The Return of the King/Index: Difference between revisions

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(adding missing ring section to index)
(missing a ton of cards, seems to be a systemic problem, reverting to known-good)
Tag: Manual revert
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<big>{{C|The One Ring}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.CardType = 'The One Ring'
|sort= {{StandardSort}}
|columns=3
}}


----
{{#cargo_query:tables=Cards=C,CardReleases=CR
|join on=C.ID = CR.ID
|fields=


,CONCAT('<span class="tooltip">[[',  REPLACE(REPLACE(C._pageName, '/Data', ''), 'Data:', ''),  '|',  CR.Title,  CASE WHEN CR.Subtitle IS NULL THEN '' ELSE CONCAT(', ', CR.Subtitle) END, ' (', IFNULL(CR.CollInfo,C.CollInfo), ')]]<span>[[File:', IFNULL(CR.ImageFilename,'Card_Not_Found.jpg'), ']]</span></span>')=CardName


<big>{{C|Dwarven}}</big>
,C.CardType
{{ListTable
,CONCAT('[[Image:Culture_', C.Culture, '.svg|x20px|text-bottom|link=', C.Culture, '_Culture]] [[', C.Culture, '_Culture|', C.Culture, ']]')=Culture
|filter= C.SetNum = 7 AND C.Culture = 'Dwarven'
|sort= {{StandardSort}}
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----
,IFNULL(IFNULL(CR.FormattedGameText, CR.GameText),'')=GameText
 
|where= C.SetNum = 7  
 
|order by={{StandardSort}}
<big>{{C|Elven}}</big>
|limit=400
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|filter= C.SetNum = 7 AND C.Culture = 'Elven'
|rows per page=400
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----
 
 
<big>{{C|Gandalf}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Gandalf'
|sort= {{StandardSort}}
|columns=3
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----
 
 
<big>{{C|Gollum}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Gollum'
|sort= {{StandardSort}}
|columns=3
}}
 
----
 
 
<big>{{C|Gondor}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Gondor'
|sort= {{StandardSort}}
|columns=3
}}
 
 
----
 
 
<big>{{C|Raider}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Raider'
|sort= {{StandardSort}}
|columns=3
}}
 
----
 
 
<big>{{C|Ringwraith}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Ringwraith'
|sort= {{StandardSort}}
|columns=3
}}
 
----
 
 
<big>{{C|Rohan}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Rohan'
|sort= {{StandardSort}}
|columns=3
}}
 
----
 
 
<big>{{C|Shire}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Shire'
|sort= {{StandardSort}}
|columns=3
}}
 
 
----
 
 
<big>{{C|Site}}</big>
{{ListTable
|filter= C.SetNum = 7 AND C.Culture = 'Site'
|sort= {{StandardSort}}
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}}
}}

Revision as of 05:38, 6 March 2022

Ents of Fangorn
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Siege of Gondor


CardName CardType Culture GameText
CardName CardType Culture GameText
The One Ring, The Ruling Ring (7C1) The One Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
The One Ring, Such a Weight to Carry (7R2) The One Ring The One Ring Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Battle Tested (7U3) Event Dwarven Make a Dwarf strength +2 (+4 if you spot a card stacked on a condition).
Calculated Risk (7C4) Event Dwarven Spot a Dwarf and add a threat to draw 3 cards.
Dark Ways (7R5) Condition Dwarven To play, spot a Dwarf.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to heal a Dwarf twice and take a skirmish event into hand from your discard pile.
Gimli, Faithful Companion (7C6) Companion Dwarven Damage +1. While you have initiative, Gimli is strength +2.
Gimli, Feared Axeman (7R7) Companion Dwarven Damage +1. Response: If a condition is about to be discarded by an opponent, exert a Dwarf or discard a card from hand to prevent that.
Gimli's Armor (7U8) Possession Dwarven Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.
Gimli's Battle Axe, Trusted Weapon (7R9) Possession Dwarven Bearer must be a Dwarf.

While you can spot a threat, bearer is damage +1.

While you can spot 2 threats, bearer is strength +1.

While you can spot 3 threats, the fellowship archery total is +1.
Loyalty Unshaken (7R10) Condition Dwarven When you play this condition, you may stack 2 cards from hand here. Draw a card for each card you stack. Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each card stacked on this condition. Discard this condition.
Out of Darkness (7C11) Event Dwarven Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards.
Preparations (7R12) Condition Dwarven Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each card stacked here. Discard this condition.
Reckless Pride (7U13) Condition Dwarven Bearer must be a companion. Each minion gains this ability: “Assignment: Assign this minion to bearer of Reckless Pride.” Regroup: Discard this condition to draw 4 cards.
Slaked Thirsts (7U14) Event Dwarven Spot a Dwarf to draw a card, or if this card is stacked on a condition, spot a Dwarf companion and discard this event to exert a minion twice.
Ancient Blade (7U15) Condition Elven Bearer must be an companion. Each minion gains this ability: “Assignment: Assign this minion to bearer of Ancient Blade.” Regroup: Discard this condition to discard a minion and reconcile your hand.
Arwen, Fair Elf Maiden (7R16) Companion Elven While skirmishing a fierce minion, Arwen is strength +3.
Asfaloth, Elven Steed (7R17) Possession Elven Bearer must be an Elf. Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength –2.
Bow of the Galadhrim, Gift of Galadriel (7R18) Possession Elven Bearer must be Legolas. Each time you play an skirmish event during a skirmish involving Legolas, you may heal him.
Careful Study (7U19) Event Elven Spot an Elf and discard 3 cards from hand to reconcile your hand.
Defiance (7C20) Event Elven Make an Elf strength +2 (or +4 if skirmishing a Nazgûl).
Elrond, Elven Lord (7R21) Companion Elven To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact.
Hope Comes (7R22) Condition Elven To play, spot 2 Elves. Response: If an skirmish event is played, discard this condition to draw 3 cards.
Into the West (7C23) Condition Elven Regroup: Exert an Elf to reveal the top card of your draw deck. If it is an card, remove 3 threats. Place the revealed card beneath your draw deck.
Leaving Forever (7R24) Condition Elven To play, spot 3 Elves.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to discard a condition or draw 2 cards.
Legolas, Fearless Marksman (7R25) Companion Elven Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.
Legolas, Nimble Warrior (7C26) Companion Elven Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.
Mirkwood Bowman (7R27) Event Elven Exert 2 companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each card discarded.
Shadow Between (7R28) Condition Elven To play, spot an Elf. At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf.
Still Needed (7C29) Event Elven Make an Elf strength +2. You may place this event on top of your draw deck.
Uncertain Paths (7C30) Event Elven Make an Elf strength +2 and you may shuffle your draw deck.
All Save One (7C31) Event Gandalf Make Gandalf strength +2 (or +4 and damage +1 if you have initiative).
The Board Is Set (7R32) Event Gandalf Spell. If an event is played, exert Gandalf to make that opponent remove or cancel that event.
Citadel to Gate (7R33) Event Gandalf Exert Gandalf twice to remove all threats and to heal all companions of one culture (except ).
Echoes of Valinor (7C34) Condition Gandalf Each time Gandalf wins a skirmish, you may exert him to draw 2 cards.
Fool's Hope (7U35) Event Gandalf Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions.
Gandalf, Defender of the West (7C36) Companion Gandalf While you cannot spot 3 companions of the same culture, Gandalf is strength –2.
Gandalf, Manager of Wizards (7R37) Companion Gandalf Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this.
Gandalf's Staff, Focus of Power (7R38) Artifact Gandalf Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1.
Glamdring, Elven Blade (7R39) Possession Gandalf Bearer must be Gandalf.

He is Damage +1.

Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion.
Have Patience (7C40) Event Gandalf Spot Gandalf to heal an unbound companion twice.
Intimidate (7C41) Event Gandalf Spell. If a companion is about to take a wound, spot Gandalf to prevent that wound.
King's Advisor (7U42) Event Gandalf Exert Gandalf twice to make an opponent exert a minion for each companion you spot.
Light the Beacons (7R43) Event Gandalf Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except ) strength +3 until the regroup phase.
Moment of Respite (7R44) Condition Gandalf At the start of your regroup phase, you may discard 2 cards from hand to heal Gandalf.
Númenor's Pride (7U45) Condition Gandalf To play, spot Gandalf and add 3 threats.

Gandalf is defender +1 and cannot take wounds.

Discard this condition at the start of the regroup phase.
Peace of Mind (7C46) Event Gandalf Spot Gandalf to heal an unbound Hobbit 3 times.
Sharpen Your Swords (7U47) Event Gandalf Spot Gandalf to make a companion strength +1 for each companion you spot (limit +4).
Stay This Madness (7R48) Condition Gandalf To play, spot Gandalf.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to wound 2 minions.
Steadfast Champion (7U49) Condition Gandalf Bearer must be Gandalf. Each minion gains this ability: “Assignment: Assign this minion to Gandalf.” Regroup: Discard this condition to discard a minion and heal a companion 3 times.
Terrible and Evil (7R50) Event Gandalf Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again.
Undaunted (7C51) Event Gandalf Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8).
Wizard Staff (7C52) Possession Gandalf Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength –3.
Captured by the Ring (7C53) Event Gollum Play Gollum from your draw deck or discard pile to add a threat.
Clever Hobbits (7U54) Event Gollum Discard any number of conditions. For each condition discarded, make Sméagol strength +3 and damage +1.
Days Growing Dark (7U55) Condition Gollum Fellowship: Discard 3 cards from hand to play Sméagol from your discard pile.
The Dead City (7R56) Condition Gollum Stealth.

Bearer must be Sméagol.

If Sméagol is about to be killed in a skirmish, he is discarded instead.
Fat One Wants It (7R57) Condition Gollum Each time Gollum or Sméagol is played, add a threat. Regroup: Discard this condition to return Gollum to his owner’s hand.
Gollum, Plotting Deceiver (7R58) Minion Gollum If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Gollum, Vile Creature (7C59) Minion Gollum Skirmish: Exert Gollum twice or remove a threat to make him strength +2.
Heavy Burden (7U60) Condition Gollum Regroup: Discard Gollum and remove a threat to add a burden.
Hobbitses Are Dead (7R61) Event Gollum Spot Gollum or Sméagol to make a Nazgûl, minion or minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it.
It's Mine (7C62) Condition Gollum Shadow: Remove and exert Gollum to discard the top card of your draw deck. If that card is a or card, take it into hand.
Let Her Deal With Them (7R63) Condition Gollum To play, spot Gollum or Sméagol. Bearer must be a minion. Limit 1 per bearer.

Bearer is Damage +1.

If you have initiative during the Shadow phase, you may play this condition from your discard pile.
Nasty (7U64) Event Gollum Make Sméagol strength +1 for each card you spot.
Never (7C65) Condition Gollum To play, spot Sméagol. Regroup: Discard Sméagol to remove 2 threats.
No Safe Places (7R66) Event Gollum Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed.
Plotting (7R67) Condition Gollum To play, spot Gollum and add up to 9 threats.

Gollum is strength +2.

Discard this condition and remove 9 threats at the start of the regroup phase.
Scouting (7R68) Condition Gollum To play, spot Sméagol.

Each time the fellowship moves, add a threat or discard this condition.

Maneuver: Discard Sméagol to discard a minion. An opponent may exert a minion twice to prevent this.
Secret Paths (7R69) Condition Gollum To play, spot Sméagol and add 2 threats.

The move limit for this turn is +1.

Discard this condition at the end of the turn.
Serving the Precious (7R70) Event Gollum Discard Sméagol to play a companion from your discard pile.
Sméagol, Always Helps (7R71) Companion Gollum Ring-bound. To play, add a burden. Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion.
Sméagol, Hurried Guide (7C72) Companion Gollum Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.
Sneaking! (7R73) Event Gollum Stealth. Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing).
So Polite (7R74) Event Gollum Play Gollum from your discard pile to add for each threat you spot.
Sweeter Meats (7C75) Event Gollum If a minion is about to take a wound, spot Gollum to prevent that wound.
Very Nice Friends (7C76) Event Gollum Play Sméagol from your discard pile to play the fellowship’s next site (replacing an opponent’s site if necessary). If you do not move again this turn, discard your hand.
We Hates Them (7U77) Condition Gollum Bearer must be Sméagol. Each minion gains this ability: “Assignment: Assign this minion to Sméagol.” Regroup: Discard this condition to discard a minion and play a companion from your discard pile.
Where Shall We Go (7U78) Event Gollum If you have initiative, discard 2 cards from hand to wound a minion Sméagol is skirmishing twice.
Andúril, Flame of the West (7R79) Artifact Gondor Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).
Andúril, King's Blade (7R80) Artifact Gondor Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1.
Aragorn, Captain of Gondor (7C81) Companion Gondor Knight. At the start of each fellowship phase, you may add to heal another companion.
Cirion (7C82) Companion Gondor While you have only 4 or 5 cards in hand, Cirion is strength +2.
City of Men (7C83) Event Gondor Make a Man strength +2. If that Man is skirmishing a minion, discard that minion at the end of the skirmish.
Dagger Strike (7C84) Event Gondor Skirmish: Make a or companion bearing a hand weapon strength +2 and damage +1.
Denethor, Steward of the City (7R85) Companion Gondor Fellowship: Play a knight. That knight’s twilight cost is –2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
Denethor, Wizened Steward (7C86) Companion Gondor Denethor is strength +1 for each other Man you can spot (limit +4).
Derufin (7R87) Companion Gondor Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Dervorin (7U88) Companion Gondor At the start of the regroup phase, if you have only 4 cards in hand, you may spot another Man to discard a minion.
Duty of Two (7C89) Event Gondor Add 3 threats to heal all companions.
Faramir, Stout Captain (7C90) Companion Gondor Ranger. To play, spot a Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
Faramir, Wizard's Pupil (7R91) Companion Gondor Ranger.

Fellowship: Play a Man to heal Faramir.

Skirmish: Exert Faramir to make an unbound Hobbit strength +2.

Skirmish: Exert Gandalf to prevent all wounds to Faramir.
First Level (7C92) Condition Gondor Fortification. Maneuver: Exert a Man or spot a knight to transfer this condition from your support area to a minion.
Footman's Armor (7U93) Possession Gondor Bearer must be a Man. Response: If bearer is about to be overwhelmed, discard a fortification or a card from hand to make bearer strength +2.
Gondor Bow (7U94) Possession Gondor Bearer must be a Man.

If bearer is a knight, he or she is strength +1.

Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification.
Gondor Still Stands (7R95) Condition Gondor To play, spot 3 companions.

While no opponent controls a site, wound a minion at the start of each regroup phase.

Regroup: Discard this condition to place a fortification from your discard pile on top of your draw deck.
Gondorian Captain (7C96) Companion Gondor Knight. Fellowship: Discard a fortification to remove a threat.
Gondorian Merchant (7R97) Ally Gondor Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Gondorian Sword (7U98) Possession Gondor Bearer must be a Man. Skirmish: Discard 3 cards from hand to make bearer damage +1.
Great Gate (7C99) Event Gondor Make a companion strength +2 and, if you can spot 2 fortifications, exert a minion that companion is skirmishing.
Greatest Stronghold (7R100) Event Gondor Exert a Man and spot 3 fortifications to make the fellowship archery total +2.
Guarded (7R101) Condition Gondor To play, spot 3 Men.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to discard a minion (or all roaming minions).
Hasty Repairs (7U102) Condition Gondor To play, spot 3 Men. Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a fortification from your discard pile.
Hearts Raised (7R103) Condition Gondor At the start of your regroup phase, you may spot a Man and discard a card from hand to remove a threat.
Hidden Knowledge (7R104) Event Gondor Spot a companion to reveal the top 5 cards of an opponent’s draw deck. For each Shadow card revealed, add a threat. For each Free Peoples card revealed, place a token on one of your conditions with a token on it. Shuffle that draw deck.
I Will Go (7C105) Condition Gondor Bearer must be a Man. If you have initiative, bearer is defender +1.
Ingold (7C106) Companion Gondor Knight. Fellowship: Discard a fortification to heal Ingold twice.
Iorlas (7U107) Companion Gondor Response: If a possession or engine is played by your opponent, remove a token from your condition to make that opponent remove . If he or she cannot, discard that possession or engine.
Knight's Spear (7C108) Possession Gondor Bearer must be a Man. Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1.
Long Prepared (7U109) Condition Gondor To play, add 2 threats.

Skirmish: Exert a Man to wound a roaming minion that Man is skirmishing.

Discard this condition at the start of the regroup phase.
Madril, Faramir's Aide (7U110) Companion Gondor Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
Man the Walls (7C111) Condition Gondor The site number of each minion skirmishing a Man is +1.
Noble Leaders (7R112) Condition Gondor When you play this condition, place a token here for each of the following characters you can spot: Aragorn, Boromir, Denethor or Faramir. Skirmish: Remove a token from here or discard this condition to make a companion strength +1 and damage +1.
Pippin's Armor (7R113) Possession Gondor Bearer must be Pippin. While you can spot 3 Men, Pippin may take no more than 1 wound in a skirmish.
Pippin's Sword (7R114) Possession Gondor Bearer must be Pippin. Skirmish: Exert Pippin twice make him strength +1 for each companion you spot.
Ranger of Minas Tirith (7C115) Companion Gondor Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1.
Ranger of Osgiliath (7C116) Companion Gondor Ranger. Regroup: Discard 2 cards from hand to exhaust a minion.
Reckless Counter (7C117) Event Gondor Spot 2 knights or exert 2 Men to liberate a site or discard any number of cards from hand.
Second Level (7C118) Condition Gondor Fortification. Maneuver: Exert a Man or spot a ranger to transfer this condition from your support area to a minion.
Seventh Level (7R119) Condition Gondor Fortification. Skirmish: Exert 3 Men to transfer this condition from your support area to a minion skirmishing a Man.
Stand to Arms (7U120) Event Gondor If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a Man twice.
Stout Resistance (7C121) Event Gondor Add a threat to make a Man strength +3.
Strong and Old (7R122) Condition Gondor To play, spot 2 Men.

The twilight cost of each of your fortifications is –1.

Response: If an opponent is about to control a site, discard 2 fortifications to prevent this.
Support of the City (7U123) Condition Gondor Fellowship: Play a Man to place a token here. Fellowship: Play a companion. That companion’s twilight cost is –1 for each token here. Discard this condition.
Targon (7C124) Companion Gondor Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
Third Level (7U125) Condition Gondor Fortification. Skirmish: Exert a Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a Man.
Unexpected Visitor (7U126) Condition Gondor Bearer must be a companion. Each minion gains this ability: “Assignment: Assign this minion to bearer of Unexpected Visitor.” Regroup: Discard this condition to discard a minion and remove .
Vorondil (7R127) Companion Gondor While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 Men or 2 knights to liberate a site.
While We Yet Live (7U128) Event Gondor Make a roaming minion skirmishing a Man strength –3.
Bold Men and Grim (7R129) Condition Raider To play, spot 2 Men and add a threat. Each time a companion is about to be killed, you may remove a threat to discard a companion (except the Ring-bearer). Discard this condition at the start of the regroup phase.
Dark Tidings (7C130) Condition Raider Regroup: Spot 2 Men and remove to add a threat (limit 1).
Desert Fighter (7C131) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to add a threat.
Desert Nomad (7C132) Minion Raider Southron. While you can spot 2 threats, this minion is damage +1.
Desert Runner (7C133) Minion Raider Southron. Ambush . When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Desert Scout (7U134) Minion Raider Southron. Ambush . When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Desert Sneak (7C135) Minion Raider Southron. Ambush . When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Desert Soldier (7U136) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.
Desert Spearman (7C137) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.
Desert Villain (7U138) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to add a threat.
Easterling Aggressor (7C139) Minion Raider Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
Easterling Assailant (7C140) Minion Raider Easterling. Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
Easterling Attacker (7C141) Minion Raider Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling Blademaster (7C142) Minion Raider Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling Footman (7R143) Minion Raider Easterling. Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
Easterling Ransacker (7C144) Minion Raider Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling Regiment (7R145) Minion Raider Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add for each burden.
Easterling Sergeant (7U146) Minion Raider Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
Easterling Veteran (7U147) Minion Raider Easterling. Skirmish: Remove 2 burdens to heal another Easterling.
Fierce in Despair (7R148) Event Raider Spot 2 Men to discard a companion (except the Ring-bearer).
Great Beasts (7C149) Condition Raider To play, spot a Man. Regroup: Remove and spot 3 Men to make the move limit –1.
Harsh Tongues (7C150) Condition Raider To play, spot a Man.

Regroup: Remove and spot a Man to place a token here.

While there are 3 tokens here, the Shadow has initiative regardless of the Free Peoples player’s hand.
Hosts Still Unfought (7U151) Event Raider To play, spot 2 Men. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add .
Mûmak Commander (7R152) Minion Raider Southron.

To play, spot a Man.

While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
Mûmakil of the Harad (7C153) Event Raider Spot a minion to add for each threat.
New Strength Came Now (7C154) Event Raider Make a Man strength +3 (or +6 if you have initiative).
Raider Bow (7C155) Possession Raider Bearer must be a Man. Bearer is an archer and Ambush .
Raider Halberd (7C156) Possession Raider Bearer must be a Man. Skirmish: Exert bearer to add .
Red Wrath (7U157) Event Raider Exert a Man to wound a companion he is skirmishing twice.
Rout (7R158) Condition Raider To play, spot a Man. Each time the fellowship moves, the Free Peoples player must exert 2 companions if you have initiative.
Small Hope (7R159) Condition Raider Maneuver: If you cannot spot 2 burdens, exert an Easterling to add a burden. Skirmish: Discard this condition to make an Easterling strength +2.
Southron Bandit (7U160) Minion Raider Southron. Maneuver: Exert this minion to add . The Free Peoples player may add a threat to prevent this.
Southron Brigand (7C161) Minion Raider Southron. Shadow: Remove and spot 3 Men to make one of those Men damage +1 until the regroup phase.
Southron Captain (7U162) Minion Raider Southron. While you can spot 4 threats, this minion is damage +2.
Southron Chieftain (7R163) Minion Raider Southron. To play, spot a Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
Southron Conquerer (7R164) Minion Raider Southron. Archer.

While you can spot 6 twilight tokens, other Men are damage +1.

While you can spot 9 twilight tokens, other Men are damage +1.
Southron Intruder (7R165) Minion Raider Southron. Archer.

While you can spot 3 twilight tokens, all Men are strength +1.

While you can spot 6 twilight tokens, all Men are strength +1.

While you can spot 9 twilight tokens, all Men are strength +1.
Southron Leader (7R166) Minion Raider Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
Southron Marksmen (7R167) Minion Raider Southron. Archer. Fierce. To play, spot a Man. Archery: Exert this minion and remove a threat to make the minion archery total +1.
Southron Thief (7U168) Minion Raider Southron. Archery: Spot another Man, spot 6 companions, and remove a threat to exert a companion.
Surging Up (7R169) Condition Raider Regroup: Exert an Easterling and discard this condition to make the move limit -1 for this turn. The Free Peoples player may add 2 burdens to prevent this. Skirmish: Discard this condition to heal an Easterling.
Suzerain of Harad (7R170) Minion Raider Southron. Archer. While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush .
Thrice Outnumbered (7U171) Event Raider Spot a threat and X Men to make the Free Peoples player exert X companions (limit 3).
Troop of Haradrim (7C172) Minion Raider Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.
War Towers (7C173) Event Raider Spot a minion to add a threat. Add an additional threat for each companion over 4.
Called (7U174) Condition Ringwraith Assignment: Remove 5 threats to assign a Nazgûl to a companion (except the Ring-bearer). The Free Peoples player may discard that companion.
Corrupt (7U175) Event Ringwraith Make a Nazgûl strength +1 for each Free Peoples culture you spot.
Disposable Servants (7U176) Event Ringwraith Spot a Nazgûl to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat.
Feel His Blade (7R177) Condition Ringwraith Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Foul Clutches (7U178) Event Ringwraith Discard 3 cards from hand to make a Nazgûl strength +3.
Ghastly Host (7R179) Condition Ringwraith Shadow: Spot a Nazgûl and remove a threat to play a Nazgûl. Its twilight cost is –2.
Gorbag, Lieutenant of Cirith Ungol (7R180) Minion Ringwraith While you can spot a Nazgûl, Gorbag is strength +2 and damage +1.
Held Ground (7R181) Condition Ringwraith To play, spot 2 Nazgûl and add up to 3 threats.

Each time a companion is about to be killed, you may remove a threat to discard up to 2 possessions.

Discard this condition and remove 3 threats during the regroup phase.
Loathsome (7R182) Event Ringwraith If a skirmish involving a Nazgûl is about to end, discard a possession borne by a companion in that skirmish.
Mind and Body (7R183) Event Ringwraith If a Nazgûl kills a character, wound each character bearing a condition.
More Unbearable (7C184) Condition Ringwraith To play, spot a Nazgûl. Regroup: Discard a Nazgûl to place a token on this card. While there are 3 tokens on this card, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Morgul Answers (7U185) Condition Ringwraith To play, spot a Nazgûl. Skirmish: Remove and spot 3 Nazgûl to discard a possession or condition borne by a companion a Nazgûl is skirmishing.
Morgul Axe (7C186) Possession Ringwraith Bearer must be a Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.
Morgul Brawler (7U187) Minion Ringwraith While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1.
Morgul Brute (7R188) Minion Ringwraith When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
Morgul Cur (7C189) Minion Ringwraith While you can spot a Nazgûl, this minion is strength +2.
Morgul Destroyer (7U190) Minion Ringwraith When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
Morgul Detachment (7R191) Minion Ringwraith While you can spot a Nazgûl, this minion is fierce and damage +1.
Morgul Hound (7C192) Minion Ringwraith While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
Morgul Lackey (7C193) Minion Ringwraith Skirmish: Exert this minion to make a Nazgûl or Orc strength +1.
Morgul Mongrel (7C194) Minion Ringwraith While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1.
Morgul on the March (7U195) Condition Ringwraith To play, spot a Nazgûl.

Each time the Free Peoples player draws a card (except during the regroup phase), add a threat.

Regroup: Discard a Nazgûl and this condition to add a threat.
Morgul Predator (7C196) Minion Ringwraith Skirmish: Exert this minion to make a Nazgûl or Orc strength +1.
Morgul Regiment (7R197) Minion Ringwraith For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgûl or Orc strength +1.
Morgul Ruffian (7C198) Minion Ringwraith While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
Morgul Soldier (7C199) Minion Ringwraith Nazgûl are strength +1.
Morgul Spawn (7C200) Minion Ringwraith While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Morgul Spearman (7C201) Minion Ringwraith While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Morgul Whelp (7U202) Minion Ringwraith While you can spot a wound on the Ring–bearer, this minion is strength +6.
Nazgûl Scimitar (7U203) Possession Ringwraith Bearer must be a minion. While you can spot 5 threats, bearer is damage +1.
Out of Sight and Shot (7R204) Condition Ringwraith To play, spot a Nazgûl.

Each time a companion is played, the Free Peoples player must exert a companion.

Shadow: Spot a Nazgûl and discard this condition to play a Nazgûl from your discard pile.
Put Forth His Strength (7R205) Condition Ringwraith To play spot a Nazgûl. Shadow: If you have initiative and there are 3 characters in the dead pile, spot 3 burdens, 3 threats and a Nazgûl to corrupt the Ring–bearer.
Stronghold of Minas Morgul (7R206) Condition Ringwraith Response: If your minion wins a skirmish, place a token here (limit 1 per site). Regroup: Spot 3 tokens here to exhaust the Ring–bearer. Discard this condition.
Their Power Is in Terror (7U207) Event Ringwraith Exert a Nazgûl to wound every ally.
There Came a Cry (7C208) Event Ringwraith Spot a Nazgûl to add a threat (or 3 threats if you have initiative).
Too Late (7C209) Condition Ringwraith Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Each time bearer exerts, add .
Úlairë Attëa, Wraith on Wings (7R210) Minion Ringwraith Fierce. Shadow: If you have initiative, exert Úlairë Attëa and spot another minion to add a burden.
Úlairë Cantëa, Faster Than Winds (7R211) Minion Ringwraith Fierce.

When you play Úlairë Cantëa, add a threat for each companion over 4.

Maneuver: Remove 2 threats and spot another minion to discard a possession.
Úlairë Enquëa, Faster Than Winds (7U212) Minion Ringwraith Fierce.

While you can spot 6 companions, Úlairë Enquëa is Damage +1.

Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.
Úlairë Lemenya, Assailing Minion (7R213) Minion Ringwraith Úlairë Lemenya is strength +1 for each other minion you spot.

While you can spot 3 minions Úlairë Lemenya is fierce.

While you can spot 4 minions Úlairë Lemenya is damage +1.
Úlairë Lemenya, Wraith on Wings (7U214) Minion Ringwraith Regroup: If you have initiative, discard Úlairë Lemenya to discard a possession.
Úlairë Nelya, Assailing Minion (7R215) Minion Ringwraith Fierce. Skirmish: Discard a minion to make Úlairë Nelya strength +2.
Úlairë Nelya, Black-Mantled Wraith (7U216) Minion Ringwraith Fierce. Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion.
Úlairë Nertëa, Black-Mantled Wraith (7U217) Minion Ringwraith Regroup: If you have initiative, discard Úlairë Nertëa to add a burden.
Úlairë Otsëa, Black-Mantled Wraith (7U218) Minion Ringwraith Regroup: If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand.
Úlairë Toldëa, Wraith on Wings (7R219) Minion Ringwraith Fierce. While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6.
War Long Planned (7C220) Event Ringwraith Make a Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
The Witch-king, Morgul King (7R221) Minion Ringwraith Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.
Déor (7C222) Ally Rohan Villager. Skirmish: If you have initiative, discard a card from hand to make a Man strength +1.
Death They Cried (7R223) Event Rohan Spot a mounted Man to exert a minion. That minion’s owner may exert a companion and if he or she does so, you may exert a minion; repeat this until a player does not exert a character.
Elfhelm, Marshal of Rohan (7U224) Companion Rohan Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
Elite Rider (7C225) Companion Rohan When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
Enraged Horseman (7C226) Companion Rohan While you can spot another Man and this companion is skirmishing a wounded minion, this companion is strength +2 and Damage +1.
Éomer, Skilled Tactician (7R227) Companion Rohan Valiant. While you can spot a Man, Éomer’s twilight cost is –1. Fellowship: Play a companion to take a possession or skirmish event into hand from your discard pile.
Éowyn, Dernhelm (7R228) Companion Rohan Valiant.

While skirmishing a mounted minion, Éowyn is strength +2.

While skirmishing a fierce minion, Éowyn is strength +2.
Éowyn, Restless Maiden (7C229) Companion Rohan Skirmish: Discard a possession borne by Éowyn to make her strength +2.
Éowyn's Sword, Dernhelm's Blade (7R230) Possession Rohan Bearer must be Éowyn.

You may play this possession anytime you could play a skirmish event.

When you play this possession, you may wound a minion Éowyn is skirmishing.
Fey He Seemed (7U231) Event Rohan Make a Man strength +2 (or +3 and damage +1 if skirmishing a wounded minion).
Firefoot, Eomer's Steed (7R232) Possession Rohan Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Regroup: If bearer is Éomer, exert him to discard a condition. Any Shadow player may remove to prevent this.
Grimbold, Marshal of Rohan (7R233) Companion Rohan Valiant. Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand.
Guarded Fastness (7U234) Event Rohan If you have initiative, discard 2 cards from hand to heal all allies.
Guthláf, Herald (7C235) Companion Rohan Skirmish: Discard a condition to make Guthláf strength +1.
Herugrim, Sword of the Mark (7R236) Possession Rohan Bearer must be Théoden.

He is Damage +1.

Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
His Golden Shield (7C237) Event Rohan Spot 3 Men to make an opponent remove or place a random card from hand beneath his or her draw deck. Do this once for each card in that player’s hand when you play this event.
Knights of His House (7U238) Event Rohan Choose an opponent. For each mounted companion you spot, that opponent must remove or place a random card from hand beneath his or her draw deck.
Léowyn (7R239) Ally Rohan Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a Man.
Long Spear (7C240) Possession Rohan Bearer must be a Man. You may add a threat to play this possession anytime you could play a skirmish event.
Merry's Armor (7R241) Possession Rohan Bearer must be Merry. While you can spot 3 Men, Merry cannot be overwhelmed unless his strength is tripled.
Merry's Sword (7R242) Possession Rohan Bearer must be Merry. Maneuver: Exert Merry twice to exert a minion once for each companion you spot.
Morning Came (7C243) Event Rohan Make a Man strength +4. Any Shadow player may place a random card from hand beneath his or her draw deck to make that Man strength +2 instead.
Mustering for Battle (7U244) Condition Rohan To play, spot 3 Men. Maneuver: Exert a companion twice or discard this condition to play a possession from your discard pile.
Riding Armor (7U245) Possession Rohan Bearer must be a Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.
Rohirrim Guard (7C246) Companion Rohan Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Rohirrim Herdsman (7C247) Ally Rohan Villager. To play, spot 2 Men. Regroup: Discard 3 cards from hand to remove a threat.
Rohirrim Javelin (7C248) Possession Rohan Bearer must be a Man. Archery: Discard this possession to make the fellowship archery total +1.
Seeking New Foes (7R249) Condition Rohan Skirmishes are resolved in an order decided by the first Shadow player.

Each time a Man wins a skirmish, place a token here. Each Man is strength +1 for each token here.

Discard this condition during the regroup phase.
Snowmane (7R250) Possession Rohan Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Regroup: If bearer is Théoden, exert him to liberate a site. Any Shadow player may remove to prevent this.
Stern People (7R251) Condition Rohan To play, spot 2 Men. Regroup: Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
Strong Arms (7U252) Condition Rohan To play, spot a Man. Plays on a site.

This site is a Plains.

Each Man is strength +1 at this site.
Swift Steed (7C253) Possession Rohan Bearer must be a Man.

While at a plains site, bearer takes no more than 1 wound during each skirmish.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Théoden, Leader of Spears (7U254) Companion Rohan Valiant. While you can spot a Man, Théoden’s twilight cost is –1. Each time the fellowship moves, you may exert a companion to exert a minion.
Théoden, Rekindled King (7R255) Companion Rohan While you can spot a Man, Théoden’s twilight cost is –1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a possession on Théoden and add to heal another companion.
They Sang as They Slew (7C256) Event Rohan Exert X mounted companions to wound X minions.
Veteran Horseman (7C257) Companion Rohan Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
White Hot Fury (7U258) Event Rohan Make a mounted Man strength +1 for each mounted companion. If that Man is skirmishing a minion, also make him or her strength +2 and damage +2.
Wind in His Face (7C259) Event Rohan Make a Man strength +2. If that Man is mounted, choose an opponent who must place a random card from hand beneath his or her draw deck.
Windfola (7R260) Possession Rohan Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Skirmish: If bearer is Éowyn, exert her twice to wound a fierce minion she is skirmishing.
With Strength to Fight (7R261) Condition Rohan To play, spot a companion.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to heal up to 2 companions.
Above the Battlement (7C262) Event Sauron Play a besieger stacked on a site you control or remove a burden to play a Orc from your discard pile.
Anguish (7C263) Event Sauron Remove 3 threats to make a character skirmishing a Orc strength –3.
Army of Udûn (7U264) Minion Sauron Shadow: Discard a Orc to add a threat.

Skirmish: Remove a threat to make Army of Udûn strength +1.

Regroup: Discard Army of Udûn and X other Orcs to add X threats.
Besieging Pike (7C265) Possession Sauron Bearer must be a Orc. If you have initiative, bearer is strength +3.
Breached (7R266) Event Sauron Remove 4 threats and spot 2 Orcs to make the Free Peoples player spot a companion and place that companion in the dead pile.
Din of Arms (7R267) Event Sauron Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase.
Encirclement (7R268) Condition Sauron For each 2 sites you control, the twilight cost of each of your cards is –1. Regroup: Spot a minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.
Fires Raged Unchecked (7R269) Condition Sauron The site number of each Orc is –1 for each threat. While you can spot 3 threats, each Orc that is not roaming is strength +1.
Gorgoroth Attacker (7U270) Minion Sauron Besieger. When you play this minion from a site you control, add a burden for each site you control.
Gorgoroth Axeman (7U271) Minion Sauron Besieger. Skirmish: Discard this minion to make a minion strength +1 for each site you control (or +2 if you have initiative).
Gorgoroth Engineer (7U272) Minion Sauron Besieger. When you play this minion from a site you control, add 2 threats.
Gorgoroth Garrison (7C273) Minion Sauron Besieger. Regroup: Discard 2 cards from hand to stack a Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
Gorgoroth Officer (7R274) Minion Sauron Besieger. Skirmish: Discard 2 cards from hand to play a Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
Gorgoroth Pillager (7C275) Minion Sauron Besieger. While this minion is stacked on a site you control, besiegers are fierce.
Gorgoroth Ransacker (7C276) Minion Sauron Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a Orc strength +5 (or +10 if you have initiative).
Gorgoroth Sapper (7C277) Minion Sauron Besieger. Shadow: Discard 2 cards from hand to play a Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
Gorgoroth Soldier (7U278) Minion Sauron Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
Gorgoroth Troop (7R279) Minion Sauron Besieger. Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
Great Peril of Fire (7U280) Condition Sauron To play, spot a besieger or a site you control. Maneuver: Discard an engine to discard a condition from the Free Peoples support area.
Great Siege-towers (7U281) Condition Sauron Engine.

Shadow: Play a besieger to place a token here.

Skirmish: Remove a token from a condition to make a Orc strength +1 (limit +2).
Host of Udûn (7U282) Minion Sauron When you play Host of Udûn, you may remove X threats to make its twilight cost –X.
Legions of Morgul (7R283) Condition Sauron To play, spot 2 Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase.
Mordor Assassin (7R284) Minion Sauron Response: If a companion is overwhelmed during a skirmish involving a Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Mordor Defender (7C285) Minion Sauron Skirmish: Exert this minion and spot another minion and to add a threat.
Mordor Fighter (7R286) Minion Sauron While you can spot a threat and another Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Mordor Guard (7C287) Minion Sauron Skirmish: Exert 3 Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
Mordor Regular (7C288) Minion Sauron Skirmish: Exert this minion and spot another minion to add a threat.
Mordor Savage (7U289) Minion Sauron Skirmish: Exert this minion and spot another minion and to add a threat.
Mordor Soldier (7C290) Minion Sauron Skirmish: Remove a threat to make this minion strength +4.
Mordor Trooper (7C291) Minion Sauron Skirmish: Remove 2 threats to make a Orc strength +6.
Mordor Veteran (7U292) Minion Sauron Skirmish: Remove 3 threats to make a minion strength +8.
Mordor Warrior (7U293) Minion Sauron Skirmish: Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other Orc you spot (limit –3).
Orc Archer Troop (7U294) Minion Sauron Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.
Orc Assault Band (7U295) Minion Sauron Skirmish: Spot 6 companions and exert this minion to make another Orc strength +6.
Orc Brood (7C296) Minion Sauron Skirmish: Discard 3 cards from hand to make this minion strength +3.
Orc Butcher (7C297) Minion Sauron For each condition you can spot, this minion is strength +1.
Orc Chaser (7C298) Minion Sauron Tracker.

The site number of each Orc is –1.

While you have initiative, this minion is strength +6.
Orc Destroyer (7C299) Minion Sauron Shadow: Remove and spot 3 Orcs to draw a card.
Orc Fanatic (7C300) Minion Sauron Skirmish: Discard this minion to make another Orc strength +3.
Orc Marauder (7U301) Minion Sauron While you can spot 3 other Orcs, this minion is strength +5.
Orc Officer (7U302) Minion Sauron Each time a Orc overwhelms a companion, add 3 burdens.
Orc Pursuer (7C303) Minion Sauron Tracker.

The site number of each Orc is –1.

While you have initiative, this minion is strength +5.
Orc Rager (7C304) Minion Sauron Skirmish: Discard this minion to make another Orc strength +4.
Orc Savage (7U305) Minion Sauron While you can spot 6 companions and another Orc, this minion is strength +9 and fierce.
Orc Seeker (7R306) Minion Sauron Tracker.

The site number of each Orc is –1.

If you have initiative when you play this minion, you may spot another Orc to draw 2 cards.
Orc Stalker (7U307) Minion Sauron Tracker.

The site number of each Orc is –1.

While you have initiative, this minion is strength +8.
Rally the Host (7R308) Condition Sauron To play, spot 2 Orcs. Regroup: Exert a Orc and remove a threat to shuffle a Orc from play into your draw deck.
Rope and Winch (7U309) Event Sauron To play, spot 2 Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a Orc strength +2.
Sauron's Hatred (7U310) Condition Sauron To play, spot a Orc.

Shadow: Remove a threat to play a Orc without paying any roaming penalty.

Regroup: Spot a Orc and remove to add a threat.
Siege Commander (7R311) Minion Sauron Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
Siegecraft (7C312) Event Sauron If your Orc wins a skirmish, make all your Orcs fierce until the regroup phase.
Some Secret Art of Flame (7C313) Condition Sauron To play, spot a Orc.

Regroup: Play a condition to place a token on this card.

While there are 3 tokens on this card, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Stronghold of Cirith Ungol (7R314) Condition Sauron Response: If your minion wins a skirmish, place a token here (limit 1 per site). Regroup: Add for each token here. Discard this condition.
Tower Walkway (7C315) Condition Sauron Engine. To play, spot a Orc.

Each besieger is strength +1 for each site you control.

Regroup: Discard 3 Orcs to take control of a site.

Discard this condition.
Troop Tower (7R316) Condition Sauron Engine. To play, spot a Orc.

All Orcs are strength +1 for each besieger stacked on a site.

Regroup: Discard a besieger to take control of a site. Discard this condition.
Frodo, Hope of Free Peoples (7C317) Companion Shire Ring-bearer (resistance 10).

Ring-bound.

Each time the fellowship moves, you may add to remove a threat.
Frodo, Wicked Masster! (7R318) Companion Shire Ring-bearer (resistance 10).

Ring-bound.

Skirmish: At sites 6 to 8, add 4 burdens to wound a minion skirmishing Frodo.
Hobbit Sword (7C319) Possession Shire Bearer must be a Hobbit.
Merry, Rohirrim Squire (7C320) Companion Shire Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Merry, Swordthain (7R321) Companion Shire Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 possessions from your discard pile.
Noble Intentions (7C322) Event Shire Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Pippin, Sworn to Service (7C323) Companion Shire While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
Pippin, Wearer of Black and Silver (7R324) Companion Shire Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Pressing On (7R325) Condition Shire To play, spot 2 Hobbits.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition and exert a Hobbit companion to play the fellowship’s next site (replacing opponent’s site if necessary).
Sam, Needer of Vittles (7C326) Companion Shire Ring-bound.

Fellowship: Play a Hobbit companion to remove a burden.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Sam, Resolute Halfling (7R327) Companion Shire Ring-bound.

Fellowship: If you have initiative, discard a card from hand to heal Sam.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Slow-kindled Courage (7U328) Condition Shire Bearer must be Merry or Pippin. Each minion gains this ability: "Assignment: Assign this minion to bearer of Slow-kindled Courage.” Regroup: Discard this condition to discard a minion and remove 2 burdens.
Dunharrow Plateau (7U329) Site Site Fellowship: Spot a Dwarf to play a condition from your draw deck (limit once per turn).
Edoras Hall (7U330) Site Site The twilight cost of each possession is –1.
Isengard Ruined (7U331) Site Site Fellowship: Spot Gandalf and add . Each player may draw a card.
Rohirrim Road (7U332) Site Site Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
Sleeping Quarters (7U333) Site Site When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove .
Steps of Edoras (7U334) Site Site Each companion is defender +1 until the end of the turn.
King's Tent (7U335) Site Site Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1.
Rohirrim Camp (7U336) Site Site Plains. If the Shadow has initiative, minions are not roaming.
West Road (7U337) Site Site Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Beacon of Minas Tirith (7U338) Site Site Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion.
Hall of the Kings (7U339) Site Site Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card.
Tower of Ecthelion (7U340) Site Site Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
Anduin Banks (7U341) Site Site River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
Osgiliath Fallen (7U342) Site Site Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Pelennor Plain (7U343) Site Site Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
City Gates (7U344) Site Site When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
Pelennor Flat (7U345) Site Site Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
Minas Tirith Fifth Circle (7U346) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Minas Tirith First Circle (7U347) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Minas Tirith Fourth Circle (7U348) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each companion.
Minas Tirith Second Circle (7U349) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each companion.
Minas Tirith Seventh Circle (7U350) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each companion.
Minas Tirith Sixth Circle (7U351) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each companion.
Minas Tirith Third Circle (7U352) Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Osgiliath Crossing (7U353) Site Site River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Pelennor Grassland (7U354) Site Site Plains. Shadow: Exert a minion and spot 6 companions to add .
Ruined Capitol (7U355) Site Site River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1.
Cross Roads (7U356) Site Site Shadow: Spot 2 Men and remove a threat to add .
Morgul Vale (7U357) Site Site Skirmish: Remove 2 threats to make your minion strength +3.
Morgulduin (7U358) Site Site Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
Northern Ithilien (7U359) Site Site Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
Dagorlad (7U360) Site Site Plains. When the fellowship moves to this site, add 3 threats.
Haunted Pass (7U361) Site Site Shadow: Remove a threat and spot your minion to draw a card.
Narchost (7U362) Site Site Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
Slag Mounds (7U363) Site Site Each time a companion is killed, add a burden.
Aragorn, Driven by Need (7P364) Companion Gondor While you cannot spot 4 threats, Aragorn is strength +1 for each threat. Regroup: Exert Aragorn twice to remove 3 threats.
Éomer, Valiant Warchief (7P365) Companion Rohan Valiant. While you can spot a Man, Éomer’s twilight cost is –1. Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.