Burn Every Village (4C5)

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Burn Every Village (4C5) is a Dunland Event from the The Two Towers set.

Collection Info
Title Burn Every Village
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 5
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Event
Twilight Cost 0
Game Text Skirmish: Make a Man strength +2 (or +4 if you control a site).
Lore “‘Take your rabble through the Westemnet; take back the lands they stole from you.'”
Translations
DE - German
Card Name Brennt jedes Dorf nieder
Game Text Kampf Gib einem Menschen Stärke +2 (oder Stärke +4, wenn du einen Ort kontrollierst).
Lore “Führt eure Stämme durch Westemnet, erobert das Land, dass sie euch gestohlen haben, zurück.”
ES - Spanish
Card Name Quemad Cada Pueblo
Game Text Escaramuza: Da a un Hombre fuerza +2 (o +4 si controlas un sitio).
Lore “Lleva a tu multitud a Oestemnet; recupera las tierras que te robaron.”
FR - French
Card Name Brûlez ChaqueVillage
Game Text Combat : Donnez +2 en force à un Homme (ou +4 si vous contrôlez un site).
Lore « “Emmenez votre meute à travers l'Ouestemnet; reprenez les terres qu'ils vous ont volées. ” »
IT - Italian
Card Name Bruciate Ogni Villaggio
Game Text Schermaglia: Aggiungi +2 alla forza di un Uomo (o +4 se controlli un sito).
Lore “‘Guida la tua marmaglia attraverso l'Ovestemnet; riprendetevi le terre che vi hanno rubato.'”


Technical Info
Wiki Base Card ID LOTR-EN04S005.0
TLHH ID LOTR04005
GEMP ID 4_5
LOTRO Hex ID 65 90 D0 03
LOTRO Image ID 04_005


Strategy[edit]

Easily the most commonly used [Dunland] skirmish event, Burn Every Village is a free strength boost to a [Dunland] man (that is, any [Dunland] minion but Saruman), at minimum +2 but often +4 with the various tools of Dunland to control sites. Since it is free, you won't usually have to choose between your ability to use Hides or play the event during a skirmish. Even if Legolas, Dauntless Hunter raises the cost, the natural strength of [Dunland] minions should render skirmish events unnecessary because of how poorly those decks tend to perform in skirmishes.

When Freca is played, Burn Every Village may be used to ensure he doesn't get killed in a skirmish. Early in the game, +4 is often more than enough to prevent an overwhelm from strength reduction such as from Cirdan. When combined with Over the Isen, Burn Every Village can be used to pick off support companions with an overwhelm. Giving a [Dunland] minion +4 in a skirmish all but guarantees most will win their skirmish, triggering [Dunland] culture's characteristic skirmish-won effects such as from Dunlending Pillager, Dunlending Arsonist, Wulf, and War Cry of Dunland.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Fellowships which rely on winning skirmishes
  • Ill-prepared fellowships (+4 on most [Dunland] men is enough to overwhelm a companion of strength 6)
  • Site control, especially Freca (as it takes place before the skirmish phase)

Weak Versus...[edit]

  • None, though a fellowship with lots of site liberation or prevention won't allow you to get the most out of Burn Every Village

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card