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Drilldown: CardReleases
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Aragorn
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Other values:
Daughter of Elrond
Dwarf of Erebor
Dwarven Delegate
Echo of Luthien
Evenstar of Her People
Feared Axeman
Fearless Marksman
From O'er the Brandywine
Hastiest of All
Hope of Free Peoples
Keen-eyed
King in Exile
Leader of Men
Lockbearer
Lord of Gondor
Lord of Minas Tirith
Maiden of Rivendell
Master of the Precious
Mr. Took
Needer of Vittles
Nice Sensible Hobbit
Oathbreaker
Redeemed
Reluctant Adventurer
Restless Maiden
Sister-son of Theoden
Skilled Tactician
Son of Hamfast
Son of Thengel
Steward of the City
Tall and Proud
The Grey Pilgrim
Wearer of Black and Silver
Wingfoot
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Signet:
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· Aragorn ·
Gandalf
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Theoden
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Block:
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(96)
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Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
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Regroup: Discard Merry to heal a [GANDALF] companion. (2)
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Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
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Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2)
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Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2)
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Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
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Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2)
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Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2)
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Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2)
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Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
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Damage +1. Each time the fellowship moves, wound Gandalf. (2)
Other values:
Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2).
Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal or bear mounts.
At the start of each of your turns, heal up to 3 allies whose home is site 6. Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1.
At the start of each of your turns, you may draw a card.
At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Bearer must be a follower. At the start of the maneuver phase, if you can spot a [MEN] Man, the Free Peoples player must exert an unbound companion.
Bearer must be a Nazgul. While bearer is Ulaire Toldea, each time he wins a skirmish the Free Peoples player must discard a Free Peoples possession or a Free Peoples condition.
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2.
Bearer must be a [GONDOR] Man. Maneuver: If the fellowship is in region 1 or region 2, you may exert bearer to make him or her defender +1 until the regroup phase. Regroup: Discard this to heal a companion.
Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to wound a roaming minion twice.
Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a [ROHAN] follower from your draw deck. Skirmish: Discard your follower to make bearer strength +4 (or +5 if bearer is Erkenbrand).
Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be Boromir. Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove (1) for each Orc revealed (limit (2)).
Bearer must be Gandalf. Each minion gains this ability: 'Assignment: Assign this minion to Gandalf.' At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times.
Bearer must be Pippin. Skirmish: Exert Pippin twice to make him strength +1 for each [GONDOR] companion you spot.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you can spot (limit -5). When you play this minion at any site 5 or higher, you may discard an engine to discard a Free Peoples condition.
Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase.
Choose one: Spot a Dwarf to draw a card; or, if this card is stacked on a [DWARVEN] condition, spot a Dwarf companion and discard this event to exert a minion twice.
Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Enduring. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1.
Damage +1. Fellowship: Add (2) to place a card from hand beneath your draw deck.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) and place a card from hand beneath your draw deck to draw a card.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck.
Damage +1. Gimli is strength +1 for each unbound Hobbit companion you can spot.
Damage +1. Response: if a [DWARVEN] condition is about to be discarded by an opponent, exert a Dwarf or discard a [DWARVEN] card from hand to prevent that.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2).
Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
Dwelling. When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a companion is overwhelmed in a skirmish that involves a [SAURON] Orc, add 3 burdens.
Each time a companion skirmishing a [GOLLUM] minion takes a wound, exert a companion.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert Orkish Warg-master to play an [ORC] mount from your discard pile.
Each time Smeagol wins a skirmish, place a [GOLLUM] token here. Regroup: Heal a Ring-bound companion for each token here. Discard this condition.
Each time you play a [ROHAN] possession from hand, add a [ROHAN] token here. Skirmish: Remove 3 [ROHAN] tokens from here to make a [ROHAN] companion strength +1 and damage +1.
Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
Enduring. To play, spot 2 exhausted [GONDOR] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1.
Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Discard a [SAURON] minion and remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. If that card is not in the support area, discard this possession.
Exert Smeagol to reveal an opponent's hand. That opponent must discard a card from hand for each culture revealed.
Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Exert Sam to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Play a [GONDOR] knight. That knight's twilight cost is -2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Fellowship: Spot 2 Ring-bound Hobbits (or Smeagol) and add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
Fellowship: Spot Gandalf to add (2). Each player may draw a card.
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player must add a burden to assign Ulaire Nertea to skirmish a companion of the named race.
If a skirmish that involved a Nazgul is about to end, discard a possession borne by a companion in that skirmish.
If a [GONDOR] Wraith is about to be killed, discard him and either exhaust another [GONDOR] Wraith or spot another exhausted [GONDOR] Wraith to prevent that.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1 until the regroup phase. If the fellowship is in region 3, spot a [GANDALF] companion to draw a card.
If the fellowship moves during the regroup phase, exert your Wizard twice to discard up to 3 minions.
Knight. Maneuver: Discard a fortification to remove a threat.
Make 2 [ORC] Orcs gain archer until the regroup phase. Then add 1 to the minion archery total for each follower you can spot.
Maneuver: Add 2 threats and spot a Wizard to spot a minion in play. That minion cannot use special abilities until the regroup phase.
Maneuver: Exert a ranger at a river or forest to exhaust a minion.
Maneuver: Exert Aragorn to spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Maneuver: Exert your minion to make that minion fierce until the regroup phase.
Nazgul are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Plains. Skirmish: Exert your companion or minion to make that character strength +2.
Plays to your support area. At the end of each phase during which the fellowship moved to site 7T, 8T, or 9T and the twilight pool has fewer than 7 twilight tokens, you may add (8). Skirmish: Discard this condition to make a [RAIDER] Man strength +2.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: Exert Galadriel to reveal 3 cards at random from an opponent's hand. Place one on top of that player's draw deck.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other.
Plays to your support area. Each time a companion is killed in a skirmish involving a Nazgul, add a burden.
Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.
Plays to your support area. Each time a companion or ally loses a skirmish that involves a [SAURON] Orc, each [SAURON] Orc is strength +1 until the regroup phase.
Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here (limit 4). Discard this condition.
Plays to your support area. Fellowship or Regroup: Exert 2 Hobbits and discard Thror's Map to play the fellowship's next site (replacing opponent's site if necessary).
Plays to your support area. Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).
Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).
Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card.
Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Ranger. Boromir is not overwhelmed unless his strength is tripled.
Ranger. Each time the fellowship moves during the fellowship phase, remove (1).
Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal another companion with resistance 5 or more.
Ranger. While skirmishing a Nazgul, Arwen is strength +3.
Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site.
Remove a burden to choose one: assign a [WRAITH] minion to a companion who has resistance 0; or have a [WRAITH] minion lose fierce and gain hunter 2 until the regroup phase.
Response: If a burden is about to be added by a Shadow card, exert Melilot Brandybuck to prevent that burden.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If a Free Peoples player's card is about to discard your other [GOLLUM] condition, remove (2) to prevent that.
Response: If the fellowship moves in the regroup phase, exert a [GONDOR] companion twice to make each minion's twilight cost +1 until the next regroup phase.
Ring-bearer (resistance 10). Fellowship: Add a burden to play Smeagol from your discard pile.
Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat.
Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1.
Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
River. Sanctuary. The twilight cost of the first Nazgul played to Ford of Bruinen each turn is -5.
Sam is strength +1. Fellowship: Exert Rosie Cotton to heal Sam.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Shadow: Exert a [SAURON] minion to add (1) for each [SAURON] Orc you can spot (limit (3)).
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens (limit once per phase).
Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [ELVEN] card, each minion skirmishing Arwen is strength -3.
Skirmish: Discard a possession borne by Eowyn to make her strength +2.
Skirmish: Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit.
Skirmish: Exert an Elf to make a minion skirmishing Arwen strength -1.
Skirmish: Exert your [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Skirmish: Make a Dwarf strength +2 (or +3 if bearing a [DWARVEN] hand weapon).
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase).
Skirmish: Spot your [SAURON] minion and remove 2 threats to make your [SAURON] minion strength +3.
Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [ISENGARD] minion at this site. Discard this condition at the end of the turn.
Spell.Spot a [gandalf] Wizard to search a Shadow player's discard pile and choose 2 minions, then return those minions to their owner's hand. If you do, reveal that hand and discard a revealed minion.
Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take up to 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Stealth. Bearer must be a ranger. Each site's shadow number is -1.
Stealth. Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1.
Stealth. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site.
Tale. Bearer must be a Dwarf. At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgul or to take off The One Ring.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this.
Tale. When there are 3 [SHIRE] tokens here, discard this condition from play. Response: If a [SHIRE] condition or [SHIRE] possession is about to be discarded from play by a Shadow card, add a [SHIRE] token here to prevent that.
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, the Free Peoples player may not use archery special abilities and the minion archery total is -1.
To play, exert a [GANDALF] Wizard. Discard a card from hand to take a Shadow card from your discard pile into hand.
To play, exert a [SAURON] minion. Plays on an archer companion. Each time the Free Peoples player uses an archery special ability, bearer must exert.
To play, exert a [SAURON] Orc. Plays on a [GONDOR] companion. Limit 1 per bearer. While you can spot 2 tales, bearer is strength -2.
To play, exert an Elf ally. Plays to your support area. When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
To play, exert an Uruk-hai. Plays to your support area. Each time a companion or ally loses a skirmish involving an Uruk-hai, the opponent must choose to either exert the Ring-bearer or add a burden.
To play, spot 2 Elves. Skirmish: Exert Cirdan to make a minion he is skirmishing strength -1 for each [ELVEN] event in your discard pile. If that minion is now strength 6 or less, remove 3 [ELVEN] events in your discard pile from the game.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to take an [ELVEN] condition into hand from your discard pile.
To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 2 [SHIRE] companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase).
To play, spot a Dwarf. Each time you lose initiative (except during the fellowship phase), you may play a [DWARVEN] condition or [DWARVEN] possession from hand.
To play, spot a [RAIDER] Man. While there is a character in the dead pile, each companion of the same culture as that character is strength -1. Skirmish: Exert your Southron to make him strength +1.
To play, spot an Elf. Bearer must be a companion. Response: If another possession borne by bearer is about to be discarded by a Shadow card, discard this possession instead.
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot 2 [ISENGARD] minions and remove (2) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck.
To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and choose 2 Free Peoples cards found there. Remove those cards from the game.
To play, spot an [URUK-HAI] hunter. At the start of each Shadow phase, you may discard 2 [URUK-HAI] cards from hand to play an [URUK-HAI] hunter from your discard pile. Regroup: Discard this possession to return an [URUK-HAI] hunter from play to your hand.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. Fellowship: Exert Elrond twice (or once if you can spot 2 other [Elven] allies) to draw a card.
To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card.
To play, spot Shelob. The Free Peoples player chooses two companions in play (except the Ring-bearer). He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
Underground. Maneuver: Discard your tale from play or from hand to heal your companion.
Underground. Sanctuary. Maneuver: Spot your Uruk-hai and remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile.
Valiant. While you can spot a [ROHAN] Man, Theoden?s twilight cost is -1. When Theoden is killed, you may play a [ROHAN] companion from your discard pile or draw deck.
When Galadriel is in your starting fellowship, her twilight cost is -3. At the start of the regroup phase, you may discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession.
When Gandalf is in your starting fellowship, his twilight cost is -2.
When you play this condition, you may stack 2 cards from hand here and draw a card for each [DWARVEN] card you stack. Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each [DWARVEN] card stacked on this condition. Discard this condition.
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
When you play this minion, you may shuffle up to 2 [ORC] conditions from your discard pile into your draw deck.
When you play this possession, you may add a [RAIDER] token here. While you can spot 4 [RAIDER] tokens here and a [RAIDER] Man, the Shadow has initiative, regardless of the Free Peoples player?s hand. Regroup: Add (1) for each [RAIDER] token you can spot. Discard this possession.
When you play Ulaire Nertea, for each companion over 4, you may play a unique [RINGWRAITH] minion from your discard pile.
While Merry bears a weapon, he is strength +2.
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. At the start of each turn, you may heal a [ROHAN] ally.
While you can spot an [ORC] minion and fewer minions than companions, each companion loses all defender bonuses and cannot gain defender bonuses. Maneuver: Spot 2 [ORC] minions to make the fellowship's current site gain battleground until the regroup phase.
While you have initiative, each Dwarf is damage +1. Fellowship: Spot a Dwarf and discard this condition to draw a card.
Search
TaggedGameText:
None
(96)
·
Southron.
Ambush
twilight1
.
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
·
Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
·
Ring-bound.
Ranger.
The twilight cost of each other
gondor
Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
·
Skirmish:
Exert this minion and spot another
sauron
minion to add a threat. (2)
·
Damage +1.
Each time the fellowship moves, wound Gandalf. (2)
·
Regroup:
Discard Merry to heal a
gandalf
companion. (2)
·
Knight.
At the start of each fellowship phase, you may add
twilight2
to heal another
gondor
companion. (2)
·
Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
·
Valiant.
Response:
If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
·
Denethor is strength +1 for each other
gondor
Man you can spot (limit +4). (2)
·
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
Other values:
<b>Spell.</b><br>Spot a <symbol>gandalf</symbol> Wizard to search a Shadow player's discard pile and choose 2 minions, then return those minions to their owner's hand. If you do, reveal that hand and discard a revealed minion.
<br>Each time a <symbol>rohan</symbol> Man wins a skirmish, you may place a <symbol>rohan</symbol> token on this card. <br><keyword>Regroup:</keyword> Discard a Shadow condition for each <symbol>rohan</symbol> token here (limit 4). Discard this condition.
<br>Each time a companion is killed in a skirmish involving a Nazgûl, add a burden.
<br>Each time a companion or ally loses a skirmish involving a Southron, you may remove <symbol>twilight4</symbol> to make the Free Peoples Player wound a Ring-bound companion.
<keyword>Archer.</keyword> <br>The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2).
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> If you have initiative, discard 4 cards from hand to wound a minion.
<keyword>Archer</keyword>.<br><keyword>Archery</keyword>: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
<keyword>Archery:</keyword> Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal or bear mounts.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>The twilight cost of this minion is –1 for each <symbol>sauron</symbol> engine you can spot (limit -5). <br>When you play this minion at any site 5 or higher, you may discard an engine to discard a Free Peoples condition.
<keyword>Corsair.</keyword> <br>Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <keyword>Enduring.</keyword> <br><keyword>Shadow:</keyword> Exert Castamir of Umbar and play a corsair to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2).
<keyword>Damage +1.</keyword> <br>Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1.
<keyword>Damage +1.</keyword> <br>Gimli is strength +1 for each unbound Hobbit companion you can spot.
<keyword>Damage +1.</keyword> <br><keyword>Response:</keyword> If a <symbol>dwarven</symbol> condition is about to be discarded by an opponent, exert a Dwarf or discard a <symbol>dwarven</symbol> card from hand to prevent that.
<keyword>Damage +1</keyword>. <br><keyword>Fellowship:</keyword> Add <symbol>twilight2</symbol> to place a card from hand beneath your draw deck.
<keyword>Damage +1</keyword>. <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, add <symbol>twilight2</symbol> and place a card from hand beneath your draw deck to draw a card.
<keyword>Damage +1</keyword>. <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, add <symbol>twilight2</symbol> to place a card from hand beneath your draw deck.
<keyword>Damage +3.</keyword><br>Gimli may bear an additional hand weapon.<br>At an underground site, Gimli's twilight cost is -2.<br>While skirmishing an Orc, Gimli is strength +2.<br><keyword>Response:</keyword> If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
<keyword>Dwelling.</keyword> When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden.
<keyword>Enduring.</keyword> To play, add a threat. <br><keyword>Skirmish:</keyword> Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
<keyword>Enduring.</keyword> To play, add a threat. <br>Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
<keyword>Enduring.</keyword> To play, spot 2 exhausted <symbol>gondor</symbol> Wraiths and add 2 threats. <br>While Shadow Host is exhausted, it is defender +1.
<keyword>Enduring.</keyword> To play, spot a <symbol>gondor</symbol> Wraith and add 2 threats. <br><keyword>Response:</keyword> If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
<keyword>Engine.</keyword> <keyword>Shadow:</keyword> Play a <symbol>sauron</symbol> minion to add a <symbol>sauron</symbol> token here. <br><keyword>Regroup:</keyword> Discard a <symbol>sauron</symbol> minion and remove X <symbol>sauron</symbol> tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. If that card is not in the support area, discard this possession.
<keyword>Fellowship:</keyword> Exert Sam and another companion to remove a burden. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Fellowship:</keyword> Exert Sam to remove a burden. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Fellowship:</keyword> Play a <symbol>gondor</symbol> knight. That knight’s twilight cost is –2. <br>Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
<keyword>Fellowship:</keyword> Play Gandalf or Aragorn; his twilight cost is -2.
<keyword>Fellowship:</keyword> Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
<keyword>Fellowship:</keyword> Spot Gandalf to add <symbol>twilight2</symbol>. Each player may draw a card.
<keyword>Fierce.</keyword><br> When you play Úlairë Nertëa, name a race. The Free Peoples player must add a burden to assign Úlairë Nertëa to skirmish a companion of the named race.
<keyword>Fierce.</keyword><br>The fellowship archery total is -3<br>Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.<br><keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Knight.</keyword> <br><keyword>Maneuver:</keyword> Discard a fortification to remove a threat.
<keyword>Maneuver:</keyword> Add 2 threats and spot a Wizard to spot a minion in play. That minion cannot use special abilities until the regroup phase.
<keyword>Maneuver:</keyword> Exert a ranger at a river or forest to exhaust a minion.
<keyword>Maneuver:</keyword> Exert Aragorn to spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
<keyword>Maneuver:</keyword> Exert your minion to make that minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert your companion or minion to make that character strength +2.
<keyword>Ranger. Hunter 1.</keyword><br>While you can spot 2 <symbol>gondor</symbol> rangers, Madril is twilight cost –2.<br>At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
<keyword>Ranger. Hunter 2.</keyword><br>If Faramir is in your starting fellowship, his twilight cost is -1.<br><keyword>Maneuver:</keyword> Exert Faramir to heal another companion with resistance 5 or more.
<keyword>Ranger.</keyword> <br>Each time the fellowship moves during the fellowship phase, remove <symbol>twilight1</symbol>.
<keyword>Ranger.</keyword> <br>Boromir is not overwhelmed unless his strength is tripled.
<keyword>Ranger.</keyword> <br>While skirmishing a Nazgûl, Arwen is strength +3.
<keyword>Ranger.</keyword> <keyword>Archer.</keyword><br><keyword>Skirmish:</keyword> Exert Arwen to make a minion skirmishing an Elf strength -2.<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br><keyword>Fellowship:</keyword> Exert an Elf to draw a card.
<keyword>Ranger.</keyword> <keyword>Archer.</keyword><br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br><keyword>Fellowship:</keyword> Exert an Elf to draw a card.<br><keyword>Skirmish:</keyword> Exert Arwen to make a minion skirmishing an Elf strength -2.
<keyword>Ranger.</keyword> At the start of each of your turns, you may heal another companion who has the Aragorn signet.
<keyword>Ranger.</keyword><br>Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
<keyword>Regroup:</keyword> Discard Pippin to choose a Shadow player who must wound one of his or her minions.
<keyword>Regroup:</keyword> Spot a <symbol>rohan</symbol> ally and exert Théoden to liberate a site.
<keyword>Response:</keyword> If a burden is about to be added by a Shadow card, exert Melilot Brandybuck to prevent that burden.
<keyword>Response:</keyword> If a companion is overwhelmed during a skirmish involving a <symbol>sauron</symbol> Orc, and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
<keyword>Response:</keyword> If a Free Peoples player's card is about to discard your other <symbol>gollum</symbol> condition, remove <symbol>twilight2</symbol> to prevent that.
<keyword>Response:</keyword> If the fellowship moves in the regroup phase, exert a <symbol>gondor</symbol> companion twice to make each minion’s twilight cost +1 until the next regroup phase.
<keyword>Ring-bearer (resistance 10).</keyword> <br><keyword>Fellowship:</keyword> Add a burden to play Sméagol from your discard pile.
<keyword>Ring-bearer (resistance 10).</keyword> <br><keyword>Ring-bound.</keyword> <br>Each time the fellowship moves, you may add <symbol>twilight3</symbol> to remove a threat.
<keyword>Ring-bound.</keyword> <br><keyword>Fellowship:</keyword> Play a Hobbit companion to remove a burden. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> <keyword>Ring-bearer</keyword> (resistance 10). <br>The cost of each artifact, possession, and <symbol>shire</symbol> tale played on Frodo is -1.
<keyword>Ring-bound.</keyword><br>While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>River.</keyword> <keyword>Sanctuary.</keyword> The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5.
<keyword>Shadow:</keyword> Exert a <symbol>sauron</symbol> minions to <symbol>twilight1</symbol> for each <symbol>sauron</symbol> Orc you can spot (limit <symbol>twilight3</symbol>).
<keyword>Shadow:</keyword> Remove 2 threats and play Gollum from your discard pile to add 2 burdens (limit once per phase).
<keyword>Skirmish:</keyword> Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an <symbol>elven</symbol> card, each minion skirmishing Arwen is strength –3.
<keyword>Skirmish:</keyword> Discard a possession borne by Éowyn to make her strength +2.
<keyword>Skirmish:</keyword> Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit.
<keyword>Skirmish:</keyword> Exert an Elf to make a minion skirmishing Arwen strength –1.
<keyword>Skirmish:</keyword> Exert your <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
<keyword>Skirmish:</keyword> If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
<keyword>Skirmish:</keyword> Make a Dwarf strength +2 (or +3 if bearing a <symbol>dwarven</symbol> hand weapon).
<keyword>Skirmish:</keyword> Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and <keyword>fierce</keyword> until the regroup phase).
<keyword>Skirmish:</keyword> Spot Sméagol and discard 3 cards from hand to wound a minion Sméagol is skirmishing once (or twice if that minion is a <symbol>wraith</symbol> minion).
<keyword>Skirmish:</keyword> Spot your <symbol>sauron</symbol> minion and remove 2 threats to make your <symbol>sauron</symbol> minion strength +3.
<keyword>Spell.</keyword> <keyword>Weather.</keyword> To play, exert a <symbol>isengard</symbol> minion. Plays on a site. <br>No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn.
<keyword>Spell.</keyword> <keyword>Weather.</keyword> To play, exert a <symbol>isengard</symbol> minion. Plays on a site. <br>No player may play skirmish events or use skirmish special abilities during skirmishes involving an <symbol>isengard</symbol> minion at this site. Discard this condition at the end of the turn.
<keyword>Spell.</keyword><br>Spot a <symbol>gandalf</symbol> Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there.
<keyword>Stealth.</keyword> Bearer must be a ranger. <br>Each site's Shadow number is -1.
<keyword>Stealth.</keyword><br>Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1.
<keyword>Stealth</keyword>. Bearer must be Sam.<br>Each site's Shadow number is -1.<br>Discard this possession when at an underground site.
<keyword>Tale.</keyword> Bearer must be a Dwarf.<br>At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
<keyword>Tale.</keyword> Bearer must be the Ring-bearer. <br><keyword>Skirmish:</keyword> Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgûl or to take off The One Ring.
<keyword>Tale.</keyword><br>Each time a non-<symbol>wraith</symbol> minion is played, you may spot a Man to put a <symbol>gondor</symbol> token here.<br><keyword>Maneuver:</keyword> Remove 3 <symbol>gondor</symbol> tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove <symbol>twilight2</symbol> to prevent this.
<keyword>Tale.</keyword><br>When there are 3 <symbol>shire</symbol> tokens here, discard this condition from play.<br><keyword>Response:</keyword> If a <symbol>shire</symbol> condition or <symbol>shire</symbol> possession is about to be discarded from play by a Shadow card, add a <symbol>shire</symbol> token here to prevent that.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard your tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Sanctuary.</keyword> <keyword>Maneuver:</keyword> Spot your Uruk-hai and remove <symbol>twilight2</symbol> to make one of your Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Valiant.</keyword> <br>While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>If Théoden is killed, you may play a <symbol>rohan</symbol> companion from your discard pile or draw deck.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> companion to take a <symbol>rohan</symbol> possession or <symbol>rohan</symbol> skirmish event into hand from your discard pile.
At the start of each of your turns, heal up to 3 allies whose home is site 6. <br><keyword>Fellowship:</keyword> Exert Galadriel to play an Elf; that Elf's twilight cost is -1.
At the start of each of your turns, you may draw a card.
At the start of each of your turns, you may heal another Elf. <br><keyword>Fellowship:</keyword> Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Bearer must be a <symbol>gondor</symbol> Man.<br><keyword>Maneuver:</keyword> If the fellowship is in region 1 or region 2, you may exert bearer to make him or her <keyword>defender +1</keyword> until the regroup phase.<br><keyword>Regroup:</keyword> Discard this to heal a companion.
Bearer must be a <symbol>gondor</symbol> Man.<br>While you can spot a roaming minion, bearer is strength +1.<br><keyword>Maneuver:</keyword> Exert bearer twice to wound a roaming minion twice.
Bearer must be a <symbol>rohan</symbol> Man.<br><keyword>Fellowship:</keyword> Exert bearer to play a <symbol>rohan</symbol> follower from your draw deck. <br><keyword>Skirmish:</keyword> Discard your follower to make bearer strength +4 (or +5 if bearer is Erkenbrand).
Bearer must be a <symbol>rohan</symbol> Man.<br>The minion archery total is -1.<br><keyword>Skirmish:</keyword> If bearer is Erkenbrand, you may add <symbol>twilight2</symbol> to cancel a fierce skirmish involving bearer.<br><keyword>Response:</keyword> If a <symbol>rohan</symbol> Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be a follower.<br>At the start of the maneuver phase, if you can spot a <symbol>men</symbol> Man, the Free Peoples player must exert an unbound companion.
Bearer must be a Nazgûl.<br>While bearer is Úlairë Toldëa, each time he wins a skirmish the Free Peoples player must discard a Free Peoples possession or Free Peoples condition.
Bearer must be a ranger. <br>This weapon may be borne in addition to 1 other hand weapon. <br><keyword>Skirmish</keyword>: If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and <keyword>damage +2</keyword>.
Bearer must be Boromir. <br><keyword>Maneuver:</keyword> Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Frodo. <br><keyword>Fellowship:</keyword> or <keyword>Regroup:</keyword> Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove <symbol>twilight1</symbol> for each Orc revealed (limit <symbol>twilight2</symbol>).
Bearer must be Gandalf. <br>Each minion gains this ability: “<keyword>Assignment:</keyword> Assign this minion to Gandalf.” At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times.
Bearer must be Pippin. <br><keyword>Skirmish:</keyword> Exert Pippin twice to make him strength +1 for each <symbol>gondor</symbol> companion you spot.
Boromir is strength +2 for each minion he is skirmishing.<br>At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir <keyword>defender +1</keyword> until the regroup phase.
Choose one: Spot a Dwarf to draw a card; or, if this card is stacked on a <symbol>dwarven</symbol> condition, spot a Dwarf companion and discard this event to exert a minion twice.
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile. That minion comes into play exhausted.
Each time a companion is overwhelmed in a skirmish that involves a <symbol>sauron</symbol> Orc, add 3 burdens.
Each time a companion skirmishing a <symbol>gollum</symbol> minion takes a wound , exert a companion.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert Orkish Warg-master to play an <symbol>orc</symbol> mount from your discard pile.
Each time Sméagol wins a skirmish, place a <symbol>gollum</symbol> token here.<br><keyword>Regroup:</keyword> Heal a Ring-bound companion for each <symbol>gollum</symbol> token here. Discard this condition.
Each time you play a <symbol>rohan</symbol> possession from hand, add a <symbol>rohan</symbol> token here.<br><keyword>Skirmish:</keyword> Remove 3 <symbol>rohan</symbol> tokens from here to make a <symbol>rohan</symbol> companion strength +1 and <keyword>damage +1</keyword>.
Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card from hand for each culture revealed.
If a <symbol>gondor</symbol> Wraith is about to be killed, discard him and either exhaust another <symbol>gondor</symbol> Wraith or spot another exhausted <symbol>gondor</symbol> Wraith to prevent that.
If a skirmish that involved a Nazgûl is about to end, discard a possession borne by a companion in that skirmish.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1 until the regroup phase.. If the fellowship is in region 3, spot a <symbol>gandalf</symbol> companion to draw a card.
If the fellowship moves during the regroup phase, exert your Wizard twice to discard up to 3 minions.
Make 2 <symbol>orc</symbol> Orcs gain <keyword>archer</keyword> until the regroup phase. Then add 1 to the minion archery total for each follower you can spot.
Nazgûl are not roaming. <br>While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. <br><keyword>Fellowship:</keyword> If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. <br><keyword>Maneuever:</keyword> Exert Galadriel to reveal 3 cards at random from an opponent's hand. Place one on top of that player's draw deck.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. <br><keyword>Maneuever:</keyword> If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other.
Plays to your support area.<br><keyword>Fellowship:</keyword> or <keyword>Regroup:</keyword> Exert 2 Hobbits and discard Thror's Map to play the fellowship’s next site (replacing opponent’s site if necessary).
Plays to your support area.<br><keyword>Skirmish:</keyword> Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a <symbol>shire</symbol> companion).
Plays to your support area.<br>At the start of each phase during which the fellowship has moved to 7<symbol>tower</symbol>, 8<symbol>tower</symbol>, or 9<symbol>tower</symbol> and the twilight pool has fewer than 7 twilight tokens, you may add <symbol>twilight8</symbol>.<br><keyword>Skirmish:</keyword> Discard this condition to make a <symbol>raider</symbol> Man strength +2.
Plays to your support area.<br>Each time a companion or ally loses a skirmish that involves a <symbol>sauron</symbol> Orc, each <symbol>sauron</symbol> Orc is strength +1 until the regroup phase.
Remove a burden to choose one: assign a <symbol>wraith</symbol> minion to a companion who has resistance 0; or have a <symbol>wraith</symbol> minion lose <keyword>fierce</keyword> and gain <keyword>hunter 2</keyword> until the regroup phase.
Sam is strength +1. <br><keyword>Fellowship:</keyword> Exert Rosie Cotton to heal Sam.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Spot an <symbol>orc</symbol> archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take up to 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
To play, bearer must not be bearing any possessions.<br>Bearer must be an <symbol>elven</symbol> companion. Bearer cannot bear any other possessions.<br>While a unique companion bears this possession, the Free Peoples player may not use archery special abilities and the minion archery total is -1.
To play, exert a <symbol>gandalf</symbol> Wizard.<br>Discard a card from hand to take a Shadow card from your discard pile into hand.
To play, exert a <symbol>sauron</symbol> minion. Plays on an archer companion.<br> Each time the Free Peoples player uses an archery special ability, bearer must exert.
To play, exert a <symbol>sauron</symbol> Orc. Plays on a <symbol>gondor</symbol> companion. Limit 1 per bearer. While you can spot 2 tales, bearer is strength -2.
To play, exert an Elf ally. <br>When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
To play, exert an Uruk-hai. <br>Each time a companion or ally loses a skirmish involving an Uruk-hai, the opponent must choose to either exert the Ring-bearer or add a burden.
To play, spot 2 <symbol>elven</symbol> companions.<br><keyword>Maneuver:</keyword> Add a threat to take an <symbol>elven</symbol> skirmish event into hand from your discard pile.<br><keyword>Regroup:</keyword> Remove an <symbol>elven</symbol> token to play an <symbol>elven</symbol> condition from your discard pile.
To play, spot 2 <symbol>elven</symbol> companions.<br><keyword>Maneuver:</keyword> Add a threat to take an <symbol>elven</symbol> skirmish event into hand from your discard pile.<br><keyword>Regroup:</keyword> Remove an <symbol>elven</symbol> token to take an <symbol>elven</symbol> condition into hand from your discard pile.
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> If at a sanctuary, exert Denethor to take a <symbol>gondor</symbol> card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 2 <symbol>shire</symbol> companions. <br>Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase).
To play, spot 2 Elves. <br><keyword>Skirmish:</keyword> Exert Círdan to make a minion he is skirmishing strength –1 for each <symbol>elven</symbol> event in your discard pile. If that minion is now strength 6 or less, remove 3 <symbol>elven</symbol> events in your discard pile from the game.
To play, spot a <symbol>raider</symbol> Man.<br>While there is a character in the dead pile, each companion of the same culture as that character is strength –1. <br><keyword>Skirmish:</keyword> Exert your Southron to make him strength +1.
To play, spot a Dwarf. <br>Each time you lose initiative (except during the fellowship phase), you may play a <symbol>dwarven</symbol> condition or <symbol>dwarven</symbol> possession from hand.
To play, spot an <symbol>isengard</symbol> minion. <br><keyword>Shadow:</keyword> Spot 2 <symbol>isengard</symbol> minions and remove <symbol>twilight2</symbol> to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player’s draw deck.
To play, spot an <symbol>orc</symbol> minion.<br>Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and choose 2 Free Peoples cards found there. Remove those cards from the game.
To play, spot an <symbol>urukhai</symbol> hunter.<br>At the start of each Shadow phase, you may discard 2 <symbol>urukhai</symbol> cards from hand to play an <symbol>urukhai</symbol> hunter from your discard pile.<br><keyword>Regroup:</keyword> Discard this possession to return an <symbol>urukhai</symbol> hunter from play to your hand.
To play, spot an Elf. Bearer must be a companion. <br><keyword>Response:</keyword> If another possession borne by bearer is about to be discarded by a Shadow card, discard this possession instead.
To play, spot Gandalf or an Elf. <br>At the start of each of your turns, heal up to 3 allies whose home is site 3. <br><keyword>Fellowship:</keyword> Exert Elrond twice (or once if you can spot 2 other <symbol>elven</symbol> allies) to draw a card.
To play, spot Gandalf. <br><keyword>Fellowship:</keyword> Exert Ottar and discard a card from hand to draw a card.
To play, spot Shelob.<br>The Free Peoples player chooses two companions in play (except the Ring-bearer). He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
When Galadriel is in your starting fellowship, her twilight cost is –3. <br>At the start of the regroup phase, you may discard an <symbol>elven</symbol> event from hand to discard a Shadow condition or Shadow possession.
When Gandalf is in your starting fellowship, his twilight cost is -2.
When you play this condition, you may stack 2 cards from hand here and draw a card for each <symbol>dwarven</symbol> card you stack. <br><keyword>Skirmish:</keyword> Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each <symbol>dwarven</symbol> card stacked on this condition. Discard this condition.
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add <symbol>twilight3</symbol> (or <symbol>twilight5</symbol>if this minion is roaming).
When you play this minion, you may shuffle up to 2 <symbol>orc</symbol> conditions from your discard pile into your draw deck.
When you play this possession, you may add a <symbol>raider</symbol> token here. While you can spot 4 <symbol>raider</symbol> tokens here and a <symbol>raider</symbol> Man, the Shadow has initiative, regardless of the Free Peoples player's hand. <br><keyword>Regroup:</keyword> Add <symbol>twilight1</symbol> for each <symbol>raider</symbol> token you can spot. Discard this possession.
When you play Úlairë Nertëa, for each companion over 4, you may play a unique <symbol>ringwraith</symbol> minion from your discard pile.
While Merry bears a weapon, he is strength +2.
While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.<br><keyword>Assignment:</keyword> Exert Éowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>At the start of each turn, you may heal a <symbol>rohan</symbol> ally.
While you can spot an <symbol>orc</symbol> minion and fewer minions than companions, each companion loses all <keyword>defender</keyword> bonuses and cannot gain defender bonuses.<br><keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> minions to make the fellowship's current site gain battleground until the regroup phase.
While you have initiative, each Dwarf is <keyword>damage +1</keyword>. <br><keyword>Fellowship:</keyword> Spot a Dwarf and discard this condition to draw a card.
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'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
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Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2)
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'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat. (2)
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'''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2)
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'''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2)
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'''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
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'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2)
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'''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
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'''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
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'''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
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'''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2)
Lore:
None
(215)
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“‘Don't talk to it Merry. Don't encourage it.'” (2)
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“‘They are far, far away.... I know in my heart that they have not rested this night.'” (2)
Other values:
"'A year shall I endure for every day that passes until your return.'"
"'Few have gained such a victory. Be at peace!'"
"'We have a work to do, and this is no place for riding or parleying.'"
"... white, shining now as if with some light kindled within... holding a power beyond the strength of kings."
"...his carven face with its proud bones and skin like ivory, and the long curved nose between the dark deep eyes, and he was reminded not so much of Boromir as of Aragorn."
"He saw not a shadow, nor a blur, but the small figures of horsemen."
THE LORD OF THE RINGS™ ONLINE TCG<BR>lotronline.decipher.com
“...fear went on before them, until they came to Calembel upon Ciril, and the sun went down like blood behind Pinnath Gelin....”
“...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.”
“...Legolas of the Elves, for whom the ghosts of Men have no terror.”
“at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.”
“Gimli now walked ahead by the wizard's side, so eager was he to come to Moria.”
“He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.”
“Long she had been in the land of her mother's kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father's house.”
“Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
“Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.”
“There Denethor sat in a grey gloom, like an old patient spider....”
“‘...Boromir will also be in the Company. He is a valiant man.'”
“‘...crying out that the King of the Dead was upon them.'”
“‘...for the Dead needed no longer any weapon but fear. None would withstand them.'”
“‘...in desperate hours gentleness may be repaid with death.'”
“‘...mine is the choice of Lúthien, and as she so have I chosen, both the sweet and the bitter.'”
“‘...the rule of no realm is mine, neither of Gondor nor any other, great or small.'”
“‘And as for orders, I think you have a madman to deal with, not a lord.'”
“‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'”
“‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'”
“‘He leads us now in all perilous ventures.'”
“‘He turned from that path a long time ago. He has chosen exile....'”
“‘I am not made for perilous quests. I wish I had never seen the Ring! Why did it come to me? Why was I chosen?'”
“‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'”
“‘I myself will go to war, to fall in the front of the battle, if it must be.'”
“‘If you trust nothing else, trust this... trust us.'”
“‘Now indeed there is hope of victory!'”
“‘Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'”
“‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'”
“‘The Dark Lord has Nine. But we have One, mightier than they: the White Rider. He has passed through the fire and the abyss, and they shall fear him.'”
“‘Trust Sméagol now? Very, very good.'”
“‘We promises, yes I promise!... Good master, good Sméagol, gollum, gollum!'”
“‘When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.'”
“‘You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'”
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THE LORD OF THE RINGS™ ONLINE TCG
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Data:A New Light (17U15)/Data
Data:A New Light (17U15)/Data
Data:A Ranger's Versatility (1U113)/Data
Data:A Royal Welcome (3U4)/Data
Data:A Talent for Not Being Seen (1U316)/Data
Data:Aggression (8C1)/Data
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Data:Anduin Banks (11U227)/Data
Data:Aragorn, Captain of Gondor (0P23)/Data
Data:Aragorn, Captain of Gondor (7C81)/Data
Data:Aragorn, Heir to the White City (3R38)/Data
Data:Aragorn, King in Exile (1P365)/Data
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Data:Arwen, Daughter of Elrond (1R30)/Data
Data:Arwen, Echo of Luthien (10U5)/Data
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Data:Beneath the Mountains (2R1)/Data
Data:Beorning Axe (18R18)/Data
Data:Bill Ferny, Swarthy Sneering Fellow (2R75)/Data
Data:Bill the Pony (3U106)/Data
Data:Black Dart (8U69)/Data
Data:Book of Mazarbul (0P7)/Data
Data:Boromir, Lord of Gondor (1R96)/Data
Data:Boromir, Redeemed (V1 20)/Data
Data:Brought Down From Inside (19P24)/Data
Data:Cast From the Hall (18C94)/Data
Data:Castamir of Umbar (8R51)/Data
Data:Cavern Entrance (11S232)/Data
Data:Caves of Aglarond (4U352)/Data
Data:Cirdan, The Shipwright (10R8)/Data
Data:Come Down (4R146)/Data
Data:Corsair Marauder (8R57)/Data
Data:Corsair Marauder (8R57)/Data
Data:Corsair War Galley (8U59)/Data
Data:Corsair War Galley (8U59)/Data
Data:Courtyard Parapet (13U188)/Data
Data:Curse Their Foul Feet! (1R36)/Data
Data:Deceit (18R29)/Data
Data:Demoralized (11U114)/Data
Data:Denethor, Lord of Minas Tirith (10R28)/Data
Data:Denethor, Steward of the City (7R85)/Data
Data:Denethor, Wizened Steward (0P25)/Data
Data:Denethor, Wizened Steward (7C86)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Scout (7U134)/Data
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Data:Desperate Measures (1R245)/Data
Data:Destroyers and Usurpers (18U78)/Data
Data:Don't Look at Them (6R39)/Data
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Data:Drawn to Its Power (1U211)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dwarf Guard (1C7)/Data
Data:Dwarven Axe (1C9)/Data
Data:Elessar's Edict (8R33)/Data
Data:Elrond, Lord of Rivendell (1R40)/Data
Data:Elven Armaments (18U8)/Data
Data:Elven Brooch (4U63)/Data
Data:Emyn Muil (1U360)/Data
Data:Ents Marching (18C20)/Data
Data:Eomer, Sister-son of Theoden (4C266)/Data
Data:Eomer, Skilled Tactician (7R227)/Data
Data:Eowyn, Lady of Ithilien (10R72)/Data
Data:Eowyn, Northwoman (17R96)/Data
Data:Eowyn, Restless Maiden (7C229)/Data
Data:Eowyn, Sister-daughter of Theoden (0P39)/Data
Data:Eowyn, Sister-daughter of Theoden (4R271)/Data
Data:Erkenbrand's Horn (18R96)/Data
Data:Erkenbrand's Shield (18R97)/Data
Data:Ettenmoors (1C331)/Data
Data:Ever My Heart Rises (4R46)/Data
Data:Far-seeing Eyes (1C43)/Data
Data:Faramir, Captain of Gondor (0P35)/Data
Data:Faramir, Captain of Gondor (4R116)/Data
Data:Faramir, Captain of Ithilien (18R48)/Data
Data:Farin, Dwarven Emissary (1C11)/Data
Data:Field of the Fallen (10U43)/Data
Data:Filibert Bolger, Wily Rascal (2C101)/Data
Data:Final Account (11C31)/Data
Data:Final Triumph (18R115)/Data
Data:Flaming Brand (2R32)/Data
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Data:Focus (15C15)/Data
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Data:Foul Things (2U59)/Data
Data:Frenzy of Arrows (18U79)/Data
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Data:Frodo, Hope of Free Peoples (7C317)/Data
Data:Frodo, Master of the Precious (5U111)/Data
Data:Frodo, Reluctant Adventurer (2C102)/Data
Data:Fror, Gimli's Kinsman (2C6)/Data
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Data:Galadriel's Silver Ewer (18R11)/Data
Data:Galadriel, Lady of Light (1R45)/Data
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Data:Get Off the Road! (3U88)/Data
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Data:King of the Dead, Oathbreaker (8R38)/Data
Data:Legolas, Dauntless Hunter (4M2)/Data
Data:Legolas, Dauntless Hunter (4R73)/Data
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Data:Massing in the East (3U92)/Data
Data:Melilot Brandybuck, Merry Dancer (3R110)/Data
Data:Memories of Darkness (10U2)/Data
Data:Merry, From O'er the Brandywine (1C303)/Data
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Data:Mordor Savage (7U289)/Data
Data:Morgul Destroyer (7U190)/Data
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Data:Mountain-troll (15R112)/Data
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Data:Neekerbreekers' Bog (11S249)/Data
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Data:No Safe Places (7R66)/Data
Data:No Stranger to the Shadows (1U108)/Data
Data:Nobody Tosses a Dwarf (1R23)/Data
Data:Northern Ithilien (7U359)/Data
Data:Not Feared in Sunlight (2U107)/Data
Data:O Elbereth! Gilthoniel! (2R108)/Data
Data:Oathbreaker (8C41)/Data
Data:One Whom Men Would Follow (1U109)/Data
Data:Orc Banner (1R263)/Data
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Data:Orc Officer (7U302)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Ottar, Man of Laketown (1R80)/Data
Data:Ottar, Man of Laketown (1R80)/Data
Data:Out of the High Airs (10R17)/Data
Data:Perspective (18U25)/Data
Data:Pippin's Sword (7R114)/Data
Data:Pippin, Hastiest of All (6R114)/Data
Data:Pippin, Mr. Took (2C110)/Data
Data:Pippin, Steadfast Friend (19P30)/Data
Data:Pippin, Wearer of Black and Silver (7R324)/Data
Data:Prized Lagan (18U110)/Data
Data:Promise Keeping (8R24)/Data
Data:Pull of the Ring (18R133)/Data
Data:Radagast, The Brown (9R+26)/Data
Data:Ranger of the North (18R55)/Data
Data:Realm of Dwarrowdelf (2R12)/Data
Data:Relics of Moria (1R195)/Data
Data:Robin Smallburrow, Shirriff Cock-Robin (18U111)/Data
Data:Rohirrim Army (8R91)/Data
Data:Rohirrim Road (7U332)/Data
Data:Rosie Cotton, Hobbiton Lass (1U309)/Data
Data:Sam, Needer of Vittles (7C326)/Data
Data:Sam, Nice Sensible Hobbit (5U115)/Data
Data:Sam, Son of Hamfast (1C311)/Data
Data:Sam, Son of Hamfast (1C311)/Data
Data:Sam, Son of Hamfast (1C311)/Data
Data:Saruman's Snows (1C138)/Data
Data:Saruman's Snows (1C138)/Data
Data:Saruman, Keeper of Isengard (3R68)/Data
Data:Saruman, Keeper of Isengard (3R68)/Data
Data:Savagery to Match Their Numbers (1R139)/Data
Data:Savagery to Match Their Numbers (1R139)/Data
Data:Saved From the Fire (8R20)/Data
Data:Scaling Ladder (5U57)/Data
Data:Scouring of the Shire (18R112)/Data
Data:Sent Back (9R27)/Data
Data:Shadow Host (8R43)/Data
Data:Shadow Host (8R43)/Data
Data:Shoulder to Shoulder (1C59)/Data
Data:Slaked Thirsts (7U14)/Data
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Data:Southern Spies (2C91)/Data
Data:Steadfast Champion (7U49)/Data
Data:Steward's Tomb (18U139)/Data
Data:Sting (1R313)/Data
Data:Sting of Shelob (18R35)/Data
Data:Strange-looking Men (11R100)/Data
Data:Swept Away (8C48)/Data
Data:Sword of Dol Guldur (6R85)/Data
Data:Terrible as the Dawn (3R103)/Data
Data:The Dark Lord Advances (3C87)/Data
Data:The Faithful Stone (18R50)/Data
Data:The Faithful Stone (18R50)/Data
Data:The Irresistible Shadow (1R252)/Data
Data:The Mirror of Galadriel (1R55)/Data
Data:The Mirror of Galadriel (1R55)/Data
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