The Witch-king, Captain of the Nine Riders (0P108)

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The Witch-king, Captain of the Nine Riders (0P108) is a Culture Ringwraith.svg Ringwraith Minion from the Promotional set. Copies were distributed as part of The Nine Riders Collection starting in June 2005.


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a reprint of The Witch-king, Captain of the Nine Riders (11R226) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title The Witch-king
Subtitle Captain of the Nine Riders
Unique Yes
Collectible No
Notes The Nine Riders Collection.
Set 0 - Promotional
Rarity P - Promotional
Card Number 108
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Culture Ringwraith.svg Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Fierce. Toil 2. (For each Culture Ringwraith.svg character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Lore Nine Riders Collection
Technical Info
Wiki Base Card ID LOTR-EN00S108.0
TLHH ID LOTR00108
GEMP ID 0_108
LOTRO Hex ID 2C 06
LOTRO Image ID 11_226


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

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  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

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Rulings[edit]

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  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
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Alternate Personas[edit]

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a Culture Ringwraith.svg card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Witch-king, Conqueror of Arthedain (0W37) Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.​

See Also[edit]

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