | ||
Wielder of the Flame (2U28)
|
Event | Spell.
Maneuver: Spot Gandalf to make a companion defender +1 until the regroup phase. | ||
Down From the Hills (5R16)
|
Event | Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. | ||
Ent Horde (6R28)
|
Companion • Ent | To play, spot 2 Ent companions. Ent Horde’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1. | ||
Númenor's Pride (7U45)
|
Condition • Support Area | To play, spot Gandalf and add 3 threats.
Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase. | ||
Ents Marching (18C20)
|
Event • Maneuver | If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1. If the fellowship is in region 3, spot a | ||
Ghan-bûri-Ghan, Chieftain of the Woses (0P56)
|
Companion • Man | While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. | ||
Aragorn, Ranger of the North (1R89)
|
Companion • Man | Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. | ||
Elendil's Valor (1C103)
|
Event | Maneuver: Make a | ||
Swordarm of the White Tower (1C116)
|
Event | Skirmish: Make a | ||
Valiant Man of the West (1R118)
|
Event | Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase. | ||
Banner of the White Tree (3R39)
|
Event | Tale.
Maneuver: Exert a | ||
Aragorn, Heir of Elendil (4C109)
|
Companion • Man | Defender +1. | ||
Ruins of Osgiliath (4R133)
|
Condition | Plays to your support area.
While the fellowship is at site 7 Skirmish: Spot a Ring-bound Man and discard this condition to wound an opponent’s Man. | ||
Andúril, King's Blade (7R80)
|
Artifact • Hand Weapon | Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. | ||
I Will Go (7C105)
|
Condition | Bearer must be a If you have initiative, bearer is defender +1. | ||
Garrison of Gondor (8R36)
|
Companion • Man | Archer. Knight.
While you can spot a fortification, Garrison of Gondor is defender +1. | ||
Shadow Host (8R43)
|
Companion • Wraith | Enduring. To play, spot 2 exhausted While Shadow Host is exhausted, it is defender +1. | ||
Cursed of Erech (10U26)
|
Companion • Wraith | Enduring. To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another | ||
Armor of the Citadel (11U55)
|
Possession • Armor | Bearer must be a Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. | ||
Elendil’s Valor (12C46)
|
Event • Maneuver | Make a | ||
Aragorn, Isildur's Heir (13R59)
|
Companion • Man | Aragorn is strength +1 for each At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. | ||
Faramir, Prince of Ithilien (13C66)
|
Companion • Man | While you can spot Boromir, Faramir is twilight cost –1.
While you can spot Denethor, Faramir is twilight cost –1. | ||
Ranger of the White Tree (17S33)
|
Companion • Man | Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. | ||
Aragorn, Heir to the Throne of Gondor (18R38)
|
Companion • Man | Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. | ||
Horn of Boromir, The Great Horn (18R53)
|
Possession | Bearer must be a Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). | ||
Ranger of the North (18R55)
|
Condition | Bearer must be a Maneuver: If the fellowship is in region 1 or region 2, you may exert bearer to make him or her defender +1. Regroup: Discard this to heal a companion. | ||
Aragorn, Well-traveled Guide (19P12)
|
Companion • Man | Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. | ||
Boromir, Redeemed (V1_20)
|
Companion • Man | Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. | ||
Firefoot (4R274)
|
Possession • Mount | Bearer must be a If bearer is Éomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. | ||
Forth Eorlingas! (4U275)
|
Event | Maneuver: Exert Théoden to make a companion who has the Théoden signet defender +1 until the regroup phase. | ||
No Rest for the Weary (5R86)
|
Event | Maneuver: Spot 3 valiant Men to make one of those Men defender +1 until the regroup phase. | ||
Protecting the Hall (11U149)
|
Condition | Toil 2. (For each Assignment: Discard this condition from play to make bearer defender +1. | ||
Rohirrim Mount (11U156)
|
Possession • Mount | Bearer must be a At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is defender +1. | ||
Firefoot, Mearas of the Mark (13R126)
|
Possession • Mount | Bearer must be a When you play Firefoot, you may reinforce a At the start of the maneuver phase, if bearer is Éomer, you may remove 2 | ||
Théoden, The Renowned (13R137)
|
Companion • Man | While you can spot Éowyn, Théoden is defender +1.
While you can spot Éomer, Théoden is damage +1. While you can spot Théodred, the move limit is +1. | ||
Burial Mounds (15R122)
|
Event • Assignment | Make a | ||
Rohirrim Warrior (15U139)
|
Companion • Man | Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. | ||
Spear of the Mark (15U140)
|
Possession • Hand Weapon | Bearer must be a If bearer is mounted, bearer is defender +1. | ||
Éomer, Northman (17R95)
|
Companion • Man | Damage +1.
While the Ring-bearer is assigned to a skirmish, Éomer is strength +3. Maneuver: If Éomer is mounted, exert him to make him defender +1 until the end of turn. | ||
Let This Be the Hour (V2_50)
|
Event • Assignment | Exert a valiant companion to make that companion defender +1. That companion is strength +1 for each minion skirmishing them until the regroup phase. | ||
Sam, Proper Poet (2C114)
|
Companion • Hobbit | Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). | ||
For the Shire (V3_108)
|
Event • Assignment | Spot a Hobbit companion (except the Ring-bearer).
In region 1, hinder all other Hobbits. In region 2, make that Hobbit defender +2 until the regroup phase. In region 3, make that Hobbit enduring until the regroup phase. | ||
Sirannon Dam (V1_65)
|
Artifact • Support Area,Support Area | Rivers and sites with no other terrain keywords gain marsh.
Companions are defender +1. Skirmish: Remove 2 burdens to have Watcher in the Water replace a tentacle skirmishing an unbound companion. | ||
Destroyers and Usurpers (18U78)
|
Condition • Support Area | Each companion loses all defender bonuses and cannot gain defender bonuses.
Maneuver: Spot 2 | ||
Steps of Edoras (7U334)
|
Site | Each | ||
Window on the West (11S265)
|
Site | Underground. Each unwounded |
| Loaded Keywords | ||
|---|---|---|
| Numeric | Decipher | Damage + X • Defender + X • Ambush X • Hunter X • Toil X |
| Non-numeric | Decipher | Aid • Archer • Enduring • Fierce • Lurker • Muster • [Roaming] • Sanctuary • Ring-bearer • Unhasty |
| Player's Council | Relentless | |
| Item Class | Decipher | [Classless] • Support Area • Armor • Box • Bracers • Brooch • Cloak • Gauntlets • Hand Weapon • Helm • Mount • Palantír • Phial • Pipe • Ranged Weapon • Ring • Shield • Staff |
Defender +X
From the Comprehensive Rules 4.0:
During the assignment phase, if your assigned companion has the keyword defender +1, you may assign that character to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.
When a character with defender +X is given an additional defender +X by a card or special ability, the bonuses are added together.
Further Explanations
Resolving a skirmish: If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side. When the winning side has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each damage +1.
For Example:
- If your Defender +1 wins against 2 Minions, each Minion gains one wound.
- If your Defender +1 and Damage +1 wins against 2 Minions, each Minion gains two wounds.
- If your Defender +1 loses against 2 Minions, your defender gains one wound.
- If your Defender +1 loses against 2 Minions one of which has Damage +1, your defender gains two wounds.
- If your Defender +1 loses against 2 Minions each with Damage +1, your defender gains three wounds.
Companions with intrinsic access to Defender bonuses
Gandalf
Gondor
- Aragorn, Ranger of the North (P)
- Faramir, Prince of Ithilien (P)
- Aragorn, Ranger of the North
- Aragorn, Heir of Elendil
- Garrison of Gondor
- Shadow Host
- Cursed of Erech
- Aragorn, Isildur's Heir
- Faramir, Prince of Ithilien
- Ranger of the White Tree
- Aragorn, Heir to the Throne of Gondor
- Aragorn, Well-traveled Guide
Rohan
Shire
Cards that Provide Defender bonuses
Dwarven
Gandalf
Gondor
- Elendil's Valor*
- Valiant Man of the West
- Banner of the White Tree
- Ruins of Osgiliath
- Andúril, King's Blade
- I Will Go
- Armor of the Citadel
- Elendil's Valor
- Horn of Boromir, the Great Horn
- Ranger of the North
Rohan
- Firefoot (P)
- Firefoot
- Forth Eorlingas!
- No Rest for the Weary
- Protecting the Hall
- Rohirrim Mount
- Firefoot, Mearas of the Mark
- Burial Mounds
- Spear of the Mark
Sites
Cards that Support companions with Defender bonuses
Gondor
Sites
Cards that Counter Defender Bonuses
Some Shadow (or Site) cards can counter defender bonuses, or at least reduce their usefulness. There's many ways to do that, including but not limited to: preventing more than 1 minion from being assigned to the same companion, triggering harmful effects when a companion is assigned, assigning a minion directly to the defender +X companion to impair the assignment possibilities, assigning directly a minion to a companion which'd be otherwise protected by a defender +X companion, or by simply preventing a defender +X companion from being assigned to a skirmish.
Dunland
Gollum
Isengard
- Saruman, Servant of the Eye (P)
- Uruk Guard
- Saruman, Servant of the Eye
- Brought Back Alive
- Many Riddles
- Rohan is Mine
- Unferth, Gríma's Bodyguard
- Orthanc Champion
- Desertion
- Gríma, Servant to Another Master
Men
Moria
Orc
- Beastly Olog-hai
- Entrapping Orc
- Mordor Scimitar
- Undisciplined
- Orc Sapper
- Tower Troll
- Orkish Cavalry
- Orkish Sneak
- Destroyers and Usurpers
Raider
- Southron Commander
- Southron Troop
- Southron Wanderer
- Vision From Afar
- Desert Runner
- Desert Scout
- Desert Sneak
- Southron Chieftain
- Southron Fanatic
Sauron
- Desperate Defense of the Ring
- Orc Assassin
- Gorgoroth Assassin
- The Mouth of Sauron, Lieutenant of Barad-Dur
Uruk-hai
- Ruthless Uruk
- Barbaric Uruk
- Shingle in a Storm
- Uruk-hai Guard
- Mauhúr, Relentless Hunter
- Lurtz, Halfling Hunter
Wraith
- Return to Its Master
- Úlairë Toldëa, Messenger of Morgul
- Called
- Between Nazgul and Prey
- Morgul Vanguard
- Úlairë Attëa, Second of the Nine Riders
- Sense of Obligation
- Shadowy Mount
- Úlairë Cantëa, Black Assassin
- Candle Corpses
- Pull of the Ring
- Úlairë Nertëa, Dark Horseman
- Úlairë Toldëa, Dark Shadow
















































