Suffered Much Loss (10U35): Difference between revisions

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{{NavBar|10U35|[[Mount Doom Index]]|[[Last Throw (10C34)|Last Throw (10C34)]]|[[Cast Unto the Winds (10C36)|Cast Unto the Winds (10C36)]]}}
{{NavBar|10U35|[[Mount Doom Index]]|[[Last Throw (10C34)|Last Throw (10C34)]]|[[Cast Unto the Winds (10C36)|Cast Unto the Winds (10C36)]]}}
{{CardTabs|Isengard}}
{{CardTabs|Isengard}}


[[{{ROOTPAGENAME}}]] is a {{CI|Isengard}} [[Condition]] from the [[Mount Doom]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Condition]] from the [[Mount Doom]] set.
 
{{CardInfobox|10U35}}
{{CardInfobox|10U35}}
 
{{QueryCardCategories|10U35}}</noinclude>
{{QueryCardCategories|10U35}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
'''Suffered Much Loss''' is the only {{C|Isengard}} card in [[King Block]]. It's a strange [[combo piece]], meant to allow players to revive their [[Towers Block]] [[Uruk Beatdown]] decks in [[Movie Block]]. While it's rarely played in Movie Block, that's the only significant [[format]] where it's useful at all, since there's no other format where Suffered Much Loss and the specific [[uruk-hai]] [[minion]]s it enables are legal with a site path that lacks [[battleground]] [[site]]s.
''In this section, describe:''


* ''General usage''
[[The Two Towers|Set 4]] had a number of cards meant to encourage an [[uruk-hai]] deck focused on [[Beatdown|beating down]] the Freeps player at [[Battleground]] [[site]]s. The main highlights were {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. Most [[site number]]s in [[Towers Block]] had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the [[Site Path|site path]] and forced them to go to your sites. However, [[King Block]]'s site path had no battlegrounds at all, which quietly [[Nerf|nerf]]ed these key cards in that deck. In formats using the King Block site path, like [[Movie Block]] and [[King Standard]], [[Uruk Beatdown]] is very rarely played.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
Suffered Much Loss, the only {{C|Isengard}} card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your [[adventure deck]], but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on [[Site Control|sites you've controlled]], so it's still not enabling the larger bonuses on {{Card|Advance Uruk Patrol}} and {{Card|Uruk Assault Band}}. And, because Suffered Much Loss is a [[condition]], so it's much easier for your opponent to [[Condition Removal|remove]], plus it gets in the way of using {{Card|Saruman's Power}}. +1 strength when you have [[initiative]] is a nice bonus, but {{C|Isengard}} doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. On top of all of this, in the meantime the [[meta]] of Movie Block had become much more hostile to single huge skirmishers, so an empowered {{Card|Uruk Vanguard}} just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in [[Movie Block]] ended up weaker than Uruk Beatdown in [[Towers Standard]].
''In this section, describe:''


* ''Cards and strategies this card works well with''
In [[Shadows|set 11]] and thereafter, there are many cards in all of the new Shadow cultures that get bonuses from being at [[battleground]]s. And, since Suffered Much Loss's main effect has no [[cultural enforcement]], you could play it to enable any culture's cards. However, none of these cards were especially strong, and the new post-Shadows site path also introduced many new battleground sites that could be played at any site number. As a result, Suffered Much Loss wasn't necessary.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* [[Uruk-hai]] from [[The Two Towers]] that got bonuses from being at a [[battleground]] site. Specifically, {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}.
* There are many cards in [[Shadows]] or thereafter that get bonuses from spotting or being at [[battleground]] sites, notably {{Card|Rallying Orc}} and {{Card|Whistling Death}}. This format has plenty of battleground sites, however.


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* This card exists specifically to make up for the lack of battlegrounds in [[King Block]]. Other [[format]]s generally have enough battleground sites to make it unnecessary.


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* [[Movie Block]] is very hostile to single large skirmishers. {{Card|Elendil, the Tall}} and {{Card|Durin III}} can often win a skirmish with the uruk beatdown minions with one [[pump]] or less, and {{Card|Cirdan, the Shipwright}} and {{Card|Eowyn, Lady of Ithilien}} are tailor-made to wreck large minions.
* [[Choke]]. Expensive minions always have difficulty getting any [[Value|value]] against choke decks.
* [[Condition Removal]]. Once your opponent realizes what you're doing, they'll generally immediately target this card.


= Rulings =
= Rulings =
''In this section'':
Suffered Much Loss does not make [[Site Control|sites you control]] into battlegrounds, because it only affects sites that are on the adventure path and not controlled sites. It cannot give {{Card|Advance Uruk Patrol}} its +4 strength bonus, or {{Card|Uruk Assault Band}} its +6 strength bonus or immunity to wounds on sites that not are battlegrounds from their own game text. (Note that [[King Block]] has no battleground sites.)
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= See Also =
{{RulesQuote
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
|source=control
* ''Link to decks that use this card''
|text=A controlled site, once placed in a player's support area, is no longer a site on the adventure path.}}
[[Category:Cards That Need Work]]

Latest revision as of 01:57, 1 December 2022

Last Throw (10C34)
Back to Mount Doom Index
Cast Unto the Winds (10C36)

Suffered Much Loss (10U35) is a Isengard Condition from the Mount Doom set.

Collection Info
Title Suffered Much Loss
Unique No
Collectible Yes
Set 10 - Mount Doom
Rarity U - Uncommon
Card Number 35
Language EN - English
Revision 0
Collection Info
Title Suffered Much Loss
Unique No
Collectible Yes
Set 10 - Mount Doom
Rarity U - Uncommon
Card Number 35
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Condition
Target Play Area Support Area
Twilight Cost 2
Game Text Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Lore “‘For we are already at war, as you may have seen....'”
Translations
DE - German
Card Name Schwere Verluste erlitten
Game Text Jeder Ort ist ein Schlachfeld. Solange du die Initiative besitzt, erhält jeder Uruk-hai Stärke +1.
Lore "Denn wir sind bereits im Krieg, wie Ihr vielleicht gesehen habt...."
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN10S035.0
TLHH ID LOTR10035
GEMP ID 10_35
LOTRO Hex ID 63 6A 89 09
LOTRO Image ID 10_035
Technical Info
Wiki Base Card ID LOTR-EN10S035.0
TLHH ID LOTR10035
GEMP ID 10_35
LOTRO Hex ID 63 6A 89 09
LOTRO Image ID 10_035


Strategy[edit]

Suffered Much Loss is the only Isengard card in King Block. It's a strange combo piece, meant to allow players to revive their Towers Block Uruk Beatdown decks in Movie Block. While it's rarely played in Movie Block, that's the only significant format where it's useful at all, since there's no other format where Suffered Much Loss and the specific uruk-hai minions it enables are legal with a site path that lacks battleground sites.

Set 4 had a number of cards meant to encourage an uruk-hai deck focused on beating down the Freeps player at Battleground sites. The main highlights were Advance Uruk Patrol (4U136) , Ferocity (4C151) , Uruk Assault Band (4R179) , and Uruk Vanguard (4R200) . Most site numbers in Towers Block had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the site path and forced them to go to your sites. However, King Block's site path had no battlegrounds at all, which quietly nerfed these key cards in that deck. In formats using the King Block site path, like Movie Block and King Standard, Uruk Beatdown is very rarely played.

Suffered Much Loss, the only Isengard card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your adventure deck, but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on sites you've controlled, so it's still not enabling the larger bonuses on Advance Uruk Patrol (4U136) and Uruk Assault Band (4R179) . And, because Suffered Much Loss is a condition, so it's much easier for your opponent to remove, plus it gets in the way of using Saruman's Power (1U136) . +1 strength when you have initiative is a nice bonus, but Isengard doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some cultural enforcement that makes multicultural decks tricky. On top of all of this, in the meantime the meta of Movie Block had become much more hostile to single huge skirmishers, so an empowered Uruk Vanguard (4R200) just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in Movie Block ended up weaker than Uruk Beatdown in Towers Standard.

In set 11 and thereafter, there are many cards in all of the new Shadow cultures that get bonuses from being at battlegrounds. And, since Suffered Much Loss's main effect has no cultural enforcement, you could play it to enable any culture's cards. However, none of these cards were especially strong, and the new post-Shadows site path also introduced many new battleground sites that could be played at any site number. As a result, Suffered Much Loss wasn't necessary.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • This card exists specifically to make up for the lack of battlegrounds in King Block. Other formats generally have enough battleground sites to make it unnecessary.

Weak Versus...[edit]

Rulings[edit]

Suffered Much Loss does not make sites you control into battlegrounds, because it only affects sites that are on the adventure path and not controlled sites. It cannot give Advance Uruk Patrol (4U136) its +4 strength bonus, or Uruk Assault Band (4R179) its +6 strength bonus or immunity to wounds on sites that not are battlegrounds from their own game text. (Note that King Block has no battleground sites.)


A controlled site, once placed in a player's support area, is no longer a site on the adventure path.

- control section