Saruman, Master of Foul Folk (5R56)

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Saruman, Master of Foul Folk (5R56) is a Isengard Minion from the Battle of Helm's Deep set.

Collection Info
Title Saruman
Subtitle Master of Foul Folk
Unique Yes
Collectible Yes
Set 5 - Battle of Helm's Deep
Rarity R - Rare
Card Number 56
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Strength 8
Vitality 4
Site Number 4
Game Text Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Translations
DE - German


Game Text Saruman darf in der Fernkampfphase keine Wunde erleiden und darf keinem Kampf zugewiesen werden. Jedes Mal, wenn sich die Gemeinschaft bewegt, darfst du jeden Ork zweimal heilen. Schatten: Strenge Saruman an, um eine Ausrüstung aus deinem Ablagestapel zu spielen.
ES - Spanish


Game Text Saruman no puede recibir heridas durante la fase de arquería y no puede ser asignado a una escaramuza. Cada vez que la comunidad se mueve, puedes curar dos veces cada Orco . 'Sombra:' Esfuerza a Saruman para jugar una posesión de tu pila de descartes.
FR - French
Card Name Saroumane, Maître du Peuple Infect
Game Text Saroumane ne peut pas être blessé pendant la phase d’archerie et ne peut pas être affecté au combat.

Chaque fois que la compagnie se déplace, vous pouvez guérir deux fois chaque Orque .

Ombre : Affaiblissez Saroumane pour jouer une possession de votre pile de défausse.

IT - Italian


Game Text Saruman non subisce ferite durante la fase degli arcieri e non può essere assegnato a una schermaglia. Ogni volta che la compagnia si muove, puoi curare due volte ogni Orco . Ombra: Sforza Saruman per giocare un bene dalla tua pila degli scarti.


Technical Info
Wiki Base Card ID LOTR-EN05S056.0
TLHH ID LOTR05056
GEMP ID 5_56
LOTRO Hex ID 68 B7 C4 04
LOTRO Image ID 05_056


Strategy[edit]

Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Rulings[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Black Traitor (4R173) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Curunir (17S115) Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Many-coloured Wizard (0D20) Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Saruman, Many-coloured Wizard (0W20)
Saruman, Instigator of Insurrection (0W36) Saruman cannot be assigned to skirmish an unwounded character.

While you can spot 6 companions, all minions gain hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​


See Also[edit]

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