Rallying Orc (12R100): Difference between revisions

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'''Rallying Orc''' is one of the most powerful {{C|Orc}} [[minion]]s released, with an outstanding [[undirected wounding]] ability. He's often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]] [[companion]]s in the [[Shadow Phase]]. In addition to the damage he does on his own, exerting companions fuels a {{Card|Demoralized}} engine, adding [[Twilight]] to swarm with {{Card|Mountain-Troll}} and {{Card|Goblin Hordes}}. Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]] when faced with such a deck, so he also works well with cards like {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} that land the last wound.
'''Rallying Orc''' is one of the most powerful {{C|Orc}} [[minion]]s released, with an outstanding [[undirected wounding]] ability. He's often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]] [[companion]]s in the [[Shadow Phase]]. In addition to the damage he does on his own, exerting companions fuels a {{Card|Demoralized}} engine, adding [[Twilight]] to swarm with {{Card|Mountain-Troll}} and {{Card|Goblin Hordes}}. Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]] when faced with such a deck, so he also works well with cards like {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} that land the last wound.


{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to make sites [[Underground]] to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to set up Underground or [[Battleground]] sites.
{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to set up [[Underground]] sites to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to fill the site path with Underground or [[Battleground]] sites.


= Strengths and Weaknesses =
= Strengths and Weaknesses =

Revision as of 14:01, 12 January 2022

Pitiless Orc (12U99)
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Retribution (12R101)

Rallying Orc (12R100) is a Orc Minion from the Black Rider set.


Collection Info
Title Rallying Orc
Unique Yes
Collectible Yes
Set 12 - Black Rider
Rarity R - Rare
Card Number 100
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Orc
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 3
Strength 9
Vitality 2
Site Number 4
Game Text Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time you play another lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.

Lore Orcs can spring from the shadows in surprising numbers.
Translations
DE - German
Card Name Ork Rädelsführer
Game Text Schleicher. (Kämpfe mit Schleichern dürfen erst nach allen anderen abgehandelt werden.)

Jedes Mal, wenn du einen anderen Schleicher auf ein Schlachtfeld oderan einen unterirdischen Ort spielst, darfst du den Freie Völker Spieler zwingen, einen Gefährten anzustrengen.

Lore Orks springen in verblüffender Zahl aus den Schatten.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN12S100.0
TLHH ID LOTR12100
GEMP ID 12_100
LOTRO Hex ID 64 B6 71 0B
LOTRO Image ID 12_100


Strategy

Rallying Orc is one of the most powerful Orc minions released, with an outstanding undirected wounding ability. He's often played in conjunction with Pitiless Orc (12U99) , another minion that exert companions in the Shadow Phase. In addition to the damage he does on his own, exerting companions fuels a Demoralized (11U114) engine, adding Twilight to swarm with Mountain-troll (15R112) and Goblin Hordes (11R123) . Oftentimes, the Free Peoples player will try to keep their characters exhausted when faced with such a deck, so he also works well with cards like Black Gate Sentry (15U98) , Orkish Lackey (17C80) , and Gothmog, Morgul Leader (18R80) that land the last wound.

Orc culture has Unforgiving Depths (13C120) , Watchful Orc (11R143) , and Skulking Goblin (11S138) to set up Underground sites to activate his ability. You can also run Site Manipulation in your Free Peoples deck to fill the site path with Underground or Battleground sites.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

  • Free Peoples exertion abilities. The Shadow Phase is generally the earliest possible part of the turn that the Shadow player can put wounds on companions, so he can preempt companions from exerting to use Maneuver, Archery, Skirmish, and Regroup Phase abilities unless they are healed.
  • Any Free Peoples strategy that relies on preventing minions from doing anything, since no card prevents minion abilities that trigger from coming into play. Perspective (18U25) can't do anything about him. Ithilien Blade (15C62) can't prevent him from exerting a companion, and that exertion might even prevent the Blade from being used at all.
  • He broadly counters Stewards’ Legacy (13U75) and silencing him with it has no effect, but he has some odd interactions with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy. However, Free Peoples players using Stewards' Legacy are often counting on it to protect them from obnoxious minions, so you'll want to play Rallying Orc before you play any minions your opponent might want to silence or exert, if you can. If you exhaust Faramir or Boromir before your other minions come into play, then they can't later exert themselves to interfere with those new minions at all.

Weak Versus...