The Witch-king, Captain of the Nine Riders (0P108)

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Guard of the White Tree (0P107)
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Ulaire Attea, Second of the Nine Riders (0P109)

The Witch-king, Captain of the Nine Riders (0P108) is a Ringwraith Minion from the Promotional set.


Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Promotional
Card Number 108
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Promotional
Card Number 108
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Lore Nine Riders Collection
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226




This card is a promotional reprint of another card, The Witch-king, Captain of the Nine Riders, from the Shadows set.

Please refer to that card for strategy and clarifications.

Alternate Personas

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Captain of the Nine Riders (11R226) Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Witch-king, Conqueror of Arthedain (0W37) Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. ​