This page defines the card data as used on the main Data:Prized Lagan (18U110) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
ID
LOTR-EN18S110.0
ReprintBaseID
LOTR-EN18S110.0
Title
Prized Lagan
Subtitle
Set Number
18
Subset
S
SetOrder
110
Rarity
U
Card Number
110
Revision
0
CollInfo
18U110
GEMP_ID
18_110
LOTRO Hex ID
6E 8E 2A 11
LOTRO Image #
18_110
TLHH Image #
LOTR18110
mLOTRO_ID
Culture
Shire
Side
Free Peoples
Card Type
Condition
Was Physically Printed
yes
Is An Actual Playable Card
yes
SearchTerms
Notes
Scan courtesy of Shieldmaiden.
ID
LOTR-EN18S110.0
Base Card ID
LOTR-EN18S110.0
Subset
S
Revision
0
ReleaseDate
ReleaseNotes
Image Filename
Portrait Filename
Language Code
EN
IsPhysical
yes
IsPlayable
yes
CollInfo
Is Unique
no
Title
Prized Lagan
Subtitle
Subtypes
Support Area
Twilight Cost
0
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
At the start of each turn, you may add (2) to heal a [SHIRE] companion. Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase.
Tagged Game Text
At the start of each turn, you may add <symbol>twilight2</symbol> to heal a <symbol>shire</symbol> companion. <keyword>Maneuver:</keyword> Add a threat to spot a minion. That minion loses <keyword>fierce</keyword> and cannot gain fierce until the regroup phase.
Formatted Game Text
At the start of each turn, you may add to heal a companion.
Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase.
Lore
"We are sitting on the field of victory, enjoying a few well-earned comforts."
Promo Text
Notes
ID
LOTR-EN18S110.1
Base Card ID
LOTR-EN18S110.0
Subset
S
Revision
1
ReleaseDate
2023-01-11
ReleaseNotes
A threat for a skirmish is a pretty good deal, especially if you were going to lose the skirmish. To make the deal a little less of a steal, a twilight prevention clause has been added which, ironically enough, can be provided by the healing ability if it is so used.
Image Filename
Portrait Filename
Language Code
EN
IsPhysical
no
IsPlayable
CollInfo
Is Unique
no
Title
Subtitle
Subtypes
Twilight Cost
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Tagged Game Text
Formatted Game Text
At the start of each turn, you may add to heal a companion.
Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase. Any Shadow player may remove to prevent this.