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CardReleases > LanguageCode: EN & CollInfo : 5R47 or None & Title : Éowyn or None

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None (96) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2. (2) · Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase. (2) · Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) · Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound. (2) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
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None (96) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
· Valiant.
Response: If an unbound companion is about to take a wound, exert Éowyn and add twilight1 to prevent that wound. (2)
· Skirmish: Exert this minion and spot another sauron minion to add a threat. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Valiant.
While skirmishing a mounted minion, Éowyn is strength +2.
While skirmishing a fierce minion, Éowyn is strength +2. (2)
· Each time Éowyn wins a skirmish, each other rohan Man is strength +1 until the regroup phase. (2) · Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
FormattedGameText:
None (14) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase. (2) · '''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · '''Valiant.''' '''Response:''' If an unbound companion is about to take a wound, exert Éowyn and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (2) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
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