The Witch-king, Morgul King (7R221)
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Deor (7C222) ![]() |
The Witch-king, Morgul King (7R221) is a Ringwraith Minion from the Return of the King set.
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Strategy[edit]
The Witch-king, Morgul King is one of the strongest and most popular versions of the Witch-King. As long as you have a threat to consume, he can treat your Discard Pile as a toolbox, causing his value to increase as the game goes on and you burn through more of his deck. While his high twilight cost limits his value as a hand extender in most situations, you'll often be able to afford a utility card or cheap minion. He also goes very well with the otherwise-difficult-to-use cards that can only be played on the Witch-King, particularly The Pale Blade (1R221)
. Just discard the Pale Blade when you reconcile, and pick it up again once you play the Witch-King.
To use his game text, however, you'll need threats. While you can get some threats from the sites like Hall of the Kings (7U339)
, City Gates (7U344)
, or Dagorlad (7U360)
in King Block-based formats like Movie Block, you'll generally need at least a trickle of threats from your own cards to make the most of Morgul King. Some of the best sources of threats are Morgul Destroyer (7U190)
, Úlairë Cantëa, Faster Than Winds (7R211)
, Dark Swooping Shadows (10R58)
, Úlairë Lemenya, Eternally Threatening (15R185)
, Captured by the Ring (7C53)
, and Fat One Wants It (7R57)
.
Morgul King can also recur a card that can in turn recur himself. These cards include Out of Sight and Shot (7R204)
, Ring of Ire (9R+43)
, Ring of Asperity (9R42)
, and Ring of Savagery (17R142)
. He can also always just grab another copy of himself, to sit in your hand until you play it next turn.
Strengths and Weaknesses[edit]
Synergizes With...[edit]
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Strong Versus...[edit]
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Weak Versus...[edit]
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Rulings[edit]
In this section:
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)
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Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
The Witch-king, Lord of Angmar (1R237)
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Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | |
The Witch-king, Lord of the Nazgul (2R85)
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Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | |
The Witch-king, Deathless Lord (6P122)
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Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
The Witch-king, Black Captain (8R84)
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Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | |
The Witch-king, Captain of the Nine Riders (11R226)
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Fierce. Toil 2. (For each | |
The Witch-king, Black Lord (12R183)
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Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
The Witch-king, Conqueror of Arthedain (17R144)
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Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
The Witch-king, Dark Lord (19P40)
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Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card