Lurker
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Lurker is a Loaded Keyword first released in the Shadows set that modifies the order in which skirmishes must be resolved. All non-lurker minions must have their skirmishes resolved before skirmishes involving lurkers may occur.
Lurkers will usually, but not always, have some sort of special ability that can be used to pump other minions up; this keyword thus ensures that they cannot be easily sniped in the first skirmish to prevent using such abilities.
Rules Entries
During the skirmish phase(s), the Free Peoples player must resolve all skirmishes involving minions who do not have the lurker keyword before he may choose to resolve any skirmishes involving one or more minions who do have it.
- lurker section
List of Cards with Lurker
Portrait | Card Name | Culture | Card Type | Game Text |
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Gollum, Skulker (11R42)
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Minion | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. | ||
Saruman, Of Many Colours (12R54)
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Minion • Wizard | Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. | ||
Column of Easterlings (11C72)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) | ||
Easterling Host (11R75)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other | ||
Easterling Shield Wall (11C76)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a | ||
Rampaging Easterling (11C98)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another | ||
Gríma, Betrayer of Rohan (12R68)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a | ||
Harrying Hillman (12R69)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a | ||
Dunlending Trapper (13U89)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved before any others.)
Assignment: Discard a | ||
Gríma, Footman of Saruman (13U92)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another | ||
Emboldened Orc (11R119)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. | ||
Prowling Orc (11C136)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) | ||
Orc Skulker (12C95)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each skirmish event you play is twilight cost –1. | ||
Orc Strategist (12U97)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Maneuver: Make an | ||
Rallying Orc (12R100)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time you play another | ||
Troll’s Keyward, Keeper of the Beast (12R105)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add | ||
Howling Orc (13S109)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved before any others.)
Each time an | ||
Picket Denizen (13S118)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If another | ||
Horror of Harad (14R13)
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Minion • Half-troll | Ambush | ||
Úlairë Nertëa, Ninth of the Nine Riders (11S223)
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Minion • Nazgul | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. | ||
Sentinel Uruk (11C201)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a | ||
Vigilant Uruk (11R205)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each | ||
Crushing Uruk (12U140)
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Minion • Uruk-hai | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a companion loses a skirmish involving an | ||
Saruman, Agent of the Dark Lord (12S144)
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Minion • Wizard | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an Each time a companion is killed, you may heal Saruman. | ||
Entranced Uruk (13C163)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Possessions borne by this minion cannot be discarded by Free Peoples cards. | ||
Uruk Reserve (13C173)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time your |
List of Cards that Interact with the Lurker Keyword
Portrait | Card Name | Culture | Card Type | Game Text |
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Gimli, Lord of the Glittering Caves (13R5)
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Companion • Dwarf | Damage +1.
Gimli is strength +1 for each minion assigned to a skirmish. Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase. | ||
Boromir, Doomed Heir (13S62)
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Companion • Man | Boromir is resistance –1 for each lurker minion you can spot.
Skirmish: Exert Boromir to make him strength +1 for each possession he bears. | ||
Gollum, Skulker (11R42)
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Minion | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. | ||
Saruman, Of Many Colours (12R54)
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Minion • Wizard | Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. | ||
Armored Easterlings (11R68)
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Minion • Man | Skirmish: Remove Skirmish: Remove | ||
Column of Easterlings (11C72)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) | ||
Easterling Host (11R75)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other | ||
Easterling Shield Wall (11C76)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a | ||
Rampaging Easterling (11C98)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another | ||
Gríma, Betrayer of Rohan (12R68)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a | ||
Harrying Hillman (12R69)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a | ||
Dunlending Trapper (13U89)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved before any others.)
Assignment: Discard a | ||
Gríma, Footman of Saruman (13U92)
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Minion • Man | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another | ||
Bladed Gauntlets (11U109)
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Possession • Armor | Bearer must be an Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.) | ||
Emboldened Orc (11R119)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. | ||
Prowling Orc (11C136)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) | ||
Strength in Shadows (11C140)
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Event • Skirmish | Make an | ||
Bloodstained Field (12C84)
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Event • Archery | Spot an | ||
Cave Troll of Moria, Savage Menace (12R85)
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Minion • Troll | Damage +1. Fierce. Toil 2. (For each Each time an | ||
Cave Troll’s Hammer, Unwieldy Cudgel (12R86)
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Possession • Hand Weapon | Bearer must be an When you play this possession, the Free Peoples player must exert a companion for each lurker you spot. | ||
Orc Skulker (12C95)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each skirmish event you play is twilight cost –1. | ||
Orc Strategist (12U97)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Maneuver: Make an | ||
Rallying Orc (12R100)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time you play another | ||
Troll’s Keyward, Keeper of the Beast (12R105)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add | ||
Always Threatening (13U103)
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Condition • Support Area | When you play this, you may add an Skirmish: Discard this from play or remove 2 tokens from here to make a lurker minion strength +2. | ||
Defiled (13U105)
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Event • Skirmish | You may remove from the game 4 | ||
Enemy Upon Enemy (13U106)
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Condition • Support Area | Regroup: Spot an Shadow: Remove a burden to play a lurker minion stacked here as if from hand. That minion is twilight cost –3. | ||
Howling Orc (13S109)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved before any others.)
Each time an | ||
Picket Denizen (13S118)
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Minion • Orc | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If another | ||
Úlairë Nertëa, Ninth of the Nine Riders (11S223)
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Minion • Nazgul | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. | ||
Sentinel Uruk (11C201)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a | ||
Vigilant Uruk (11R205)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each | ||
Crushing Uruk (12U140)
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Minion • Uruk-hai | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a companion loses a skirmish involving an | ||
Dark Alliance (12R141)
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Condition • Support Area | Response: If an ally or companion uses a special ability, discard this condition and exert an | ||
Saruman, Agent of the Dark Lord (12S144)
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Minion • Wizard | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an Each time a companion is killed, you may heal Saruman. | ||
Entranced Uruk (13C163)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Possessions borne by this minion cannot be discarded by Free Peoples cards. | ||
Signs of War (13U167)
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Condition • Support Area | While you can spot 3 | ||
Uruk Reserve (13C173)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time your | ||
Uruk Tactician (13C175)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion to make a companion skirmishing an | ||
War Machine (13C176)
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Event • Skirmish | Exert your | ||
Hobbiton Market (12S189)
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Site | Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. | ||
Northern Pelennor (12S190)
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Site | Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
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Loaded Keywords | ||
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Numeric | Decipher | Damage + X • Defender + X • Ambush X • Hunter X • Toil X |
Non-numeric | Decipher | Aid • Archer • Enduring • Fierce • Lurker • Mounted • Muster • Roaming • Sanctuary • Ring-bearer • Unhasty |
Hobbit Draft Game | Cunning | |
Item Class | Decipher | [Classless] • Support Area • Armor • Brooch • Box • Bracers • Cloak • Gauntlets • Hand Weapon • Helm • Mount • Palantír • Phial • Pipe • Ranged Weapon • Ring • Shield • Staff |