Fierce: Difference between revisions
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{{SplashImage|LOTR-EN01S237.0_card.jpg|{{Card|The Witch-king, Lord of Angmar}} is one of many {{Nazgul}} that must be fought twice due to their ferocity.|500px|The Witch-king, Lord of Angmar (1R237)}} | |||
'''Fierce''' is a non-numeric [[loaded keyword]] applying only to [[Minion]]s. After all normal skirmishes have resolved, fierce minions must be skirmished again, doubling the resources that must be spent keeping the Fellowship alive. | |||
Players may again perform assignment actions (special abilities on cards in play with | Fierce was introduced in the very first set of the game and has appeared on at least one card in every expansion except [[The Wraith Collection]]. It is a hallmark of {{Nazgul}} from the {{C|Ringwraith}} culture, but it has made appearances in every [[Shadow]] culture, empowering large [[Troll]]s, [[Orc]]s, or the occasional [[Balrog]] to ruin the [[Free Peoples]] player's day. | ||
__TOC__ | |||
==Rules Entries== | |||
{{RulesQuote | |||
|source=fierce | |||
|text=During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time. | |||
Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish. | |||
Players may again perform assignment actions (special abilities on cards in play with "Assignment:" and events with that keyword) using the action procedure. | |||
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.) | The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.) | ||
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Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player. | Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player. | ||
''Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.'' | |||
A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment | |||
with a minion that is not fierce. | |||
Once a minion is assigned in the fierce assignment phase, that minion's fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.}} | |||
==List of Cards with Fierce== | |||
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==List of Cards that Interact with the Fierce Keyword== | |||
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|filter= {{UsesKeyword|Fierce}} AND {{PromoFilter}} AND {{HobbitFilter}} | |||
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{{ | {{Loaded Keyword Table}} |
Latest revision as of 04:29, 25 January 2024
Fierce is a non-numeric loaded keyword applying only to Minions. After all normal skirmishes have resolved, fierce minions must be skirmished again, doubling the resources that must be spent keeping the Fellowship alive.
Fierce was introduced in the very first set of the game and has appeared on at least one card in every expansion except The Wraith Collection. It is a hallmark of Nazgûl from the Ringwraith culture, but it has made appearances in every Shadow culture, empowering large Trolls, Orcs, or the occasional Balrog to ruin the Free Peoples player's day.
Rules Entries[edit]
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.
Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.
Players may again perform assignment actions (special abilities on cards in play with "Assignment:" and events with that keyword) using the action procedure.
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.)
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.
Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.
A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment with a minion that is not fierce.
Once a minion is assigned in the fierce assignment phase, that minion's fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.- fierce section
List of Cards with Fierce[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Wulf, Dunlending Chieftain (4R40) | Dunland | Minion • Man | Fierce.
Response: If another Man wins a skirmish, exert Wulf to take control of a site. | |
Shelob, Eater of Light (8R25) | Gollum | Minion • Spider | Fierce.
When you play Shelob, you may play a possession from your draw deck. Shelob is strength +3 for each minion stacked on a possession. | |
Shelob, Last Child of Ungoliant (8C26) | Gollum | Minion • Spider | Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. | |
Shelob, Her Ladyship (10R23) | Gollum | Minion • Spider | Enduring. Fierce.
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. | |
Shelob, Menace (18R34) | Gollum | Minion • Spider | Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. | |
Mauhúr, Patrol Leader (4R160) | Isengard | Minion • Uruk-hai | Tracker. Fierce. | |
Uglúk, Servant of Saruman (4R176) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
The roaming penalty for each tracker you play is -2. | |
Uruk Chaser (4C181) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. | |
Uruk Follower (4R186) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. | |
Uruk Foot Soldier (4C187) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. | |
Uruk Hunter (4U188) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. | |
Uruk Plains Runner (4C189) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. | |
Uruk Pursuer (4C190) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. | |
Uruk Runner (4C193) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. | |
Uruk Searcher (4U194) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. | |
Uruk Seeker (4C195) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. | |
Saruman, Of Many Colours (12R54) | Isengard | Minion • Wizard | Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. | |
Saruman, Many-coloured Wizard (0D20) | Isengard | Minion • Wizard | Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. | |
Castamir of Umbar, Corsair Vandal (12R56) | Men | Minion • Man | Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.) | |
Crazed Hillman (12C60) | Men | Minion • Man | Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). | |
Chieftain of Dunland (15R74) | Men | Minion • Man | Fierce.
Skirmish: Spot a site you control and remove to make a Man strength +2. Skirmish: Spot 2 sites you control and remove to make a Man strength +3. Skirmish: Spot 3 sites you control and remove to make a Man strength +4. | |
Stampeding Chief (17R49) | Men | Minion • Man | Damage +1. Fierce.
If you play Stampeding Chief from your hand, remove and spot another minion or discard Stampeding Chief. | |
Stampeding Shepherd (17C54) | Men | Minion • Man | Fierce.
Maneuver: Discard this minion and a minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. | |
Cave Troll of Moria, Scourge of the Black Pit (1R165) | Moria | Minion • Troll | Damage +1. Fierce. To play, spot a Orc.
At an underground site, Cave Troll of Moria’s twilight cost is -3. | |
The Balrog, Durin's Bane (2C51) | Moria | Minion • Balrog | Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. | |
The Balrog, Flame of Udun (2R52) | Moria | Minion • Balrog | Damage +1. Fierce. To play, spot a Orc.
Discard The Balrog if not underground. Shadow: Exert The Balrog and remove to play a Orc from your discard pile. | |
The Balrog, Demon of Might (19P18) | Moria | Minion • Balrog | Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. | |
Beastly Olog-hai (11R108) | Orc | Minion • Troll | Damage +1. Fierce. To play, spot an minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. | |
Porter Troll (11R135) | Orc | Minion • Troll | Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. | |
Cave Troll of Moria, Savage Menace (12R85) | Orc | Minion • Troll | Damage +1. Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.)
Each time an lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. | |
Ordnance Grunt (13R117) | Orc | Minion • Troll | Damage +1. Fierce. To play, spot an minion.
Shadow: Discard an condition from play to play this minion from your discard pile. | |
Horror of Harad (14R13) | Orc | Minion • Half-troll | Ambush . Damage +1. Fierce. Lurker. Muster. Toil 2. | |
Easterling Captain (4R225) | Raider | Minion • Man | Easterling. Fierce.
Skirmish: Spot 2 burdens and remove to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove to make an Easterling strength +4. | |
Easterling Army (6R78) | Raider | Minion • Man | Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. | |
Easterling Regiment (7R145) | Raider | Minion • Man | Easterling. Fierce.
Each time Easterling Regiment wins a skirmish, you may add for each burden. | |
Southron Marksmen (7R167) | Raider | Minion • Man | Southron. Archer. Fierce. To play, spot a Man.
Archery: Exert this minion and remove a threat to make the minion archery total +1. | |
Black Númenorean (8R49) | Raider | Minion • Man | Corsair. Fierce.
Skirmish: If you have initiative, remove a token to discard a possession borne by a character skirmishing this minion. | |
Castamir of Umbar (8R51) | Raider | Minion • Man | Corsair. Enduring. Fierce.
Shadow: Exert Castamir of Umbar and play a corsair to add 2 tokens to a card that already has a token on it. | |
Easterling Pillager (10C41) | Raider | Minion • Man | Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. | |
Easterling Pillager (0W29) | Raider | Minion • Man | Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. | |
Úlairë Attëa, Keeper of Dol Guldur (1R229) | Ringwraith | Minion • Nazgul | Fierce.
Skirmish: Remove to make Úlairë Attëa strength +1 (limit +5). | |
Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) | Ringwraith | Minion • Nazgul | Fierce.
Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. | |
Úlairë Enquëa, Lieutenant of Morgul (1U231) | Ringwraith | Minion • Nazgul | Fierce.
Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). | |
Úlairë Nelya, Lieutenant of Morgul (1U233) | Ringwraith | Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. | |
Úlairë Toldëa, Messenger of Morgul (1R236) | Ringwraith | Minion • Nazgul | Fierce.
Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. | |
The Witch-king, Lord of Angmar (1R237) | Ringwraith | Minion • Nazgul | Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | |
Úlairë Toldëa, Winged Sentry (6R88) | Ringwraith | Minion • Nazgul | Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. | |
The Witch-king, Deathless Lord (6P122) | Ringwraith | Minion • Nazgul | Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
Úlairë Attëa, Wraith on Wings (7R210) | Ringwraith | Minion • Nazgul | Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another minion to add a burden. | |
Úlairë Cantëa, Faster Than Winds (7R211) | Ringwraith | Minion • Nazgul | Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another minion to discard a possession. | |
Úlairë Enquëa, Faster Than Winds (7U212) | Ringwraith | Minion • Nazgul | Fierce.
While you can spot 6 companions, Úlairë Enquëa is Damage +1. Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. | |
Úlairë Nelya, Assailing Minion (7R215) | Ringwraith | Minion • Nazgul | Fierce.
Skirmish: Discard a minion to make Úlairë Nelya strength +2. | |
Úlairë Nelya, Black-Mantled Wraith (7U216) | Ringwraith | Minion • Nazgul | Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. | |
Úlairë Toldëa, Wraith on Wings (7R219) | Ringwraith | Minion • Nazgul | Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. | |
The Witch-king, Morgul King (7R221) | Ringwraith | Minion • Nazgul | Fierce.
When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile. The Ring-bearer cannot take threat wounds. | |
Úlairë Nertëa, Thrall of the One (8U80) | Ringwraith | Minion • Nazgul | Enduring. Fierce. | |
Úlairë Otsëa, Thrall of the One (8R81) | Ringwraith | Minion • Nazgul | Enduring. Fierce.
Regroup: Discard Úlairë Otsëa to add , where X is the current site number. | |
Úlairë Cantëa, Thrall of the One (10R67) | Ringwraith | Minion • Nazgul | Enduring. Fierce.
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase. Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. | |
Úlairë Lemenya, Thrall of the One (10U69) | Ringwraith | Minion • Nazgul | Enduring. Fierce.
Shadow cards cannot exert Úlairë Lemenya during a skirmish phase. Skirmish: Heal Úlairë Lemenya to wound up to 3 other minions. | |
Úlairë Nelya, Thrall of the One (10U70) | Ringwraith | Minion • Nazgul | Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase. | |
Úlairë Attëa, Second of the Nine Riders (11R219) | Ringwraith | Minion • Nazgul | Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. | |
Úlairë Nelya, Third of the Nine Riders (11S222) | Ringwraith | Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. | |
Úlairë Toldëa, Eighth of the Nine Riders (11S225) | Ringwraith | Minion • Nazgul | Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. | |
The Witch-king, Captain of the Nine Riders (11R226) | Ringwraith | Minion • Nazgul | Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | |
Black Rider (12U161) | Ringwraith | Minion • Nazgul | Fierce.
This minion is strength +1 for each companion you can spot. | |
Úlairë Attëa, Black Predator (12R173) | Ringwraith | Minion • Nazgul | Fierce.
Skirmish: Remove and discard a card from hand to make Úlairë Attëa strength +3. | |
Úlairë Cantëa, Black Assassin (12R174) | Ringwraith | Minion • Nazgul | Fierce.
Assignment: Assign Úlairë Cantëa to a companion who has resistance 0. Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing. | |
Úlairë Enquëa, Black Threat (12R175) | Ringwraith | Minion • Nazgul | Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. | |
Úlairë Nelya, Black Hunter (12C177) | Ringwraith | Minion • Nazgul | Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. | |
Úlairë Toldëa, Black Shadow (12U180) | Ringwraith | Minion • Nazgul | Fierce.
When you play Úlairë Toldëa, you may exert him to take a event from your discard pile into hand. | |
The Witch-king, Black Lord (12R183) | Ringwraith | Minion • Nazgul | Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
Úlairë Enquëa, Sixth of the Nine Riders (13R182) | Ringwraith | Minion • Nazgul | Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). | |
Úlairë Lemenya, Servant of the Shadow (13U183) | Ringwraith | Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play. | |
Úlairë Nertëa, Servant of the Shadow (13C184) | Ringwraith | Minion • Nazgul | Fierce.
While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. | |
Úlairë Attëa, Desirous of Power (15R184) | Ringwraith | Minion • Nazgul | Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. | |
Úlairë Lemenya, Eternally Threatening (15R185) | Ringwraith | Minion • Nazgul | Fierce.
When you play Úlairë Lemenya, you may remove to add a threat for each Free Peoples culture you can spot. | |
Úlairë Nelya, Fell Rider (15R186) | Ringwraith | Minion • Nazgul | Fierce.
While you can spot 6 companions, minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a condition. | |
Úlairë Cantëa, Duplicitous Assassin (17R139) | Ringwraith | Minion • Nazgul | Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less. | |
Úlairë Enquëa, Duplicitous Lieutenant (17R140) | Ringwraith | Minion • Nazgul | Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). | |
Úlairë Otsëa, Duplicitous Specter (17R141) | Ringwraith | Minion • Nazgul | Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a card from hand to add a burden. | |
The Witch-king, Conqueror of Arthedain (17R144) | Ringwraith | Minion • Nazgul | Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
Úlairë Attëa, Dark Predator (19P35) | Ringwraith | Minion • Nazgul | Fierce.
While you can spot 5 twilight tokens in the twilight pool and another card, Úlairë Attëa is strength +3. | |
Úlairë Enquëa, Dark Threat (19P36) | Ringwraith | Minion • Nazgul | Fierce.
Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. | |
Úlairë Lemenya, Dark Enemy (19P37) | Ringwraith | Minion • Nazgul | Fierce.
Úlairë Lemenya is strength +1 for each possession in your discard pile. | |
Úlairë Nertëa, Dark Horseman (19P38) | Ringwraith | Minion • Nazgul | Fierce.
When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race. | |
Úlairë Toldëa, Dark Shadow (19P39) | Ringwraith | Minion • Nazgul | Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. | |
The Witch-king, Dark Lord (19P40) | Ringwraith | Minion • Nazgul | Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | |
The Nazgûl (0W10) | Ringwraith | Minion • Nazgul | Fierce.
To play, spot a Nazgûl. Menace - When you play this minion, you may add 2 burdens. | |
The Witch-king, Conqueror of Arthedain (0W37) | Ringwraith | Minion • Nazgul | Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. | |
Gate Troll (6R103) | Sauron | Minion • Troll | Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1. | |
Troll of Udûn (6R106) | Sauron | Minion • Troll | Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a card from hand to make this minion strength +1. | |
Gate Troll (6R128) | Sauron | Minion • Troll | Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1. | |
Great Hill Troll (8C102) | Sauron | Minion • Troll | Besieger. Fierce.
The twilight cost of this minion is –1 for each engine you spot. When you play this minion at sites 5 to 9, you may discard a Free Peoples condition. | |
Olog-hai of Mordor (8R105) | Sauron | Minion • Troll | Besieger. Fierce.
The twilight cost of this minion is –2 for each minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. | |
Troll of Gorgoroth, Abomination of Sauron (8R108) | Sauron | Minion • Troll | Besieger. Fierce.
The twilight cost of this minion is –2 for each engine you spot. Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control. | |
Sauron, The Lord of the Rings (9R+48) | Sauron | Minion • Maia | Damage +2. Enduring. Fierce.
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. | |
Mordor Pillager (10U92) | Sauron | Minion • Orc | Besieger. Fierce.
Shadow: Exert this minion and spot another minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this. | |
Troll of Cirith Gorgor (10R101) | Sauron | Minion • Troll | Damage +1. Fierce. To play, spot a minion.
This minion is strength +1 for each possession you can spot. | |
Sauron, Dark Lord of Mordor (13R140) | Sauron | Minion • Maia | Damage +1. Fierce.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. | |
Charging Uruk (15C156) | Uruk-hai | Minion • Uruk-hai | Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.). | |
Chasing Uruk (15C157) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. | |
Following Uruk (15U160) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1.
Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish. | |
Mauhúr, Relentless Hunter (15S164) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). | |
Pursuing Uruk (15C167) | Uruk-hai | Minion • Uruk-hai | Fierce.
During a fierce skirmish involving this minion, he gains hunter 4. | |
Searching Uruk (15U168) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other hunter you can spot. | |
Seeking Uruk (15C169) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. | |
Uglúk, Ugly Fellow (15R172) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. | |
White Hand Captain (17R123) | Uruk-hai | Minion • Uruk-hai | Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. | |
White Hand Destroyer (17R124) | Uruk-hai | Minion • Uruk-hai | Fierce.
This minion gains hunter 3 for each site you control. | |
White Hand Guard (17C126) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert this minion to make an hunter minion strength +2. | |
White Hand Slayer (17C131) | Uruk-hai | Minion • Uruk-hai | Fierce.
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. | |
White Hand Taskmaster (17R132) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
When you play this minion, you may spot another minion to add a threat for each Free Peoples culture you can spot. | |
White Hand Trooper (17C133) | Uruk-hai | Minion • Uruk-hai | Fierce.
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes. | |
White Hand Vanquisher (17C134) | Uruk-hai | Minion • Uruk-hai | Fierce.
This minion is damage +1 for each hunter assigned to a skirmish. | |
White Hand Warrior (17C136) | Uruk-hai | Minion • Uruk-hai | Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. |
List of Cards that Interact with the Fierce Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Linnar, Dwarven Lord (9R5) | Dwarven | Companion • Dwarf | Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf.
Skirmish: Discard a card from hand to make a Dwarf damage +1. | |
His Father’s Charge (12C8) | Dwarven | Condition • Support Area | Skirmish: Discard this condition to make a Dwarf strength +1 for each of the following that is true: he is at a mountain or underground site; he has resistance 3 or more; he is bearing a possession; he is skirmishing a fierce minion. | |
Loud and Strong (12R9) | Dwarven | Condition • Support Area | Skirmish: Discard a card from hand and spot a minion skirmishing a Dwarf to make that minion fierce until the regroup phase. | |
Honoring His Kinfolk (13C6) | Dwarven | Event • Response | If a Dwarf wins a fierce skirmish, play a possession from your discard pile and you may reinforce a token. | |
Killing Field (4R72) | Elven | Condition | To play, spot 3 Elves.
Each wounded minion is prevented from being fierce. Discard this condition during the regroup phase. | |
Arwen, Fair Elf Maiden (7R16) | Elven | Companion • Elf | While skirmishing a fierce minion, Arwen is strength +3. | |
Asfaloth, Swift Blossom (13R10) | Elven | Possession • Mount | Bearer must be an Elf.
When you play Asfaloth, you may reinforce an token. Skirmish: Remove 2 tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). | |
You Cannot Pass! (2U30) | Gandalf | Event | Spell.
Maneuver: Spot Gandalf bearing a staff to prevent a minion from being fierce until the regroup phase. | |
Sentinels of Númenor (2C37) | Gondor | Event | Skirmish: Make a companion strength +2 (or +4 if in a fierce skirmish). | |
Faramir, Stout Captain (7C90) | Gondor | Companion • Man | Ranger. To play, spot a Man.
Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. | |
Éowyn, Dernhelm (7R228) | Rohan | Companion • Man | Valiant.
While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. | |
Windfola (7R260) | Rohan | Possession • Mount | Bearer must be a Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Éowyn, exert her twice to wound a fierce minion she is skirmishing. | |
Haethen, Veteran Fighter (12R116) | Rohan | Companion • Man | Haethen cannot take wounds during fierce skirmishes.
Skirmish: Exert Haethen to make him strength +1. | |
Erkenbrand's Shield (18R97) | Rohan | Possession • Shield | Bearer must be a Man.
The minion archery total is -1. Skirmish: Add to cancel a fierce skirmish involving bearer. Response: If a Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound. | |
Filibert Bolger, Wily Rascal (2C101) | Shire | Ally • Home 1 • Hobbit | Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. | |
Sting, Bane of the Eight Legs (8R113) | Shire | Possession • Hand Weapon | Bearer must be Frodo or Sam.
Response: If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish. | |
Slunk Out of Sight (10U115) | Shire | Event • Skirmish | Stealth.
If there are 6 or more cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is fierce until the regroup phase. | |
Don’t Let Go (13C145) | Shire | Condition • Support Area | Skirmish: Discard this condition to make a Hobbit strength +1 for each of the following that is true: he or she is participating in a fierce skirmish; he or she has resistance 7 or more; he or she is at a dwelling site; you can spot an unwounded Hobbit. | |
Mithril-coat, Dwarf-mail (13R153) | Shire | Artifact • Armor | Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. | |
Hobbiton Farmer, Lover of Pipeweed (15C147) | Shire | Follower | Aid – Add a burden. (At the start of the maneuver phase, you may add a burden to transfer this to a companion.)
To play, spot 2 Hobbits. Bearer is strength +1 for each fierce minion you can spot. | |
Prized Lagan (18U110) | Shire | Condition • Support Area | At the start of each turn, you may add to heal a companion.
Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase. | |
Anger (4C3) | Dunland | Event | Skirmish: Spot 3 minions or a site you control to make a Man fierce until the regroup phase. | |
Band of Wild Men (4C4) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may make it fierce until the regroup phase. | |
Dunlending Arsonist (4U9) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. | |
Dunlending Madman (4C12) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. | |
Dunlending Robber (4C16) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. | |
Hillman Horde (4R22) | Dunland | Minion • Man | While you control 2 sites, skip the archery phase. | |
Hillman Mob (4R23) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. | |
Living Off Rock (4U27) | Dunland | Condition | Each time a Man wins a skirmish involving a Man, you may make that minion strength +2 and fierce until the regroup phase. | |
Wake of Destruction (4R35) | Dunland | Event | Maneuver: Spot 2 sites you control to make each of your Men fierce until the regroup phase. | |
War Cry of Dunland (4C37) | Dunland | Event | Response: If a Man wins a skirmish, make him fierce and strength +4 until the regroup phase. | |
Wild Man of Dunland (4U38) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. | |
Dunlending Elder (6C2) | Dunland | Minion • Man | While you control 2 sites, this minion is strength +5, fierce and damage +1. | |
Hill Clan (6R6) | Dunland | Minion • Man | Each time this minion wins a skirmish, you may play a Man from hand. That Man is fierce and damage +2 until the regroup phase. | |
Hidden Even From Her (8C22) | Gollum | Condition • Support Area | Gollum is fierce.
Shadow: Spot 6 companions to play Gollum from your discard pile and exert a companion. Place this condition on top of your draw deck. | |
Shelob, Last Child of Ungoliant (8C26) | Gollum | Minion • Spider | Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. | |
Not Yet Vanquished (11R48) | Gollum | Condition • Support Area | Each time a companion loses a fierce skirmish, you may exert Gollum to add a burden. | |
Gollum, Her Sneak (13U50) | Gollum | Minion | While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. | |
Shelob, Menace (18R34) | Gollum | Minion • Spider | Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. | |
Hunt Them Down! (1U126) | Isengard | Event | Maneuver: Make an Uruk-hai fierce until the regroup phase. | |
Lurtz, Servant of Isengard (1R127) | Isengard | Minion • Uruk-hai | Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | |
Savagery to Match Their Numbers (1R139) | Isengard | Event | Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase. | |
Uruk Fighter (1C146) | Isengard | Minion • Uruk-hai | Damage +1.
Maneuver: Spot 5 companions to make this minion fierce until the regroup phase. | |
Uruk Warrior (1C156) | Isengard | Minion • Uruk-hai | Damage +1.
Maneuver: Spot 6 companions to make this minion fierce until the regroup phase. | |
Uruk-hai Rampage (1U159) | Isengard | Condition | To play, spot an Uruk-hai.
Response: If your Uruk-hai wins a skirmish, remove to make him fierce until the regroup phase. | |
Saruman, Keeper of Isengard (3R68) | Isengard | Minion • Wizard | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |
Uruk Raider (3C74) | Isengard | Minion • Uruk-hai | Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. | |
Advance Uruk Patrol (4U136) | Isengard | Minion • Uruk-hai | Damage +1.
While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. | |
Lieutenant of Orthanc (4R158) | Isengard | Minion • Uruk-hai | Damage +1.
Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. | |
Saruman's Staff, Wizard's Device (4R174) | Isengard | Artifact • Staff | Plays on Saruman. He is fierce and damage +1.
Maneuver: Make the first sentence of Saruman’s game text not apply until the regroup phase. | |
Uruk Assault Band (4R179) | Isengard | Minion • Uruk-hai | Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. | |
Uruk Chaser (4C181) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. | |
Uruk Fanatic (4C185) | Isengard | Minion • Uruk-hai | Damage +1.
If there are at least 3 cards in the dead pile, this minion is fierce. | |
Uruk Foot Soldier (4C187) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. | |
Uruk Plains Runner (4C189) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. | |
Uruk Runner (4C193) | Isengard | Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. | |
Uruk Stalker (4C197) | Isengard | Minion • Uruk-hai | Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. | |
Uruk Vanguard (4R200) | Isengard | Minion • Uruk-hai | Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce. | |
Foul Horde (5R50) | Isengard | Minion • Orc | Warg-rider.
While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is Ambush . While Foul Horde has at least 4 vitality, it is damage +1. | |
Isengard Flanker (5C52) | Isengard | Minion • Orc | Warg-rider.
While this minion is not exhausted, he is fierce. | |
Isengard Rider (5C53) | Isengard | Minion • Orc | Warg-rider.
While this minion is not exhausted, he is fierce. | |
Isengard Scout Troop (5U55) | Isengard | Minion • Orc | Warg-rider.
While this minion is not exhausted, it is fierce. Each time an Orc wins a skirmish, you may exert this minion to control a site. | |
Sharku, Warg-captain (5R58) | Isengard | Minion • Orc | Warg-rider.
While Sharku is not exhausted, he is fierce. Each time you play an mount, you may make the Free Peoples player exert a companion (except a Hobbit). | |
Warg-master (5C66) | Isengard | Minion • Orc | Warg-rider.
When you play this minion, you may play an mount from your discard pile. While this minion is not exhausted, he is fierce. | |
Warg-rider (5C67) | Isengard | Minion • Orc | Warg-rider.
While this minion is not exhausted, he is fierce. | |
Foul Horde (5R125) | Isengard | Minion • Orc | Warg-rider.
While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush . While Foul Horde has at least 4 vitality, it is damage +1. | |
Sharku, Vile Marauder (6R74) | Isengard | Minion • Orc | Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add . | |
Sack of the Shire (9R40) | Isengard | Event • Response | If an minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce. | |
Alatar Deceived (13R78) | Isengard | Condition • Support Area | Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. | |
Pallando Deceived (13U79) | Isengard | Condition • Support Area | At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. | |
Radagast Deceived (13R80) | Isengard | Condition • Support Area | Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. | |
Throne of Isengard (17R39) | Isengard | Artifact • Support Area | Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase.
Each Wizard is strength +3 and damage +1. | |
Army of Isengard (0W7) | Isengard | Minion • Uruk-hai | Damage +1
To play, spot an Uruk–Hai. Menace - When you play this minion, it becomes fierce. | |
Armored Easterlings (11R68) | Men | Minion • Man | Skirmish: Remove to make a lurker strength +1.
Skirmish: Remove to make a lurker fierce until the regroup phase. | |
Corps of Harad (11C73) | Men | Minion • Man | While this minion is at a battleground site, it is Fierce. | |
Horde of Harad (11C85) | Men | Minion • Man | While this minion is at a battleground site, it is Fierce. | |
Poleaxe (11S95) | Men | Possession • Hand Weapon | Bearer must be a minion.
Skirmish: Remove to make a minion fierce until the regroup phase. | |
Raging Dunlending (11S97) | Men | Minion • Man | When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each minion is Fierce. | |
Throng of Harad (11C102) | Men | Minion • Man | Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase. | |
Brutal Easterling (12S55) | Men | Minion • Man | Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase. | |
Corrupted Spy (12R57) | Men | Minion • Man | This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. | |
Crazed Hillman (12C60) | Men | Minion • Man | Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). | |
Frenzied Dunlending (12S65) | Men | Minion • Man | While this minion is bearing a possession, it is fierce. | |
Last Days (12U71) | Men | Condition • Support Area | Each time a minion is killed or discarded from play (except during the regroup phase), you may play a minion. Its twilight cost is –2, and it is fierce and strength +2 until the regroup phase. | |
Messenger’s Mount (12R72) | Men | Possession • Mount | Bearer must be The Mouth of Sauron. He is fierce.
Response: If a minion is about to take a wound, remove to prevent that. | |
Corsair Champion (13R84) | Men | Minion • Man | Each time a Free Peoples possession is played, you may spot a card and reveal this minion from hand to make the Free Peoples player exert a companion.
While each companion is wounded, this minion is fierce. | |
Cruel Dunlending (13S85) | Men | Minion • Man | Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another minion fierce until the regroup phase. | |
Dunlending Patriarch (13U88) | Men | Minion • Man | When you play this, you may spot another minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is fierce. | |
Voice of the Desert, Southron Troop (13R101) | Men | Minion • Man | To play, spot a minion.
While the fellowship is in region 1, each minion cannot take wounds. While the fellowship is in region 2, each minion is an archer. | |
Bold Easterling (15C73) | Men | Minion • Man | Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase. | |
Courageous Easterling (15C75) | Men | Minion • Man | Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase. | |
Easterling Scout (15C77) | Men | Minion • Man | Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase. | |
Grousing Hillman (15C82) | Men | Minion • Man | While you control a site, this minion is strength +3 and fierce. | |
Beast of War (17U40) | Men | Possession • Mount | Bearer must be a Man.
While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile. | |
Easterling Sneak (17R43) | Men | Minion • Man | While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each minion is strength +1 and fierce. | |
Vengeful Pillager (17C64) | Men | Minion • Man | When you play this minion from your draw deck or from your possession, it is fierce until the regroup phase. | |
Corsair Boarding Axe (18U60) | Men | Possession • Hand Weapon | Bearer must be a minion.
Skirmish: Remove to reinforce a token and make bearer fierce until the regroup phase. | |
The Balrog, The Terror of Khazad-dum (12R79) | Moria | Minion • Balrog | Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. | |
Whip of Many Thongs, Weapon of Flame and Shadow (12R80) | Moria | Artifact • Hand Weapon | Bearer must be The Balrog. It is fierce.
When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less. | |
Vile Goblin (12C106) | Orc | Minion • Orc | Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase. | |
Orc Line-breaker (13C113) | Orc | Minion • Orc | At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. | |
Isengard Marauder (15C110) | Orc | Minion • Orc | To play, discard 3 cards from your hand. | |
Mountain-troll (15R112) | Orc | Minion • Troll | When you play this minion, you may discard 5 minions from play to make it twilight cost –10 and fierce.
Shadow: Remove to play an Orc from your discard pile. Its twilight cost is –2. | |
Orkish Fiend (17R76) | Orc | Minion • Orc | To play, spot anOrc.
While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. | |
Relentless Warg (17R89) | Orc | Possession • Mount | Bearer must be an Orc with strength 10 or less.
Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. | |
Threatening Warg (17U91) | Orc | Possession • Mount | Bearer must be a Orc with strength 10 or less.
Bearer is fierce. When you play this, you may spot 2Orcs that are not bearing mounts to play anmount from your draw deck. | |
Vicious Warg (17C92) | Orc | Possession • Mount | Bearer must be an Orc with strength 9 or less.
Bearer is fierce. | |
Gothmog's Warg, Leader's Mount (18R81) | Orc | Possession • Mount | Bearer must be an Orc with strength 9 or less (or bearer must be Gothmog).
Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes. | |
Desert Legion (4R218) | Raider | Minion • Man | Southron. Ambush.
While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. | |
Easterling Axeman (4C224) | Raider | Minion • Man | Easterling.
While you can spot 2 burdens, this minion is strength +3 and fierce. | |
Easterling Infantry (4C227) | Raider | Minion • Man | Easterling.
While you can spot 3 burdens, this minion is fierce and damage +1. | |
Easterling Trooper (4U230) | Raider | Minion • Man | Easterling.
While you can spot 3 burdens, this minion is fierce and damage +1. | |
Mûmak (5C73) | Raider | Possession • Mount | Bearer must be a Southron. Bearer is fierce. | |
War Mûmak (5R78) | Raider | Possession • Mount | Bearer must be a Southron.
Bearer is fierce. | |
Troop of Haradrim (7C172) | Raider | Minion • Man | Southron.
While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. | |
Corsair Ballista (8C52) | Raider | Possession • Ranged Weapon | Bearer must be a corsair.
While you have initiative, bearer is an archer and fierce. | |
Corsair Gunners (8C55) | Raider | Minion • Man | Corsair.
Skirmish: If you have initiative, remove a token to make a corsair fierce until the regroup phase. | |
Heavy Axeman (8R62) | Raider | Minion • Man | Easterling.
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. | |
Mûmakil (8U64) | Raider | Possession • Mount | Bearer must be a Southron.
Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. | |
Southron Savage (10C50) | Raider | Minion • Man | Southron.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce. | |
Úlairë Otsëa, Lieutenant of Morgul (1U235) | Ringwraith | Minion • Nazgul | Shadow: Exert Úlairë Otsëa to make a minion fierce until the regroup phase. | |
Úlairë Nelya, Ringwraith in Twilight (2R84) | Ringwraith | Minion • Nazgul | Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 | |
Fell Beast (6U83) | Ringwraith | Possession • Mount | To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. | |
Morgul Brawler (7U187) | Ringwraith | Minion • Orc | While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. | |
Morgul Detachment (7R191) | Ringwraith | Minion • Orc | While you can spot a Nazgûl, this minion is fierce and damage +1. | |
Morgul Hound (7C192) | Ringwraith | Minion • Orc | While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. | |
Morgul Mongrel (7C194) | Ringwraith | Minion • Orc | While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1. | |
Úlairë Lemenya, Assailing Minion (7R213) | Ringwraith | Minion • Nazgul | Úlairë Lemenya is strength +1 for each other minion you spot. | |
Cirith Ungol Soldier (10C55) | Ringwraith | Minion • Orc | Shadow: Spot a possession to make this minion fierce until the regroup phase. | |
Cirith Ungol Warrior (10C56) | Ringwraith | Minion • Orc | Shadow: Spot a possession to make this minion fierce until the regroup phase. | |
Gorbag's Sword (10R60) | Ringwraith | Possession • Hand Weapon | Bearer must be a Orc.
When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead. If bearer is Gorbag, he is fierce. | |
Hatred Stirred (11U210) | Ringwraith | Condition • Support Area | Each time a companion loses a fierce skirmish involving a minion, you may shuffle a card from your discard pile into your draw deck. | |
A Shadow Rises (11R216) | Ringwraith | Condition • Support Area | Maneuver: Remove to make this condition a fierce minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. | |
Úlairë Attëa, Second of the Nine Riders (11R219) | Ringwraith | Minion • Nazgul | Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. | |
Úlairë Cantëa, Fourth of the Nine Riders (11S220) | Ringwraith | Minion • Nazgul | While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. | |
Shadowy Mount (12R171) | Ringwraith | Possession • Mount | Bearer must be a Nazgûl.
While bearer is at a battleground or forest site, he is fierce. Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a condition. | |
Unimpeded (12C182) | Ringwraith | Condition • Support Area | Skirmish: Discard this condition to make a Nazgûl strength +1 for each of the following that is true: he is at a battleground or forest site; he is skirmishing a companion who has resistance 4 or less; he is bearing a possession; he is in a fierce skirmish | |
The Witch-king’s Beast, Fell Creature (12U184) | Ringwraith | Possession • Mount | Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. | |
From Hideous Eyrie (13U179) | Ringwraith | Event • Skirmish | You may remove from the game 4 cards in your discard pile instead of paying the twilight cost for this card. Make your Nazgûl in a fierce skirmish strength +2. | |
The Witch-king, Conqueror of Arthedain (17R144) | Ringwraith | Minion • Nazgul | Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
Pull of the Ring (18R133) | Ringwraith | Event • Assignment | Remove a burden to choose one: assign a minion to a companion who has resistance 0; or have a minion lose fierce and gain hunter 2. | |
Úlairë Toldëa, Dark Shadow (19P39) | Ringwraith | Minion • Nazgul | Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. | |
A Shadow Rises (0W30) | Ringwraith | Condition • Support Area | Maneuver: Remove to make this condition a fierce minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. | |
The Witch-king, Conqueror of Arthedain (0W37) | Ringwraith | Minion • Nazgul | Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. | |
Ringwraith in Twilight (V1_40) | Ringwraith | Minion • Nazgul | Twilight.
This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. | |
Enheartened Foe (1R247) | Sauron | Event | Response: If a Orc wins a skirmish, make that Orc fierce until the regroup phase. | |
Gorgoroth Officer (7R274) | Sauron | Minion • Orc | Besieger.
Skirmish: Discard 2 cards from hand to play a Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. | |
Gorgoroth Pillager (7C275) | Sauron | Minion • Orc | Besieger.
While this minion is stacked on a site you control, besiegers are fierce. | |
Legions of Morgul (7R283) | Sauron | Condition • Support Area | To play, spot 2 Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase.
Discard this condition and remove 3 threats at the start of the regroup phase. | |
Orc Archer Troop (7U294) | Sauron | Minion • Orc | Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. | |
Orc Savage (7U305) | Sauron | Minion • Orc | While you can spot 6 companions and another Orc, this minion is strength +9 and fierce. | |
Siege Commander (7R311) | Sauron | Minion • Orc | Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. | |
Siegecraft (7C312) | Sauron | Event • Response | If your Orc wins a skirmish, make all your Orcs fierce until the regroup phase. | |
Olog-hai of Mordor (8R105) | Sauron | Minion • Troll | Besieger. Fierce.
The twilight cost of this minion is –2 for each minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. | |
Advance Regular (10C77) | Sauron | Minion • Orc | Each roaming minion is fierce. | |
Beaten Back (10C80) | Sauron | Event • Skirmish | Make a minion strength +2 for each site you control. If you have initiative, that minion is fierce until the regroup phase. | |
Cirith Ungol Patroller (10U82) | Sauron | Minion • Uruk-hai | Damage +1. While you can spot 3 possessions, this minion is fierce. | |
Gothmog, Lieutenant of Morgul (10R88) | Sauron | Minion • Orc | Besieger.
When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. | |
Morgul Patrol (0D24) | Sauron | Minion • Orc | Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot. | |
A Shadow of the Past (V1_49) | Sauron | Condition • Support Area | While you can spot 4 burdens, each Orc is fierce.
While you can spot 6 burdens, each Orc is damage +1. Discard this condition at the start of the regroup phase. | |
Uruk Rogue (13R174) | Uruk-hai | Minion • Uruk-hai | Damage +1.
Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. | |
Charging Uruk (15C156) | Uruk-hai | Minion • Uruk-hai | Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.). | |
Lurtz’s Sword, Mighty Longsword (15R163) | Uruk-hai | Possession • Hand Weapon | Bearer must be an Uruk-hai.
Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. | |
Pursuing Uruk (15C167) | Uruk-hai | Minion • Uruk-hai | Fierce.
During a fierce skirmish involving this minion, he gains hunter 4. | |
Seeking Uruk (15C169) | Uruk-hai | Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. | |
Sentry Uruk (15R170) | Uruk-hai | Minion • Uruk-hai | To play, spot an minion.
While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. | |
Lurtz, Halfling Hunter (18R118) | Uruk-hai | Minion • Uruk-hai | Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | |
Shagrat, Tower Captain (18R122) | Uruk-hai | Minion • Uruk-hai | Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). | |
Lurtz, Halfling Hunter (0W35) | Uruk-hai | Minion • Uruk-hai | Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | |
Weathertop (1U336) | Site | Site | Each Nazgûl at Weathertop is fierce. | |
Emyn Muil (1U360) | Site | Site | Maneuver: Exert a minion to make that minion fierce until the regroup phase. | |
Caves of Aglarond (4U352) | Site | Site | Underground. Sanctuary. Maneuver: Remove to make one of your Uruk-hai fierce until the regroup phase. | |
Harrowdale (11S243) | Site | Site | Plains. Until the regroup phase, each minion skirmishing a companion loses fierce and cannot gain Fierce. | |
Emyn Muil (12S187) | Site | Site | Mountain. Maneuver: Remove and exert your minion that is not fierce to make that minion fierce until the regroup phase.
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Loaded Keywords | ||
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Numeric | Decipher | Damage + X • Defender + X • Ambush X • Hunter X • Toil X |
Non-numeric | Decipher | Aid • Archer • Enduring • Fierce • Lurker • Mounted • Muster • Roaming • Sanctuary • Ring-bearer • Unhasty |
Hobbit Draft Game | Cunning | |
Item Class | Decipher | [Classless] • Support Area • Armor • Brooch • Box • Bracers • Cloak • Gauntlets • Hand Weapon • Helm • Mount • Palantír • Phial • Pipe • Ranged Weapon • Ring • Shield • Staff |