Saruman, Of Many Colours (0P104)
Ulaire Otsea, Zwarte Schim (0P103) | Back to Promotional Index |
Ulaire Otsea, Seventh of the Nine Riders (0P105) |
Saruman, Of Many Colours (0P104) is a Isengard Minion from the Promotional set. Copies were distributed to DGMA Premier Series Origins participants in 2005. 500 copies of the card were printed, and the extras were made available for sale after the event.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
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Deckbuilding Strategy[edit]
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Strengths and Weaknesses[edit]
Synergizes With...[edit]
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Strong Versus...[edit]
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Rulings[edit]
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Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Saruman, Keeper of Isengard (3R68) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |
Saruman, Servant of the Eye (3C69) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this. | |
Saruman, Rabble-rouser (4R33) | Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2. | |
Saruman, Black Traitor (4R173) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. | |
Saruman, Master of Foul Folk (5R56) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each Orc twice. Shadow: Exert Saruman to play an possession from your discard pile. | |
Saruman, Agent of the Dark Lord (12S144) | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an minion strength +2. Each time a companion is killed, you may heal Saruman. | |
Saruman, Instigator of Insurrection (17R37) | Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. | |
Saruman, Servant of Sauron (17R38) | Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion. | |
Saruman, Coldly Still (17S48) | Each minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a possession from your discard pile. | |
Saruman, Curunir (17S115) | Each time an hunter wins a skirmish, heal a different minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. | |
Saruman, Master of the White Hand (17R116) | Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion. | |
Saruman, Fell Voice (V1_30) | While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each minion is strength +2. Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. |
See Also[edit]
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