Merry, Of Buckland (V1 52)

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Pippin, Of Tuckborough (V1_53)

Merry, Of Buckland (V1 52) is a Companion from the Shadow of the Past fan set by the Player's Council.

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Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Companion
Race Hobbit
Twilight Cost 1
Strength 3
Vitality 4
Signet Frodo
Game Text Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
Lore "'...we are going to do our best to help you against the Enemy.'"
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Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

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Strong Versus...[edit]

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Weak Versus...[edit]

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Rulings[edit]

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Example Decks[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Merry, Friend to Sam (1R302) Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Merry, From O'er the Brandywine (1C303) While Merry bears a weapon, he is strength +2.
Merry, Horticulturalist (2C104) Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Merry, Learned Guide (4C310) Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove to prevent this.
Merry, Unquenchable Hobbit (4R311) Skirmish: If Merry is not assigned to a skirmish, discard him to remove a Orc from a skirmish involving an unbound companion.
Merry, Impatient Hobbit (6R113) Regroup: Discard Merry to heal a companion.
Merry, Rohirrim Squire (7C320) Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Merry, Swordthain (7R321) Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 possessions from your discard pile.
Merry, Noble Warrior (8P121) To play, spot a companion.

Skirmish: Discard 4 cards from hand to make Merry strength +2 for each companion you spot.

Merry, Loyal Companion (11C168) For each other unbound companion assigned to a skirmish, Merry is strength +2.
Merry, The Tall One (15C149) While Merry bears a follower, he is strength +2.

Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.

Merry, In the Bloom of Health (17U107) Add 1 to the number of Ents you can spot.

Regroup:</br> Exert Merry to place a pipeweed from your discard pile beneath your draw deck.

Merry, Resolute Friend (19P29) Fellowship.

Skirmish: If Merry is not assigned to a skirmish, take 2 cards from your discard pile and remove them from the game to make a companion strength +2.

Merry, Of Buckland (V1_52) Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.


See Also[edit]

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