Drilldown: CardReleases
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Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) ·
Regroup: Discard Merry to heal a [GANDALF] companion. (2) ·
Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) ·
Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) ·
While Merry bears a weapon, he is strength +2. (1)
'''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) ·
'''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) ·
'''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) ·
'''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) ·
While Merry bears a weapon, he is strength +2. (1)
“Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) ·
“‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) ·
“‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) ·
“‘Don't talk to it Merry. Don't encourage it.'” (2) ·
“‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1)
Showing below up to 6 results in range #1 to #6.