The Witch-king, Captain of the Nine Riders (0P108)

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Ulaire Attea, Second of the Nine Riders (0P109)

The Witch-king, Captain of the Nine Riders (0P108) is a Ringwraith Minion from the Promotional set. Copies were distributed as part of The Nine Riders Collection starting in June 2005.


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a reprint of The Witch-king, Captain of the Nine Riders (11R226) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Premium
Card Number 108
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Premium
Card Number 108
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Promotional
Card Number 108
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Promotional
Card Number 108
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Lore Nine Riders Collection
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card