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Faramir, Wizard's Pupil (7R91)

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Faramir, Stout Captain (7C90)
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First Level (7C92)

Faramir, Wizard's Pupil (7R91) is a Gondor Companion from the Return of the King set.

Revision 1 · Player's Council · 2026-03-28
Collection Info
Title Faramir
Subtitle Wizard's Pupil
Unique Yes
Collectible No
Set 7 - Return of the King
Rarity R - Rare
Card Number 91
Language EN - English
Revision 1 (Player's Council)
Release Date 2026-03-28
Notes There has for a very long time been a trick to "eating" an infinite number of threats and turning them into so much smoke. This comes down to utilizing any card which uses "prevent all wounds", as this does not prevent you from assigning those wounds, they just fizzle when laid down. All of these are being replaced with "unable to take wounds", which does not even let you assign wounds of any kind to the target. This is largely a targeted nerf for Dwarves, as they had two different tools to negate all threats, but all other instances of this wording have also been addressed.
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 3
Strength 7
Vitality 3
Signet Frodo
Game Text Ranger.

Fellowship: Play a Man to heal Faramir.

Skirmish: Exert Faramir to make an unbound Hobbit strength +2.

Skirmish: Exert Gandalf to make Faramir unable to take wounds.

Technical Info
Wiki Base Card ID LOTR-EN07S091.0
Wiki Release ID LOTR-EN07S091.1
TLHH ID LOTR07091
GEMP ID 7_91
LOTRO Hex ID 6B 01 AD 06
LOTRO Image ID 07_091
First edition · Decipher
Collection Info
Title Faramir
Subtitle Wizard's Pupil
Unique Yes
Collectible Yes
Set 7 - Return of the King
Rarity R - Rare
Card Number 91
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 3
Strength 7
Vitality 3
Signet Frodo
Game Text Ranger.

Fellowship: Play a Man to heal Faramir.

Skirmish: Exert Faramir to make an unbound Hobbit strength +2.

Skirmish: Exert Gandalf to prevent all wounds to Faramir.

Technical Info
Wiki Base Card ID LOTR-EN07S091.0
TLHH ID LOTR07091
GEMP ID 7_91
LOTRO Hex ID 6B 01 AD 06
LOTRO Image ID 07_091
Translations
DE - German
Card Name Zauberlehrling
Game Text Waldläufer.

Gemeinschaft: Spiele einen Menschen, um Faramir zu heilen.

Kampf: Strenge Faramir an, um einem nicht-verbundenen Hobbit Stärke +2 zu geben.

Kampf: Strenge Gandalf an, um alle Wunden gegen Faramir zu verhindern.

FR - French
IT - Italian



Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

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  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

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Strong Versus...[edit]

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Weak Versus...[edit]

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Rulings[edit]

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  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20))
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Faramir, Captain of Gondor (4R116) Ring-bound. Ranger.

The twilight cost of each other Man in your starting fellowship is -1.

While skirmishing a roaming minion, Faramir is strength +2.

Faramir, Son of Denethor (4C117) Ring-bound. Ranger.

An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.

Faramir, Ithilien Ranger (6P121) Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is –1. Fellowship: Play a ranger to heal a Ring-bound companion.
Faramir, Stout Captain (7C90) Ranger. To play, spot a Man.

Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.

Faramir, Defender of Osgiliath (8C34) Knight.

When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.

Faramir, Dunadan of Gondor (12R47) Ranger.

Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.

Faramir, Prince of Ithilien (13C66) While you can spot Boromir, Faramir is twilight cost –1.

While you can spot Denethor, Faramir is twilight cost –1.

While Faramir bears a possession, he is defender +1.

Faramir, Bearer of Quality (17R28) While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.

Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Man roaming until the end of the turn.

Faramir, Captain of Ithilien (18R48) Ranger. Hunter 2.

If Faramir is in your starting fellowship, his twilight cost is -1.

Maneuver: Spot another wounded companion with resistance 5 or more and exert Faramir to heal that companion.

Faramir, Captain of Ithilien (18R48) Ranger. Hunter 2.

If Faramir is in your starting fellowship, his twilight cost is -1.

Maneuver: Exert Faramir to heal another companion with resistance 5 or more.

Faramir, Captain of Ithilien (18R48) Ranger. Hunter 2.

If Faramir is in your starting fellowship, his twilight cost is -1.

Maneuver: Exert Faramir to heal a companion with resistance 5 or more. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card