Merry, Resolute Friend (19P29)
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Pippin, Steadfast Friend (19P30) ![]() |
Merry, Resolute Friend (19P29) is a Shire Companion from the Age's End set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)
)
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
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Merry, Friend to Sam (1R302)
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Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. | |
Merry, From O'er the Brandywine (1C303)
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While Merry bears a weapon, he is strength +2. | |
Merry, Horticulturalist (2C104)
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Fellowship: Exert Merry to play Farmer Maggot from your draw deck. | |
Merry, Learned Guide (4C310)
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Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove | |
Merry, Unquenchable Hobbit (4R311)
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Skirmish: If Merry is not assigned to a skirmish, discard him to remove a | |
Merry, Impatient Hobbit (6R113)
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Regroup: Discard Merry to heal a | |
Merry, Rohirrim Squire (7C320)
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Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. | |
Merry, Swordthain (7R321)
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Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 | |
Merry, Noble Warrior (8P121)
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To play, spot a Skirmish: Discard 4 cards from hand to make Merry strength +2 for each | |
Merry, Loyal Companion (11C168)
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For each other unbound companion assigned to a skirmish, Merry is strength +2. | |
Merry, The Tall One (15C149)
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While Merry bears a follower, he is strength +2.
Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. | |
Merry, In the Bloom of Health (17U107)
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Add 1 to the number of Ents you can spot.
Regroup:</br> Exert Merry to place a pipeweed from your discard pile beneath your draw deck. | |
Merry, Of Buckland (V1_52)
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Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
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See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card