The Witch-king, Black Captain (0P61): Difference between revisions
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{{NavBar|0P61|[[Promotional Index]]|[[Tom Bombadil's Hat (0P60)|Tom Bombadil's Hat (0P60)]]|[[Gimli, Dwarven Delegate (0P62)|Gimli, Dwarven Delegate (0P62)]]}} | |||
{{CardTabs|Ringwraith}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Ringwraith}} [[Minion]] from the [[Promotional]] set. | ||
{{CardInfobox|0P61}} | |||
{{ | {{QueryCardCategories|0P61}} | ||
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}} | |||
'''''This card is a promotional reprint of another card, The Witch-king, Black Captain, from the Siege of Gondor set. | '''''This card is a promotional reprint of another card, The Witch-king, Black Captain, from the Siege of Gondor set. | ||
Please refer to that card for strategy and clarifications.''''' | Please refer to that card for strategy and clarifications.''''' | ||
[[Category:Reprints]] | |||
= | = Alternate Personas = | ||
{{AlternateVersionTable|0P61}} | |||
Revision as of 11:28, 12 October 2021
Tom Bombadil's Hat (0P60) | Back to Promotional Index |
Gimli, Dwarven Delegate (0P62) |
The Witch-king, Black Captain (0P61) is a Minion from the Promotional set.
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This card is a promotional reprint of another card, The Witch-king, Black Captain, from the Siege of Gondor set.
Please refer to that card for strategy and clarifications.
Alternate Personas
Portrait | Name | Game Text |
---|---|---|
The Witch-king, Lord of Angmar (1R237) | Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | |
The Witch-king, Lord of the Nazgul (2R85) | Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | |
The Witch-king, Deathless Lord (6P122) | Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
The Witch-king, Morgul King (7R221) | Fierce.
When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile. The Ring-bearer cannot take threat wounds. | |
The Witch-king, Black Captain (8R84) | Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | |
The Witch-king, Captain of the Nine Riders (11R226) | Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | |
The Witch-king, Black Lord (12R183) | Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
The Witch-king, Conqueror of Arthedain (17R144) | Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
The Witch-king, Dark Lord (19P40) | Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | |
The Witch-king, Conqueror of Arthedain (0W37) | Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. |