Restore
Restore (with its sister verb Hinder) is a mechanic introduced by the Player's Council in set V3, The Pelennor Fields. After a card has been hindered it is flipped face down and does not interact with the game, but various effects will permit you to restore that card to play, flipping it back face-up.
Whenever a player Reconciles their hand, they automatically restore all of their hindered cards. As a result, hindered Shadow cards are effectively only hindered until the end of the Regroup phase, while Free Peoples cards are effectively hindered until the end of the turn.
Rules Entries[edit]
.
- When a hindered card is restored, flip it back face up (or otherwise return it to its original orientation) and it immediately returns to activity.
- Restoring a card does not count as the card "being played".
Shelob, Her Ladyship (10R23)
, stings a companion upon being played. But after being hindered and restored, she is not being played again and so does not sting a second companion.
- When multiple cards are restored, they are all restored simultaneously.
- You cannot restore a card unless it is already hindered. If you attempt to restore a non-hindered card, it does nothing (and if that restore action was a cost, it fails to fulfill the cost).
- When a card is specifying a target for a restore action, it may specify traits that are normally not spottable due to being hindered. When doing so, only consider the traits printed on that card, not any keywords or other traits granted by game text or other card effects.
When restoring a "minion with ambush", you can select a Southron Scout (4C252)
, but you cannot select a Southron Explorer (4U250)
who would receive ambush from Desert Wind Stalker (V3_49)
; until the Explorer is restored it is not yet a valid target for the Stalker's effect.
- restore section
List of Cards that Restore[edit]
| Portrait | Card Name | Culture | Card Type | Game Text |
|---|---|---|---|---|
Mantle of the White Wizard (V3_3)
|
Condition • Support Area,Support Area | Each time you play a spell, you may hinder a Each time the fellowship moves to or from a sanctuary, you may exert Gandalf to heal another companion. | ||
Two-faced (V3_15)
|
Event • , | '''Shadow''' ''or'' '''Maneuver''' ''or'' '''Skirmish''': Restore a | ||
Two Minds of It (V3_16)
|
Event • , | '''Fellowship''' ''or'' '''Maneuver''' ''or'' '''Skirmish''': Restore Smeagol. Then you may spot Smeagol (if he is not the Ring-bearer) and add a threat to replace him with another Smeagol from your discard pile (keep all tokens and borne cards). | ||
King of the Dead, Dead Keeper (V3_27)
|
Companion • Wraith | Enduring. To play, add 2 threats.
Each time King of the Dead is killed, heal every Wraith. Assignment: Exert King of the Dead and restore a Wraith to heal that Wraith. | ||
Get Up, Mister Frodo (V3_111)
|
Event • Maneuver | Spot Frodo to restore a | ||
A Wizard Knows Better (V3_40)
|
Event • Maneuver | Restore 2 | ||
Sandcraft Trap (V3_56)
|
Event • Assignment | Restore all trackers and minions with ambush. If you restored any, make each Southron gain '''ambush | ||
No Man May Hinder Me (V3_69)
|
Event • , | '''Maneuver''' ''or'' '''Skirmish''': Restore all Nazgul. Then you may exert The Witch-king twice to hinder all Free Peoples possessions. | ||
The Witch-king, Empowered by His Master (V3_80)
|
Minion • Nazgul | Fierce. Enduring. Damage +1.
When you play this minion, hinder all Free Peoples cards of one type (except companion). The Free Peoples player may restore any number of their cards, and must exert one of their characters for each card restored. |
| Actions | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| General | At Random • Can/Cannot • Cost • Effect • May • Limit • Pass • Prevent • Spot • Up To | |||||||||
| Triggers | At the Start • Each Time • When • While | |||||||||
| Phase Actions | Assign • Cancel • Special Ability • Response | |||||||||
| Character Actions | Corrupt • Exert • Exhaust • Heal • Kill • Overwhelm • Participate • Wound | |||||||||
| Site Actions | At a Site • Control • Liberate • Replace | |||||||||
| Card Actions | Draw • Discard • Hinder/Restore • Play • Reveal • Reconcile • Shuffle • Stack • Transfer | |||||||||








