The Witch-king, Morgul King (7R221): Difference between revisions

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{{NavBar|7R221|[[Return of the King Index]]|[[War Long Planned (7C220)|War Long Planned (7C220)]]|[[Deor (7C222)|Deor (7C222)]]}}
{{CardTabs|Ringwraith}}


{{NavBar|Lotr07221|Return of the King Index|War Long Planned (7C220)|The Witch-king, Morgul King (7R221T)}}
[[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Return of the King]] set.
{{CardInfobox|7R221}}
{{QueryCardCategories|7R221}}</noinclude>
= Strategy =
'''The Witch-king, Morgul King''' is one of the strongest and most popular versions of [[the Witch-King]]. As long as you have a [[threat]] to consume, he can treat your [[Discard Pile]] as a toolbox, causing his value to increase as the game goes on and you burn through more of his deck. While his high [[twilight cost]] limits his value as a [[Hand Extension|hand extender]] in most situations, you'll often be able to afford a utility card or cheap minion. He also goes very well with the otherwise-difficult-to-use cards that can only be played on the Witch-King, particularly {{Card|The Pale Blade}}. Just discard the Pale Blade when you [[Reconcile|reconcile]], and pick it up again once you play the Witch-King.


To use his game text, however, you'll need [[threat]]s. While you can get some threats from the [[site]]s like {{Card|Hall of the Kings}}, {{Card|City Gates}}, or {{Card|Dagorlad}} in [[King Block]]-based [[format]]s like [[Movie Block]], you'll generally need at least a trickle of threats from your own cards to make the most of Morgul King. Some of the best sources of threats are {{Card|Morgul Destroyer}}, {{Card|Ulaire Cantea, Faster than Winds}}, {{Card|Dark Swooping Shadows}}, {{Card|Ulaire Lemenya, Eternally Threatening}}, {{Card|Captured By The Ring}}, and {{Card|Fat One Wants It}}.


{{LegacyCardInfoBox
Morgul King can also recur a card that can in turn recur himself. These cards include {{Card|Out of Sight and Shot}}, {{Card|Ring of Ire}}, {{Card|Ring of Asperity}}, and {{Card|Ring of Savagery}}. He can also always just grab another copy of himself, to sit in your hand until you play it next turn.
| TLHHImage=LOTR07221
| WikiImage=LOTR07221
| SetNum=07
| CardNum=221
| SetName=Return of the King
| Side=Shadow
| Culture=Wraith
| Twilight=8
| FullCardType=Minion • Nazgul
| Stat1Name=Strength
| Stat1=14
| Stat2Name=Vitality
| Stat2=4
| Stat3Name=Site Number
| Stat3=3
| Stat4Name=
| Stat4=
| GameText=Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.
| Lore=
| Rarity=R
| Notes=
}}
 
 
= General Strategy =
 
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.


= Example Decks =
== Strong Versus... ==


* Decklists or links to decks that use this card.
* ''List enemy cards this card does well against''


= Rules and Clarifications =
== Weak Versus... ==


* Clarify existing rules if needed.
* ''List enemy or friendly cards to avoid playing this card with''
* Link to rules discussions on TLHH.


= Extra Information =
= Rulings =
== Other Versions of The Witch-king ==
''In this section'':


* [[lotr00037|Lord of the Nazgul (P)]]
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* [[lotr00061|Black Captain (P)]]
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* [[lotr00108|Captain of the Nine Riders (P)]]
* ''Link to rules discussions on TLHH''
* [[lotr01237|Lord of Angmar]]
* [[lotr01237t|Lord of Angmar (T)]]
* [[lotr02085|Lord of the Nazgul]]
* [[lotr02m01|Lord of the Nazgul (M)]]
* [[lotr06122|Deathless Lord]]
* [[lotr08084|Black Captain]]
* [[lotr11226|Captain of the Nine Riders]]
* [[lotr11226t|Captain of the Nine Riders (T)]]
* [[lotr11f18|Captain of the Nine Riders (F)]]
* [[lotr12183|Black Lord]]
* [[lotr12f18|Black Lord (F)]]
* [[lotr12o09|Black Lord (O)]]
* [[lotr17144|Conqueror of Arthedain]]
* [[lotr19040|Dark Lord]]


== Other Prints of The Witch-king, Morgul King ==
= Alternate Personas =
{{AlternateVersionTable|7R221}}


* [[lotr07221t|The Return of the King]]
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:58, 1 December 2022

War Long Planned (7C220)
Back to Return of the King Index
Deor (7C222)

The Witch-king, Morgul King (7R221) is a Ringwraith Minion from the Return of the King set.

Collection Info
Title The Witch-king
Subtitle Morgul King
Unique Yes
Collectible Yes
Set 7 - Return of the King
Rarity R - Rare
Card Number 221
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

Translations
DE - German
Card Name Der Hexenkönig, König von Minas Morgul
Game Text Erbittert.

Du darfst eine Bedrohung entfernen, wenn du den Hexenkönig spielst, um eine Karte aus deinem Ablagestapel wieder auf deine Hand zu nehmen. Der Ringträger kann keine Wunden durch Bedrohungen erleiden.

FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN07S221.0
TLHH ID LOTR07221
GEMP ID 7_221
LOTRO Hex ID 6D 09 AD 06
LOTRO Image ID 07_221


Strategy[edit]

The Witch-king, Morgul King is one of the strongest and most popular versions of the Witch-King. As long as you have a threat to consume, he can treat your Discard Pile as a toolbox, causing his value to increase as the game goes on and you burn through more of his deck. While his high twilight cost limits his value as a hand extender in most situations, you'll often be able to afford a utility card or cheap minion. He also goes very well with the otherwise-difficult-to-use cards that can only be played on the Witch-King, particularly The Pale Blade (1R221) . Just discard the Pale Blade when you reconcile, and pick it up again once you play the Witch-King.

To use his game text, however, you'll need threats. While you can get some threats from the sites like Hall of the Kings (7U339) , City Gates (7U344) , or Dagorlad (7U360) in King Block-based formats like Movie Block, you'll generally need at least a trickle of threats from your own cards to make the most of Morgul King. Some of the best sources of threats are Morgul Destroyer (7U190) , Úlairë Cantëa, Faster Than Winds (7R211) , Dark Swooping Shadows (10R58) , Úlairë Lemenya, Eternally Threatening (15R185) , Captured by the Ring (7C53) , and Fat One Wants It (7R57) .

Morgul King can also recur a card that can in turn recur himself. These cards include Out of Sight and Shot (7R204) , Ring of Ire (9R+43) , Ring of Asperity (9R42) , and Ring of Savagery (17R142) . He can also always just grab another copy of himself, to sit in your hand until you play it next turn.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Captain of the Nine Riders (11R226) Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Witch-king, Conqueror of Arthedain (0W37) Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card