Boromir, Defender of Minas Tirith (3P122)
Legolas, Son of Thranduil (3P121) | Back to Realms of the Elf-Lords Index |
Arwen, Elven Rider (3M1) |
Boromir, Defender of Minas Tirith (3P122) is a Gondor Companion from the Realms of the Elf-Lords set.
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Strategy[edit]
So, yes, adding 2 twilight to the pool to heal Boromir is an expensive cost, albeit for a good cause. But at the end of the day, Defender of Minas Tirith's ability outpaces its cost because of the fact that there is no limit provided to the number of times that he can use it. You still have to pay for each wound you heal, of course. But imagine:
Boromir can lose to an Uruk Hai at site 5, stop, and wake up on your next turn ready to lose all over again. Better yet, if you give him the Blade of Gondor (1R95) , he can clean house on Orcs and Uruk Hai, and then reload for the next round. Or, if you're playing in a format that allows it, Boromir's ability can allow you to use the game text on the Horn of Boromir (3R42) all game long. Perhaps you've run into a wounding-based minion side? Give Boromir The Saga of Elendil (1R114) , and he can act as a powerful renewable source for Free Peoples vitality (just watch out for sudden-death cards like Hate (1R250) , Greed (1R125) and Shotgun Enquea).
Boromir is decidedly not a choke-card, so don't let the Ranger keyword fool you. But that keyword does give him access to site manipulation, expanded skirmish-phase options, and various forms of minion removal such as What Are They? (1C119) , Pursuit Just Behind (1R111) and Gondor's Vengeance (1C106) .
As a final note, DoTM's Gandalf signet can also make this version of Boromir a good candidate for inclusion in a Trust Me as You Once Did (3U35) deck.
Gameplay Strategy[edit]
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- General usage
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Deckbuilding Strategy[edit]
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Strengths and Weaknesses[edit]
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Strong Versus...[edit]
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Rulings[edit]
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Alternate Personas[edit]
Portrait | Name | Game Text |
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Boromir, Lord of Gondor (1R96) | Ranger.
Boromir is not overwhelmed unless his strength is tripled. | |
Boromir, Son of Denethor (1U97) | Skirmish: Exert Boromir to make a Hobbit strength +3. | |
Boromir, Bearer of Council (9R+31) | While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice.
Each time Boromir wins a skirmish, discard each minion he is skirmishing. | |
Boromir, Hero of Osgiliath (11R57) | Knight. Each time Boromir wins a skirmish, you may heal a companion. | |
Boromir, Defender of Minas Tirith (12U43) | Ranger. | |
Boromir, Doomed Heir (13S62) | Boromir is resistance –1 for each lurker minion you can spot.
Skirmish: Exert Boromir to make him strength +1 for each possession he bears. | |
Boromir, Proud and Noble Man (18R40) | Ranger.
When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. | |
Boromir, Destined Guide (19P13) | Fellowship. Ranger.
While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. | |
Boromir, Steward's Heir (0P65) | Knight. Ranger. Ring-bound. | |
Boromir, Redeemed (V1_20) | Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card