Lurtz, Now Perfected (0P126)

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Aragorn, Swift Hunter (0P125)
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Aragorn, Defender of Rohan (0P127)

Lurtz, Now Perfected (0P126) is a Uruk-hai Minion from the Promotional set. Copies were distributed exclusively to Tournament Directors.


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a reprint of Lurtz, Now Perfected (15R162) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title Lurtz
Subtitle Now Perfected
Unique Yes
Collectible No
Notes Tournament Director Exclusive. Scan courtesy of HawkeyeSPF.
Set 0 - Promotional
Rarity P - Promotional
Card Number 126
Language EN - English
Revision 0
Collection Info
Title Lurtz
Subtitle Now Perfected
Unique Yes
Collectible No
Notes Tournament Director Exclusive. Scan courtesy of HawkeyeSPF.
Set 0 - Promotional
Rarity P - Promotional
Card Number 126
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Uruk-hai
Side Shadow
Card Type Minion
Race Uruk-hai
Twilight Cost 7
Strength 13
Vitality 3
Site Number 5
Game Text Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Lore “You will taste man-flesh!”
Technical Info
Wiki Base Card ID LOTR-EN00S126.0
TLHH ID LOTR00126
GEMP ID 0_126
LOTRO Hex ID 62 26 4E 0E
LOTRO Image ID 15_162
Technical Info
Wiki Base Card ID LOTR-EN00S126.0
TLHH ID LOTR00126
GEMP ID 0_126
LOTRO Hex ID 62 26 4E 0E
LOTRO Image ID 15_162


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Lurtz, Servant of Isengard (1R127) Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz, Minion of the White Wizard (11R194) Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Lurtz, Halfling Hunter (18R118) Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Lurtz, Resilient Captain (19P33) Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Lurtz, Halfling Hunter (0W35) Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card