Gollum, Mad Thing (10R21)
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Gollum, Mad Thing (10R21) is a Gollum Minion from the Mount Doom set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Gollum, Nasty Treacherous Creature (5C24) | Regroup: Discard Gollum to exert a companion or ally. | |
Gollum, Stinker (5R25) | Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. | |
Gollum, Old Villain (6C40) | Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). | |
Gollum, Plotting Deceiver (7R58) | If you have initiative during the Shadow phase, you may play this minion from your discard pile. | |
Gollum, Vile Creature (7C59) | Skirmish: Exert Gollum twice or remove a threat to make him strength +2. | |
Gollum, Dark as Darkness (9R+28) | Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add . Skirmish: Remove a burden to add . Regroup: Remove a burden to add . Regroup: Exert Gollum twice to wound the Ring-bearer. | |
Gollum, Skulker (11R42) | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. | |
Gollum, Her Sneak (13U50) | While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. | |
Gollum, Hopeless (15R43) | At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. | |
Gollum, Threatening Guide (19P10) | Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card