Drilldown: CardReleases

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CardReleases > Signet: Aragorn

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Captain of Gondor (4) · None (3) · Impatient Hobbit (2) · Son of Thranduil (2) · Sister-daughter of Theoden (2) · Mithrandir (2) · Wizened Steward (2) · Elven Stalwart (2) · Dauntless Hunter (2)
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Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2) · Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2)
TaggedGameText:
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Regroup: Discard Merry to heal a gandalf companion. (2) · Ring-bound. Ranger.
The twilight cost of each other gondor Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
FormattedGameText:
'''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2)
Lore:
None (9) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2)

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