The One Ring, The Great Ring (19P1)

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Gimli, Opinionated Guide (19P2)

The One Ring, The Great Ring (19P1) is a One Ring card from the Age's End set.

Collection Info
Title The One Ring
Subtitle The Great Ring
Unique Yes
Collectible No
Set 19 - Age's End
Rarity P - Premium
Card Number 1
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture The One Ring
Side None
Card Type The One Ring
Game Text While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.

Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.

Technical Info
Wiki Base Card ID LOTR-EN19S001.0
TLHH ID LOTR19001
GEMP ID 19_1
LOTRO Hex ID 61 AC 1E 12
LOTRO Image ID 19_001


Strategy[edit]

The Great Ring is one of the most popular one rings in the Expanded format. Its ability to add burdens at will to prevent overwhelm is incredibly powerful, and makes the Ring-bearer much more difficult to kill, especially when combined with burden removal or high resistance. It also can be put on for no cost, which makes it one of the most efficient One Rings in terms of wound-to-burden ratio. It is equipped during the Maneuver phase, so it is however vulnerable to Regroup and pre-maneuver wounds.

The biggest danger to this One Ring is Cavern Entrance (11S232) ; be sure to have some site manipulation if you're dependent on this ring to prevent that site from being played. Strong burden removal is also desirable if you're using this One Ring often, some examples are Golden Perch Ale (18U108) ; Sting, Weapon of Heritage (11R173) ; Shadowfax, Greatest of the Mearas (17R24) ; Watch and Wait (12R35) ; Home and Hearth (12C122) ; and Songs of the Blessed Realm (1C61) .

Strengths and Weaknesses[edit]

Strong Versus...[edit]

Weak Versus...[edit]

Alternate Versions[edit]

Portrait Name Game Text
The One Ring, Isildur's Bane (1R1) Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

The One Ring, The Ruling Ring (1C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Answer To All Riddles (4R1) While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (4C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, The Ruling Ring (7C1) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Such a Weight to Carry (7R2) Maneuver: Add a burden to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Binding Ring (9R+1) Fellowship: Add 2 burdens to play a ring from your draw deck.

Maneuver: Exert bearer to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Ring of Rings (11R1) Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
The One Ring, The Ruling Ring (11S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
The One Ring, The Ring of Doom (15R1) While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (15S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.

While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. ​