Data:Chamber Patrol (13RF10)/Data

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This page defines the card data as used on the main Data:Chamber Patrol (13RF10) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.


IDLOTR-EN13A010.0
ReprintBaseIDLOTR-EN13A010.0
TitleChamber Patrol
Subtitle
Set Number13
SubsetA
SetOrder204
RarityRF
Card Number10
Revision0
CollInfo13RF10
GEMP_ID13_10
LOTRO Hex ID68 DA 65 0C
LOTRO Image #13_104
TLHH Image #LOTR13F10
mLOTRO_ID
CultureOrc
SideShadow
Card TypeMinion
Was Physically Printedyes
Is An Actual Playable Cardyes
SearchTerms
NotesLegends Series.



IDLOTR-EN13A010.0
Base Card IDLOTR-EN13A010.0
SubsetA
Revision0
ReleaseDate
ReleaseNotes
Image Filename
LOTR-EN13A010.0_card.jpg
Portrait Filename
LOTR-EN13A010.0_portrait.jpg
Language CodeEN
IsPhysicalyes
IsPlayableyes
CollInfo
Is Uniqueyes
TitleChamber Patrol
Subtitle
SubtypesOrc
Twilight Cost4
Strength11
Strength Modifier
Vitality3
Vitality Modifier
Site Number4
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game TextTo play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
Tagged Game TextTo play, spot an <symbol>orc</symbol> minion.
While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains <keyword>underground</keyword>.
While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
Formatted Game TextTo play, spot an minion.

While the fellowship is in region 1, Orcs cannot take wounds.

While the fellowship is in region 2, the current site gains underground.

While the fellowship is in region 3, each Orc is strength +2.
Lore
Promo Text
Notes




IDLOTR-DE13A010.0
Base Card IDLOTR-EN13A010.0
SubsetA
Revision0
ReleaseDate
ReleaseNotes
Image FilenameLOTR-DE13A010.0_card.jpg
Portrait Filename
Language CodeDE
IsPhysical
IsPlayable
CollInfo
Is Unique
TitleGrabkammerpatrouille
Subtitle
Subtypes
Twilight Cost
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Tagged Game TextEntdecke einen <symbol>orc</symbol> Diener, um diese Karte zu spielen. Solange sich die Gemeinschaft in Region 1 befindet, kann kein <symbol>orc</symbol> Ork Wunden erleiden. Solange sich die Gemeinschaft in Region 2 befindet, wird ihr Aufenthaltsort <keyword>unterirdisch</keyword>. Solange sich die Gemeinschaft in Region 3 befindet, erhält jeder <symbol>orc</symbol> Ork Stärke +2.
Formatted Game TextEntdecke einen Diener, um diese Karte zu spielen. Solange sich die Gemeinschaft in Region 1 befindet, kann kein Ork Wunden erleiden. Solange sich die Gemeinschaft in Region 2 befindet, wird ihr Aufenthaltsort unterirdisch. Solange sich die Gemeinschaft in Region 3 befindet, erhält jeder Ork Stärke +2.
Lore
Promo Text
Notes



IDLOTR-FR13A010.0
Base Card IDLOTR-EN13A010.0
SubsetA
Revision0
ReleaseDate
ReleaseNotes
Image FilenameLOTR-FR13A010.0_card.jpg
Portrait Filename
Language CodeFR
IsPhysical
IsPlayable
CollInfo
Is Unique
Title
Subtitle
Subtypes
Twilight Cost
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Tagged Game Text
Formatted Game Text
Lore
Promo Text
Notes



IDLOTR-IT13A010.0
Base Card IDLOTR-EN13A010.0
SubsetA
Revision0
ReleaseDate
ReleaseNotes
Image FilenameLOTR-IT13A010.0_card.jpg
Portrait Filename
Language CodeIT
IsPhysical
IsPlayable
CollInfo
Is Unique
Title
Subtitle
Subtypes
Twilight Cost
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Tagged Game Text
Formatted Game Text
Lore
Promo Text
Notes


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