Drilldown: CardReleases

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None (202) · City of Kings (2) · The Prancing Pony (2) · Stables (2) · Shores of Nen Hithoel (2) · Pinnacle of Zirakzigil (2) · Old Forest Road (2) · Anduin Banks (2) · Council Courtyard (2) · Moria Stairway (2) · Balin's Tomb (2)
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None (99) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2)
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None (96) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
· Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (2) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · Skirmish: Exert this minion and spot another sauron minion to add a threat. (2) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2)
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