The Witch-King, Revived (32B267): Difference between revisions

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{{NavBar|Hdg32067|The Hobbit Draft Game: Supplementary Packs Index|Yazneg, Orkish Assassin  (32S66)| }}
[[{{ROOTPAGENAME}}]] is a {{CI|Ringwraith}} [[Minion]] from the [[The Hobbit Draft Game: Supplementary Packs]] set.
 


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[[Category:Cards that need manual review]]


{{QueryCardCategories|32B267}}
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


= General Strategy =
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


In this section, describe:
== Deckbuilding Strategy ==
''In this section, describe:''


* Deck design strategy.
* ''Cards and strategies this card works well with''
* Gameplay considerations.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.
 
= Example Decks =


* Decklists or links to decks that use this card.
== Strong Versus... ==


= Rules and Clarifications =
* ''List enemy cards this card does well against''


* Clarify existing rules if needed.
== Weak Versus... ==
* Link to rules discussions on TLHH.


= Extra Information =
* ''List enemy or friendly cards to avoid playing this card with''


* Add other information regarding printing, rarity, trivia, etc.
= Rulings =
=== Other Versions of [card title] ===
''In this section'':


* [[lotr00000|Some Other Reprint]]
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Alternate Personas =
{{AlternateVersionTable|32B267}}


[[Category:Cards]]
= See Also =
[[Category:The Hobbit Draft Game: Supplementary Packs Cards]]
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
[[Category: Hobbit Draft Game Cards]]
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 14:12, 12 October 2021

Yazneg, Orkish Assassin (32S66)
Back to The Hobbit Draft Game: Supplementary Packs Index

The Witch-King, Revived (32B267) is a Minion from the The Hobbit Draft Game: Supplementary Packs set.


Collection Info
Title The Witch-King
Subtitle Revived
Unique Yes
Collectible No
Notes Old Image: The_Witch_King.png
Set 32 - The Hobbit Draft Game: Supplementary Packs
Rarity B2 - Beatdown Pack 2
Card Number 67
Language EN - English
Revision 0
Gameplay Info
Playable No
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 5
Game Text Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Technical Info
Wiki Base Card ID HDG-EN32S067.0
TLHH ID HDG32067
GEMP ID 32_67
Set: The Hobbit Draft Game: Supplementary Packs
Kind: Shadow
Culture: Wraith
Twilight: 8
Card Type: Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 5
Game Text: Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Rarity: B2
Notes: Old Image: The_Witch_King.png

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.


Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Captain of the Nine Riders (11R226) Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Witch-king, Conqueror of Arthedain (0W37) Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. ​


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card