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Exert

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Exert[edit]

From the Comprehensive Rules 4.0:

Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.

Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.

Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).

See also exhausted, for each, healing.




Actions
General At Random • Can/Cannot • Cost • Effect • May • Limit • Pass • Prevent • Spot • Up To
Triggers At the Start • Each Time • When • While
Phase Actions Assign • Cancel • Special Ability • Response
Character Actions Corrupt • Exert • Exhaust • Heal • Kill • Overwhelm • Participate • Wound
Site Actions At a Site • Control • Liberate • Replace
Card Actions Draw • Discard • Hinder/Restore • Play • Reveal • Reconcile • Shuffle • Stack • Transfer