The One Ring, The Ruling Ring (1C2): Difference between revisions
imported>IstariBot (IstariBot mass importing articles from the old DokuWiki instance.) |
(cleanup) |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
__NOTOC__ | <noinclude>__NOTOC__ | ||
{{NavBar|1C2|[[Fellowship of the Ring Index]]|[[The One Ring, Isildur's Bane (1R1)|The One Ring, Isildur's Bane (1R1)]]|[[Axe Strike (1C3)|Axe Strike (1C3)]]}} | |||
{{CardTabs|The One Ring}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a [[The One Ring|One Ring]] card from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1C2}} | |||
{{QueryCardCategories|1C2}}</noinclude> | |||
= Strategy = | |||
'''The Ruling Ring''' is the most basic form of The One Ring and has been re-released in every block since the game's inception. Unlike its counterpart in [[Fellowship Block]], {{Card|Isildur's Bane}}, The Ruling Ring can only be used to absorb wounds during the [[Skirmish]] phase, which leaves the [[Ring-bearer]] very vulnerable to Archery and Regroup wounding, as well as Maneuver and site wounding later on. | |||
Its main advantage is that it converts wounds to burdens at a lower cost of only 1 burden per wound; this beats all other versions of the One Ring except {{Card|The Great Ring}} and {{Card|The Ring of Rings}}. However it does so with the inflexibility of only converting burdens during the Skirmish phase, meaning that wounds from [[Maneuver]], [[Archery]] and [[Regroup]] actions go unchecked. | |||
| | |||
| | |||
The main utility of this One Ring is to act as the [[Common]]-rarity baseline against which all other Rings are judged. As it is included in all [[Starter Deck]]s, it also acts as the default option in most [[Sealed]] contexts. In almost all cases where you can do so, you are probably justified using a stronger Ring. | |||
The one exception is in [[Fellowship Block]] against a Nazgul-heavy [[Corruption]] meta, in which case the raw number of burdens is more important than the vitality and flexibility of {{Card|Isildur's Bane}}, especially against {{Card|The Witch-king, Lord of the Nazgul}}. | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* [[Corruption]] | |||
* [[Swarm]] decks with frequent [[Ring-bearer]] skirmishes. | |||
* | |||
* Swarm decks with frequent Ring-bearer skirmishes. | |||
* Weak Uruks | * Weak Uruks | ||
* Twilight Nazgul | * [[Twilight]] [[Nazgul]] | ||
== Weak Versus... == | |||
* Wounding decks | * Wounding decks | ||
* Archery decks | * [[Archery]] decks | ||
* Doorway to Doom and Little Snuffler | * {{Card|Doorway to Doom}} and {{Card|Little Snuffler}} | ||
* | * {{C|Isengard}} [[Orc]]s | ||
= | = Rulings = | ||
== | {{RulesQuote | ||
|source=Section_Three:_Individual_Card_Rulings | |||
|text=The One Ring's first paragraph is a special ability, and therefore optional. The second paragraph of game text is not optional, so once The One Ring is "worn", all wounds taken must be "converted" to burdens. When you are about to take a wound and wear The One Ring, you must take a burden (or burdens) for that wound.}} | |||
{{RulesQuote | |||
|source=Section_Three:_Individual_Card_Rulings | |||
|text=You may use the special ability of this card in response to a wound placed by {{Card|The Witch-king, Lord of the Nazgul}} or {{Card|Ulaire Enquea, Ringwraith in Twilight}}.}} | |||
{{clear}} | |||
= Alternate Versions = | |||
{{AlternateVersionTable|1C2}} | |||
Latest revision as of 05:11, 26 September 2024
Back to Fellowship of the Ring Index |
Axe Strike (1C3) |
The One Ring, The Ruling Ring (1C2) is a One Ring card from the Fellowship of the Ring set.
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
Strategy[edit]
The Ruling Ring is the most basic form of The One Ring and has been re-released in every block since the game's inception. Unlike its counterpart in Fellowship Block, The One Ring, Isildur's Bane (1R1)
, The Ruling Ring can only be used to absorb wounds during the Skirmish phase, which leaves the Ring-bearer very vulnerable to Archery and Regroup wounding, as well as Maneuver and site wounding later on.
Its main advantage is that it converts wounds to burdens at a lower cost of only 1 burden per wound; this beats all other versions of the One Ring except The One Ring, The Great Ring (19P1)
and The One Ring, The Ring of Rings (11R1)
. However it does so with the inflexibility of only converting burdens during the Skirmish phase, meaning that wounds from Maneuver, Archery and Regroup actions go unchecked.
The main utility of this One Ring is to act as the Common-rarity baseline against which all other Rings are judged. As it is included in all Starter Decks, it also acts as the default option in most Sealed contexts. In almost all cases where you can do so, you are probably justified using a stronger Ring.
The one exception is in Fellowship Block against a Nazgul-heavy Corruption meta, in which case the raw number of burdens is more important than the vitality and flexibility of The One Ring, Isildur's Bane (1R1)
, especially against The Witch-king, Lord of the Nazgul (2R85)
.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Corruption
- Swarm decks with frequent Ring-bearer skirmishes.
- Weak Uruks
- Twilight Nazgul
Weak Versus...[edit]
- Wounding decks
- Archery decks
- Doorway to Doom (18U134)
and Little Snuffler (13U52)
Isengard Orcs
Rulings[edit]
The One Ring's first paragraph is a special ability, and therefore optional. The second paragraph of game text is not optional, so once The One Ring is "worn", all wounds taken must be "converted" to burdens. When you are about to take a wound and wear The One Ring, you must take a burden (or burdens) for that wound.
- Section_Three:_Individual_Card_Rulings section
You may use the special ability of this card in response to a wound placed by The Witch-king, Lord of the Nazgul (2R85)
or Úlairë Enquëa, Ringwraith in Twilight (2U83)
.
- Section_Three:_Individual_Card_Rulings section
Alternate Versions[edit]
| Portrait | Name | Game Text |
|---|---|---|
The One Ring, Isildur's Bane (1R1)
|
Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead. | |
The One Ring, Answer To All Riddles (4R1)
|
While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. | |
The One Ring, The Ruling Ring (4C2)
|
Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, The Ruling Ring (7C1)
|
Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, Such a Weight to Carry (7R2)
|
Maneuver: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | |
The One Ring, The Binding Ring (9R+1)
|
Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | |
The One Ring, The Ring of Rings (11R1)
|
Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. | |
The One Ring, The Ruling Ring (11S2)
|
Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. | |
The One Ring, The Ring of Doom (15R1)
|
While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. | |
The One Ring, The Ruling Ring (15S2)
|
Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. | |
The One Ring, The Great Ring (19P1)
|
While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.
Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. |







