Orc Patrol (5U107)

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Orc Patrol (5U107) is a Sauron Minion from the Battle of Helm's Deep set.

Collection Info
Title Orc Patrol
Unique Yes
Collectible Yes
Set 5 - Battle of Helm's Deep
Rarity U - Uncommon
Card Number 107
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Sauron
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 4
Strength 11
Vitality 3
Site Number 6
Game Text Tracker.

The site number of each Orc is -3.

Maneuver: Exert Orc Patrol twice and spot another Orc to discard a condition.

Lore Sauron's Orcs ranged far and wide, searching for Baggins and the Ring.
Translations
DE - German
Card Name Orkpatrouille
Game Text Spurenleser. Die Ortskennzahl jedes Orks reduziert sich um 3. Manöver: Strenge diesen Diener zweimal an und entdecke einen anderen Ork, um einen Effekt abzulegen.
Lore Saurons Orks suchten weit und breit nach einem Beutlin und dem Ring.
ES - Spanish
Card Name Patrulla de Orcos
Game Text Rastreador. El número de sitio de cada Orco es -3.

Maniobra: Esfuerza dos veces la Patrulla de Orcos y avista otro Orco para descartar una condición.

Lore Los Orcos de Sauron se dispersaron a lo largo y a lo ancho, buscando a los Bolsón y el Anillo.
FR - French
Card Name Patrouille Orque
Game Text Traqueur.

Le numéro de site de chaque Orque est de -3.

Manœuvre : Affaiblissez Patrouille Orque deux fois et désigner un autre Orque pour défausser une situation.

Lore Les Orques de Sauron couvraient le plus grand territoire possible à la recherche de Sacquet et de l'Anneau.
IT - Italian
Card Name Squadra di Orchi
Game Text Inseguitore. Sottrai -3 al numero di sito di ogni Orco .

Manovra: Sforza due volte Squadra di Orchi e avvista un altro Orco per scartare una condizione.

Lore Gli Orchi di Sauron vagavano in lungo e in largo, cercando Baggins e l'Anello.


Technical Info
Wiki Base Card ID LOTR-EN05S107.0
TLHH ID LOTR05107
GEMP ID 5_107
LOTRO Hex ID 6B BA C4 04
LOTRO Image ID 05_107


Strategy[edit]

At last, the solution to those wimpy Trackers! Until The Battle of Helm's Deep came out the strongest Sauron Tracker was Orc Scouting Band with a strength of 8. This lack of strength made things even harder on the Under the Watching Eye/Orc Bowman decks that were already combating site numbers of 6 which kept the Sauron Orcs roaming for almost half the game. Not only were the Trackers expensive, they couldn't win skirmishes. The -1 to roaming costs just weren't enough to overcome this handicap and few games were won before site 8 or even 9.

Enter the Orc Patrol - no roaming for other Orcs played alongside it after site 3 and a Tracker that can win a skirmish over any unenhanced companion. Now the Under the Watching Eye/Orc Bowman decks really shine. Not only does Orc Patrol eliminate the roaming costs of other Orcs while allowing you to exert him to play Under the Watching Eye, but afterwards he can go on to win his skirmish.

But even more useful is the Orc Patrol's special text. The number of Free Peoples decks based around conditions - Trust Me as You Once Did, Help in Doubt and Need, Gondor Archery and Gondor/Elf Skirmish, etc - makes their ability to discard a Free People's condition invaluable. Even the frequency with which other conditions, such as Tale of Gil-Galad or There and Back Again, are used makes Orc Patrol a useful minion to have around.

No conditions around to discard? The Orc Patrol is also handy when you have a couple of Hates in hand. With his higher vitality he can be exerted twice to play two Hates, allowing you to exhaust a companion, or even kill two of them. Similar with Mordor's Strength, allowing them to potentially kill an unwounded companion, if they can win their skirmish as well.

Strong, with high vitality and special text that has endless possibilities; the Orc Patrol is a great addition to every Sauron deck. >by Cynthia Hart

Strengths and Weaknesses[edit]

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Rulings[edit]

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See Also[edit]

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