Ulaire Nertea, Dark Horseman (19P38): Difference between revisions

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{{NavBar|19P38|[[Age's End Index]]|[[Ulaire Lemenya, Dark Enemy (19P37)|Ulaire Lemenya, Dark Enemy (19P37)]]|[[Ulaire Toldea, Dark Shadow (19P39)|Ulaire Toldea, Dark Shadow (19P39)]]}}
{{NavBar|19P38|[[Age's End Index]]|[[Ulaire Lemenya, Dark Enemy (19P37)|Ulaire Lemenya, Dark Enemy (19P37)]]|[[Ulaire Toldea, Dark Shadow (19P39)|Ulaire Toldea, Dark Shadow (19P39)]]}}
{{CardTabs|Ringwraith}}
{{CardTabs|Ringwraith}}


[[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Age's End]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Age's End]] set.
{{CardInfobox|19P38}}
{{CardInfobox|19P38}}
 
{{QueryCardCategories|19P38}}</noinclude>
{{QueryCardCategories|19P38}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
'''Ulaire Nertea, Dark Horseman''' is one of the most popular versions of Nertea and also a powerful (and by many viewed as [[broken]]) card against one- or two-[[race]] decks.
''In this section, describe:''


* ''General usage''
When Nertea was released in [[Ages' End]], he became the bane of [[monoracial]] decks such as [[Gondor Tanks]] and {{C|Rohan}} that run either all companions of their [[culture]] and [[race]] (with the possible exception of [[Frodo]] as [[Ring-bearer]]). Nertea is then free to repeatedly be assigned to the [[Ring-bearer]] and potentially corrupt them.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
Because of this, Nertea was the perfect addition to [[Nazgul Corruption]], as he is strong against [[Alternate Ring-Bearers]], especially ones that have skirmishing penalties like {{Card|Boromir, Bearer of Council}} and {{Card|Gimli, Bearer of Grudges}}. Ge also can prevent assignments to a companion [[bearing]] {{Card|Sense of Obligation}}, or place {{Card|The Lingering Shadow}} on desireable targets, and when played with {{Card|Saruman, Servant of Sauron}}, he can [[exert]] those bearing {{Card|The Lingering Shadow}} as well. Nertea also is a solid addition to a [[Morcs]] deck, as he easily piles up burdens, and depending on the [[Ring-bearer]], threats or wounds on the [[Ring-bearer]]. However, due to his easy monoculture hate, he is widely played in many decks as either a [[splash]] minion or as an augmentation to a strategy, i.e. [[Forestguls]] or [[Orc Corruption]].
''In this section, describe:''


* ''Cards and strategies this card works well with''
Nertea, then, is an effective counter to many strategies. Against {{C|Gondor}} decks, it is easy to assign Nertea to either {{Card|Boromir, Bearer of Council}} or {{Card|Isildur, Bearer of Heirlooms}}, piling up burdens or wounds quickly. However, such a strategy often runs [[Gandalf]] as a counter to Nertea. A simple way to deal with him is {{Card|Ulaire Toldea, Black Shadow}} [[recurring]] {{Card|Too Great and Terrible}}. Alternatively, you can simply try to kill [[Gandalf]] with Nertea, often with the help of {{Card|Saruman, Servant of Sauron}}. Against {{C|Dwarven}} decks, the situation is often similar, unless they play a third race, such as {{Card|Grimbeorn, Beorning Chieftain}}. {{C|Shire}} decks are often difficult to beat with only Nertea, as they commonly run {{Card|The One Ring, The Great Ring}} and {{Card|Merry, Friend to Sam}}. However, if you can play {{Card|11S232}}, it is possible to overwhelm [[Frodo]] and then [[Sam]], if they play both. The obvious roadblock is {{Card|Sting, Baggins Heirloom}} or any other version, or {{Card|A Promise}}. {{C|Gandalf}} decks, however, run a variety of strong races such as [[Ent]], [[Man]], and [[Wizard]]. Thus, Nertea is of little use against that culture. {{C|Elven}} usually has a plethora of [[skirmish events]] to protect {{Card|Galadriel, Bearer of Wisdom}}, not to mention {{Card|Galadriel's Silver Ewer}}. {{C|Rohan}} decks are also susceptible to {{Card|11S232}}, as they commonly run [[Frodo]]. Occasionally, however, they will run an [[Alternate Ring-Bearer]] like {{Card|Faramir, Bearer of Quality}} or {{Card|Gandalf, Bearer of Obligation}}. In this case, Nertea is slightly weaker, but still effective.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{Card|Winged Mount}} to give strength and wound prevention
 
* {{Card|Lingering Shadow}} and {{Card|Lost in the Woods}}. Nertea's assignment restriction can allow you to place them on specific characters.


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Any [[monoracial]] deck archetype, such as {{C|Dwarven}} or {{C|Gondor}} decks. Particularly effective at {{Card|Cavern Entrance}}, to avoid {{Card|The One Ring, The great Ring}} shenanigans.
 
* Support companions like {{Card|Pippin, Wearer of Black and Silver}} or [[Merry]] [[bearing]] {{Card|Merry's Sword}}.


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* [[Rainbow]] decks


= Rulings =
* [[Direct Wounding]]
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Alternate Personas =
= Alternate Personas =
{{AlternateVersionTable|19P38}}
{{AlternateVersionTable|19P38}}


= See Also =
= Example Decks =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* [https://lotrtcgwiki.com/forums/index.php?topic=8720.0 High King Loop/Telepathy - Nazgul by Shelobplayer]
* ''Link to decks that use this card''
 
[[Category:Cards That Need Work]]
* [https://lotrtcgwiki.com/forums/index.php?topic=6100.0 Where now the Horse - Nazgûl Corruption, also by Shelobplayer]
 
= Notes =
* Ulaire Nertea, Dark Horseman is one of the targets of the [[Players' Council]] [[Errata]] [https://wiki.lotrtcgpc.net/wiki/PC_Errata project].

Latest revision as of 02:00, 1 December 2022

Ulaire Lemenya, Dark Enemy (19P37)
Back to Age's End Index
Ulaire Toldea, Dark Shadow (19P39)

Ulaire Nertea, Dark Horseman (19P38) is a Ringwraith Minion from the Age's End set.

Collection Info
Title Úlairë Nertëa
Subtitle Dark Horseman
Unique Yes
Collectible No
Set 19 - Age's End
Rarity P - Premium
Card Number 38
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 4
Strength 9
Vitality 2
Site Number 3
Game Text Fierce.

When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.

Lore Some accepted Sauron's gift for glory and a notion of great deeds.
Technical Info
Wiki Base Card ID LOTR-EN19S038.0
TLHH ID LOTR19038
GEMP ID 19_38
LOTRO Hex ID 66 AE 1E 12
LOTRO Image ID 19_038


Strategy[edit]

Ulaire Nertea, Dark Horseman is one of the most popular versions of Nertea and also a powerful (and by many viewed as broken) card against one- or two-race decks.

When Nertea was released in Ages' End, he became the bane of monoracial decks such as Gondor Tanks and Rohan that run either all companions of their culture and race (with the possible exception of Frodo as Ring-bearer). Nertea is then free to repeatedly be assigned to the Ring-bearer and potentially corrupt them.

Because of this, Nertea was the perfect addition to Nazgul Corruption, as he is strong against Alternate Ring-Bearers, especially ones that have skirmishing penalties like Boromir, Bearer of Council (9R+31) and Gimli, Bearer of Grudges (9R+4) . Ge also can prevent assignments to a companion bearing Sense of Obligation (12U170) , or place The Lingering Shadow on desireable targets, and when played with Saruman, Servant of Sauron (17R38) , he can exert those bearing The Lingering Shadow as well. Nertea also is a solid addition to a Morcs deck, as he easily piles up burdens, and depending on the Ring-bearer, threats or wounds on the Ring-bearer. However, due to his easy monoculture hate, he is widely played in many decks as either a splash minion or as an augmentation to a strategy, i.e. Forestguls or Orc Corruption.

Nertea, then, is an effective counter to many strategies. Against Gondor decks, it is easy to assign Nertea to either Boromir, Bearer of Council (9R+31) or Isildur, Bearer of Heirlooms (9R+33) , piling up burdens or wounds quickly. However, such a strategy often runs Gandalf as a counter to Nertea. A simple way to deal with him is Úlairë Toldëa, Black Shadow (12U180) recurring Too Great and Terrible (3R85) . Alternatively, you can simply try to kill Gandalf with Nertea, often with the help of Saruman, Servant of Sauron (17R38) . Against Dwarven decks, the situation is often similar, unless they play a third race, such as Grimbeorn, Beorning Chieftain (14R6) . Shire decks are often difficult to beat with only Nertea, as they commonly run The One Ring, The Great Ring (19P1) and Merry, Friend to Sam (1R302) . However, if you can play Cavern Entrance (11S232) , it is possible to overwhelm Frodo and then Sam, if they play both. The obvious roadblock is Sting, Baggins Heirloom (5R116) or any other version, or A Promise (2R112) . Gandalf decks, however, run a variety of strong races such as Ent, Man, and Wizard. Thus, Nertea is of little use against that culture. Elven usually has a plethora of skirmish events to protect Galadriel, Bearer of Wisdom (9R+14) , not to mention Galadriel's Silver Ewer (18R11) . Rohan decks are also susceptible to Cavern Entrance (11S232) , as they commonly run Frodo. Occasionally, however, they will run an Alternate Ring-Bearer like Faramir, Bearer of Quality (17R28) or Gandalf, Bearer of Obligation (13R33) . In this case, Nertea is slightly weaker, but still effective.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

Weak Versus...[edit]

Alternate Personas[edit]

Portrait Name Game Text
Úlairë Nertëa, Messenger of Dol Guldur (1U234) When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile.
Úlairë Nertëa, Winged Hunter (6U87) When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.
Úlairë Nertëa, Black-Mantled Wraith (7U217) Regroup: If you have initiative, discard Úlairë Nertëa to add a burden.
Úlairë Nertëa, Thrall of the One (8U80) Enduring. Fierce.

The site number of each minion is –1.

Úlairë Nertëa, Ninth of the Nine Riders (11S223) Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
Úlairë Nertëa, Black Horseman (12C178) The twilight cost of each mount is –1.

While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

Úlairë Nertëa, Servant of the Shadow (13C184) Fierce.

While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. ​


Example Decks[edit]

Notes[edit]