Exert
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Exert[edit]
From the Comprehensive Rules 4.0:
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.
Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).
See also exhausted, for each, healing.
| Actions | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| General | At Random • Can/Cannot • Cost • Effect • May • Limit • Pass • Prevent • Spot • Up To | |||||||||
| Triggers | At the Start • Each Time • When • While | |||||||||
| Phase Actions | Assign • Cancel • Special Ability • Response | |||||||||
| Character Actions | Corrupt • Exert • Exhaust • Heal • Kill • Overwhelm • Participate • Wound | |||||||||
| Site Actions | At a Site • Control • Liberate • Replace | |||||||||
| Card Actions | Draw • Discard • Hinder/Restore • Play • Reveal • Reconcile • Shuffle • Stack • Transfer | |||||||||