Come Down (4R146) is a
Isengard Condition from the The Two Towers set.
 EN Revision 1 (PC)  EN Nonfoil First Edition  EN Foil First Edition  DE Nonfoil First Edition  DE Foil First Edition  FR Nonfoil First Edition  FR Foil First Edition  IT Nonfoil First Edition  IT Foil First Edition  ES Nonfoil First Edition  ES Foil First Edition
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Revision 1 · Player's Council · 2023-01-11
| Collection Info
|
| Title
|
Come Down
|
| Unique
|
No
|
| Collectible
|
No
|
| Set
|
4 - The Two Towers
|
| Rarity
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R - Rare
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| Card Number
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146
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| Language
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EN - English
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| Revision
|
1 (Player's Council)
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| Release Date
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2023-01-11
|
| Notes
|
This card allows all allies to take wounds from archery fire. Isengard in general is really only used in Movie when there's a need for Saruman's Power (1U136) to counter a condition-heavy Free Peoples meta. This is a shame, and one of the things that set V2 will be looking to rectify in the months to come–but that’s no reason we can't help them out now!
Come Down has had an ability added to permit the discarding of Fortifications, which means this is really targeting Gondor Knights. The price is costly, but also avoidable–the wounds are not a cost to the fortification discard, so if you can find a way to prevent wounds, well. Maybe that fortification isn't so unassailable after all.
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| Technical Info
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| Wiki Base Card ID
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LOTR-EN04S146.0
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| Wiki Release ID
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LOTR-EN04S146.1
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| TLHH ID
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LOTR04146
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| GEMP ID
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4_146
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| LOTRO Hex ID
|
62 99 D0 03
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| LOTRO Image ID
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04_146
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First edition · Decipher
| Collection Info
|
| Title
|
Come Down
|
| Unique
|
No
|
| Collectible
|
Yes
|
| Set
|
4 - The Two Towers
|
| Rarity
|
R - Rare
|
| Card Number
|
146
|
| Language
|
EN - English
|
| Revision
|
0
|
| Notes
|
This card allows all allies to take wounds from archery fire.
|
| Technical Info
|
| Wiki Base Card ID
|
LOTR-EN04S146.0
|
| TLHH ID
|
LOTR04146
|
| GEMP ID
|
4_146
|
| LOTRO Hex ID
|
62 99 D0 03
|
| LOTRO Image ID
|
04_146
|
|
|
|
Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)

)
- Link to rules discussions on TLHH
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card