Legolas, Son of Thranduil (3P121): Difference between revisions

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{{NavBar|3P121|[[Realms of the Elf-Lords Index]]|[[Wastes of Emyn Muil (3U120)|Wastes of Emyn Muil (3U120)]]|[[Boromir, Defender of Minas Tirith (3P122)|Boromir, Defender of Minas Tirith (3P122)]]}}
{{NavBar|3P121|[[Realms of the Elf-Lords Index]]|[[Wastes of Emyn Muil (3U120)|Wastes of Emyn Muil (3U120)]]|[[Boromir, Defender of Minas Tirith (3P122)|Boromir, Defender of Minas Tirith (3P122)]]}}
{{CardTabs|Elven}}
{{CardTabs|Elven}}


[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Companion]] from the [[Realms of the Elf-Lords]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Companion]] from the [[Realms of the Elf-Lords]] set.
{{CardInfobox|3P121}}
{{CardInfobox|3P121}}
 
{{QueryCardCategories|3P121}}</noinclude>
{{QueryCardCategories|3P121}}
= Strategy =
= Strategy =
A lesser-used version of Legolas, Son of Thranduil is dependent on the adventure path, and his ability to add to the archery total draws comparisons with {{Card|1R50}}, who can also deal out multiple wounds during the archery phase--but with the added bonus of targeting specific minions.
A lesser-used version of Legolas, Son of Thranduil is dependent on the adventure path, and his ability to add to the [[archery]] total draws comparisons with {{Card|1R50}}, who can also deal out multiple wounds during the archery phase—but with the added bonus of targeting specific minions.  
 
Nevertheless, this version of Legolas does have the advantage of not needing to sacrifice his own vitality in order to generate additional archery, which in turn allows a player to engage in skirmishes with this character more confidently--and perhaps to invest in cards like {{Card|1R33}} and {{Card|3R21}}.  


Because this version of Legolas is all about the archery total, one of his best uses is in an archery-storm deck, supported by characters with {{Card|1C41}}, and a copy of Aragorn with {{Card|1R90}}. Additional single-use cards like {{Card|1R38}}, {{Card|3R41}} and {{Card|2C10}} can prove helpful in boosting numbers.
Nevertheless, this version of [[Legolas]] does have the advantage of not needing to sacrifice his own vitality in order to generate additional archery, which in turn allows a player to engage in skirmishes with this character more confidently—and perhaps to invest in cards like {{Card|1R33}} and {{Card|3R21}}. Alternately, you can use his vitality for cards like {{Card|The Splendor of their Banners}} or {{Card|The White Arrows of Lorien}}. However, in formats after [[Fellowship Block]], he starts to compete with other versions of himself: {{Card|Legolas, Fearless Marksman}}, {{Card|Legolas, Woodland Emissary}}, and {{Card|Legolas, of the Grey Company}} are all alternatives that can contribute an extra wound under different conditions, without exerting themselves.
== Gameplay Strategy ==
Because Legolas' ability requires rivers and forests on the adventure path, he is best played in a deck which makes a deliberate effort to put out sites with the River or Forest keyword. One method for accomplishing this is through site manipulation with cards like {{Card|1C110}}. Another option is to bid low and simply trust your opponent to choose to go first. Either way, you will want to stock your adventure path with as many rivers and forests as you can!


== Deckbuilding Strategy ==
Because this version of Legolas is all about the archery total, one of his best uses is in an archery-storm deck, supported by characters with {{Card|1C41}}, and a copy of [[Aragorn]] with {{Card|1R90}}. Additional single-use cards like {{Card|1R38}}, {{Card|3R41}} and {{Card|2C10}} can help in boosting numbers.
''In this section, describe:''


* ''Cards and strategies this card works well with''
Because Legolas' ability requires [[river]]s and [[forest]]s on the [[site|adventure path]], he is best played in a deck which makes a deliberate effort to put out sites with the River or Forest keyword. One method for accomplishing this is through [[Site Manipulation|site manipulation]] with cards like {{Card|1C110}}. Another option is to [[bid]] low and simply trust your opponent to choose to go first. Either way, you will want to stock your adventure deck with as many rivers and forests as you can!
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==
{{Card|1P365}}, who can heal characters with the Aragorn signet.
* More [[archery]] and [[direct wounding]], from cards like {{Card|Elven Bow}}, {{Card|Aragorn's Bow}}, {{Card|Gondor Bowmen}}, {{Card|The Splendor of their Banners}}, and many others. Archery benefits from reaching a critical mass where it goes from wounding many minions to actually landing kills.
{{Card|2P121}}, who also benefits from having the right sites on the adventure path.
* An [[adventure deck]] full of [[river]] and [[forest]] [[site]]s. In [[Fellowship Block]], this can be every site except 4 and 5. In [[Towers Block]], this is only possible at site 2, and in [[King Block]], only at 4 and 7 (although this is ameliorated partially by the popularity of <!--Anduin Banks-->{{Card|7U341}} and the site 7 rivers). In post-[[Shadows]] formats, there are many forests and rivers and they can be played at any site number, but this is offset in large part by the existence of stronger versions of Legolas by that point.
 


== Strong Versus... ==
== Strong Versus... ==


* Low-vitality minions.
* Minions that need to [[exert]] to use some ability, or cards that exert minions for some cost. [[Sauron Grind]] in particular is full of cards like this.
* Potential boon in Shadows-era formats, where your adventure path can be positively loaded with Rivers and Forests.
* [[Swarm]] strategies. Most Shadow players will apply archery wounds to their weakest minions, but [[swarm]] decks rely on reaching a critical mass of minions and that's much harder in the face of a storm of arrows.
* Fellowship-block formats, where there are optional River/Forest sites available for everywhere but sites 4 and 5 (though, a river/forest at site 1 is unecessary).


== Weak Versus... ==
== Weak Versus... ==


* Opponent's site-manipulation cards, which can replace your sites with their own.
* In [[Fellowship Block]] and post-[[Shadows]] formats, [[Site Manipulation|site manipulation]] strategies that prevent you from placing your rivers or forests, or replace them with other sites.
*Generally, Towers and King formats provide fewer river and forest sites.
* He is largely useless in [[Towers Block]] due to the lack of appropriate sites.
* Archery reduction
* Archery [[hate]] of all kinds. This includes cards that prevent the [[archery phase]] entirely, like {{Card|Spies of Saruman}} and {{Card|Hillman Horde}}, cards that reduce the Free Peoples archery total like {{Card|Uruk-hai Armory}} and {{Card|Wreathed in Shadow}}, and cards that prevent all wounds in the archery phase, like {{Card|4C142}}, {{Card|6U79}}, and {{Card|High Vantage}}.
* Shadow weapons with "bearer cannot take wounds," like {{Card|4C142}} and {{Card|6U79}}
* [[Enduring]] minions, particularly {{Card|Shelob, Her Ladyship}} and {{Card|Ulaire Enquea, Thrall of the One}}, unless your Free Peoples deck has enough archery to simply shoot all of the minions off the table.
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Alternate Personas =
= Alternate Personas =
{{AlternateVersionTable|3P121}}
{{AlternateVersionTable|3P121}}
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:51, 1 December 2022

Wastes of Emyn Muil (3U120)
Back to Realms of the Elf-Lords Index
Boromir, Defender of Minas Tirith (3P122)

Legolas, Son of Thranduil (3P121) is a Elven Companion from the Realms of the Elf-Lords set.

Collection Info
Title Legolas
Subtitle Son of Thranduil
Unique Yes
Collectible Yes
Set 3 - Realms of the Elf-lords
Rarity P - Premium
Card Number 121
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Companion
Race Elf
Twilight Cost 2
Strength 6
Vitality 3
Signet Aragorn
Game Text Archer.

While Legolas is at a river or forest, add 1 to the fellowship archery total.

Lore “‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'”
Translations
DE - German


Game Text Bogenschütze.

Solange sich Legolas an einem Fluss oder in einem Wald befindet, erhöht sich der Fernkampfwert der Gemeinschaft um 1.

Lore "Gepriesen seien Galadriels Bogen, und Hand und Auge von Legolas!... Das war ein mächtiger Schuss im Dunkeln, mein Freund!“
ES - Spanish


Game Text Arquero. Mientras Legolas está en un río o un bosque, añade 1 al total de arquería de la comunidad.
Lore “¡Alabados sean el arco de Galadriel y la mano y el ojo de Legolas!... ¡Un buen tiro en la oscuridad, amigo mío!”
FR - French


Game Text Archer.

Tant que Legolas est à une rivière ou une forêt, ajoutez 1 au total d’archerie de la compagnie.

Lore « “Loués soient l'arc de Galadriel et la main et l'*il de Legolas!... Ce fut un beau tir dans l'obscurité, ami!” »
IT - Italian


Game Text Arciere.

Quando Legolas è a un fiume o in una foresta, aggiungi +1 al totale degli arcieri della Compagnia.

Lore “‘Lodati siano l'arco di Galadriel, e la mano e la vista di Legolas!... Che meraviglioso tiro nel buio, amico mio!'”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN03S121.0
TLHH ID LOTR03121
GEMP ID 3_121
LOTRO Hex ID 69 73 DC 02
LOTRO Image ID 03_121


Strategy[edit]

A lesser-used version of Legolas, Son of Thranduil is dependent on the adventure path, and his ability to add to the archery total draws comparisons with Legolas, Greenleaf (1R50) , who can also deal out multiple wounds during the archery phase—but with the added bonus of targeting specific minions.

Nevertheless, this version of Legolas does have the advantage of not needing to sacrifice his own vitality in order to generate additional archery, which in turn allows a player to engage in skirmishes with this character more confidently—and perhaps to invest in cards like Bow of the Galadhrim (1R33) and Long-knives of Legolas (3R21) . Alternately, you can use his vitality for cards like The Splendor of Their Banners (1R62) or The White Arrows of Lórien (1C68) . However, in formats after Fellowship Block, he starts to compete with other versions of himself: Legolas, Fearless Marksman (7R25) , Legolas, Woodland Emissary (11R22) , and Legolas, of the Grey Company (13R18) are all alternatives that can contribute an extra wound under different conditions, without exerting themselves.

Because this version of Legolas is all about the archery total, one of his best uses is in an archery-storm deck, supported by characters with Elven Bow (1C41) , and a copy of Aragorn with Aragorn’s Bow (1R90) . Additional single-use cards like Double Shot (1R38) , Gondor Bowmen (3R41) and Hand Axe (2C10) can help in boosting numbers.

Because Legolas' ability requires rivers and forests on the adventure path, he is best played in a deck which makes a deliberate effort to put out sites with the River or Forest keyword. One method for accomplishing this is through site manipulation with cards like Pathfinder (1C110) . Another option is to bid low and simply trust your opponent to choose to go first. Either way, you will want to stock your adventure deck with as many rivers and forests as you can!

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • Minions that need to exert to use some ability, or cards that exert minions for some cost. Sauron Grind in particular is full of cards like this.
  • Swarm strategies. Most Shadow players will apply archery wounds to their weakest minions, but swarm decks rely on reaching a critical mass of minions and that's much harder in the face of a storm of arrows.

Weak Versus...[edit]

Alternate Personas[edit]

Portrait Name Game Text
Legolas, Greenleaf (1R50) Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Prince of Mirkwood (1U51) Archer.

While skirmishing a Nazgûl, Legolas is strength +3.

Legolas, Dauntless Hunter (4R73) Archer.

The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.

Legolas, Elven Comrade (4C74) Archer.

Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).

Legolas, Archer of Mirkwood (5P121) Archer.

Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.

Legolas, Fearless Marksman (7R25) Archer.

Archery: If you have initiative, discard 4 cards from hand to wound a minion.

Legolas, Nimble Warrior (7C26) Archer.

Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.

Legolas, Elven Stalwart (8C10) Archer.

While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3.

Legolas, Companion of the Ring (11S21) While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
Legolas, Woodland Emissary (11R22) At the start of the archery phase, you may spot another Elf to exert a minion.
Legolas, of the Grey Company (13R18) Archer.

At the start of each archery phase, you may reveal the top card of your draw deck. If it is an card, wound a minion.

Legolas, Fleet-footed Hunter (15S18) Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Regroup: Exert 2 hunter companions to draw a card.

Legolas, of the Woodland Realm (15R19) Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).

Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3)

Legolas, Skeptical Guide (19P7) Archer. Fellowship.

Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Nimble Elf (0W3) Archer. Triumph - At the start of the archery phase, you may make the fellowship archery total +1.
Legolas, Keen-eyed (V1_9) Archer.

Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. ​