Template:Gameplay Table: Difference between revisions
From LOTR-TCG Wiki
(cutting it down to the verb since it includes "bearing" too and also because i'm gonna make a pun) |
(two more) |
||
| Line 10: | Line 10: | ||
|- | |- | ||
! General Strategies | ! General Strategies | ||
| [[Beatdown]] • [[Bomb]] • [[Direct Wounding]] • [[Corruption]] • [[Swarm]] • [[Wound Prevention]] | | [[Beatdown]] • [[Bomb]] • [[Direct Wounding]] • [[Corruption]] • [[Run]]/[[Stop]] • [[Swarm]] • [[Wound Prevention]] | ||
|- | |- | ||
! Deck Archetypes | ! Deck Archetypes | ||
Revision as of 21:05, 27 December 2021
| Gameplay | ||||||
|---|---|---|---|---|---|---|
| Game Setup | Starting Fellowship • Bidding • Mulligan | |||||
| Deck Building Considerations | Uniqueness • X-List • R-List • Errata | |||||
| General Strategies | Beatdown • Bomb • Direct Wounding • Corruption • Run/Stop • Swarm • Wound Prevention | |||||
| Deck Archetypes | Beasterlings • Elvent • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Ninja Gollum • Rainbow Wounding • Sauron Grind • Stupid Swarm • Super Friends • Telepathy • Troll Swarm • Warg Super Swarm | |||||
| Rules | Rule of 4 • Rule of 9 | |||||
| Mechanics | Bear • Initiative • Move Limit • Roaming • Site Control • Threats | |||||
| Gameplay Terms | Choke • Cycling • Dead Draw • Direct wounding • Filter • Flood • Hate • Hand Clog • Matchup • Meta • Nuke • Pump • Recursion • Rule of 6 • Splash • Tutor/Download | |||||