Rallying Orc (12R100): Difference between revisions

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{{QueryCardCategories|12R100}}
{{QueryCardCategories|12R100}}
= Strategy =
= Strategy =
'''Rallying Orc''' is one of the most powerful {{C|Orc}} [[minion]]s released, with an outstanding [[direct wounding]] ability. He's often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]]s [[companion]]s. In addition to the damage he does on his own, exerting companions fuels a {{Card|Demoralized}} engine, adding [[Twilight]] to swarm with {{Card|Mountain-Troll}} and {{Card|Goblin Hordes}}. Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]], so he also works well with cards like {{Card|Gothmog, Morgul Leader}} and {{Card|Orkish Lackey}} that can finish off the kills.
'''Rallying Orc''' is one of the most powerful {{C|Orc}} [[minion]]s released, with an outstanding [[undirected wounding]] ability. He's often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]] [[companion]]s in the [[Shadow Phase]]. In addition to the damage he does on his own, exerting companions fuels a {{Card|Demoralized}} engine, adding [[Twilight]] to swarm with {{Card|Mountain-Troll}} and {{Card|Goblin Hordes}}. Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]] when faced with such a deck, so he also works well with cards like {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} that land the last wound.


{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to make sites [[Underground]] to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to set up Underground or Battleground sites.
{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to make sites [[Underground]] to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to set up Underground or Battleground sites.
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== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* [[Site Manipulation]] or {{Card|Skulking Goblin}}. His ability only works at an [[Underground]] or [[Battleground]] site. In-culture manipulation options include {{Card|Unforgiving Depths}} and {{Card|Watchful Orc}}.
* {{Card|Demoralized}}. With multiple copies of Demoralized in play, exerting companions with Rallying Orc can generate more [[Twilight]] than he cost to play in the first place.
* {{Card|Goblin Hordes}} and {{Card|Mountain-troll}} can [[recur]] him repeatedly, and love the extra twilight he generates with Demoralized.
* [[Direct wounding]] or powerful [[undirected wounding]], to help wear down or finish off [[exhausted]] [[companion]]s. {{Card|Pitiless Orc}} works alongside him, and {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} can land kills.
* He's a '''[[Lurker]]'''. Other {{C|Orc}} lurkers also appreciate being at Underground sites, and some of them can [[Buff|buff]] him.
* Any effect that wants to spot an [[exhausted]] [[companion]], such as {{Card|Dark Fell About Him}}.


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Free Peoples exertion abilities. The [[Shadow Phase]] is generally the earliest possible part of the turn that the Shadow player can put wounds on [[companion]]s, so he can preempt [[companion]]s from exerting to use [[Maneuver Phase|Maneuver]], [[Archery Phase|Archery]], [[Skirmish Phase|Skirmish]], ''and'' [[Regroup Phase]] abilities unless they are healed.
* Any [[Free Peoples]] strategy that relies on preventing minions from doing anything, since no card prevents [[minion]] abilities that trigger from coming into play. {{Card|Perspective}} can't do anything about him. {{Card|Ithilien Blade}} can't prevent him from exerting a companion, and that exertion might even prevent the Blade from being used at all.
* He broadly counters {{Card|Stewards' Legacy}} and silencing him with it has no effect, but he has some odd [[interaction]]s with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy. However, [[Free Peoples]] players using Stewards' Legacy are often counting on it to protect them from obnoxious minions, so you'll want to play Rallying Orc before you play any minions your opponent might want to silence or exert, if you can. If you ''exhaust'' Faramir or Boromir before your other minions come into play, then they can't later exert themselves to interfere with those new minions at all.


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* [[Site Manipulation]], as long as the opponent isn't also setting up an [[Underground]] site path. [[Forestguls]], [[Smeagol]] decks, and {{C|Gandalf}} decks are the main culprits.
 
* Fellowships that are just fine not healing and staying exhausted. Rallying Orc can't do anything to exhausted characters, and once the whole Fellowship is exhausted, {{Card|Demoralized}} doesn't do anything as long as they don't heal.
= Rulings =
* Inherently strong [[Skirmish|skirmisher]]s. Exhausting a companion doesn't prevent them from being effective in the skirmish phase as long as they win, especially if their last wound is protected with [[Wound Prevention|wound prevention]] like {{Card|Dwarven Bracers}} or {{Card|Sapling of the White Tree}}.
''In this section'':
* '''Response'''-speed [[direct wounding]]. If he's killed by some combination of cards or effects that can be played in response to him coming into play, he dies without accomplishing anything. Such effects are rare but popular: the main ones include {{Card|Shadowplay}}, {{Card|Unheeded}}, {{Card|Gandalf, Powerful Guide}}, and {{Card|Radagast's Herb Bag}}.
 
* [[Enduring]] companions. These are rare, and most of them are very weak and unpopular in [[Expanded Format|Expanded]], like {{C|Gondor}} [[wraith]]s.
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 14:00, 12 January 2022

Pitiless Orc (12U99)
Back to Black Rider Index
Retribution (12R101)

Rallying Orc (12R100) is a Orc Minion from the Black Rider set.


Collection Info
Title Rallying Orc
Unique Yes
Collectible Yes
Set 12 - Black Rider
Rarity R - Rare
Card Number 100
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Orc
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 3
Strength 9
Vitality 2
Site Number 4
Game Text Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time you play another lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.

Lore Orcs can spring from the shadows in surprising numbers.
Translations
DE - German
Card Name Ork Rädelsführer
Game Text Schleicher. (Kämpfe mit Schleichern dürfen erst nach allen anderen abgehandelt werden.)

Jedes Mal, wenn du einen anderen Schleicher auf ein Schlachtfeld oderan einen unterirdischen Ort spielst, darfst du den Freie Völker Spieler zwingen, einen Gefährten anzustrengen.

Lore Orks springen in verblüffender Zahl aus den Schatten.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN12S100.0
TLHH ID LOTR12100
GEMP ID 12_100
LOTRO Hex ID 64 B6 71 0B
LOTRO Image ID 12_100


Strategy

Rallying Orc is one of the most powerful Orc minions released, with an outstanding undirected wounding ability. He's often played in conjunction with Pitiless Orc (12U99) , another minion that exert companions in the Shadow Phase. In addition to the damage he does on his own, exerting companions fuels a Demoralized (11U114) engine, adding Twilight to swarm with Mountain-troll (15R112) and Goblin Hordes (11R123) . Oftentimes, the Free Peoples player will try to keep their characters exhausted when faced with such a deck, so he also works well with cards like Black Gate Sentry (15U98) , Orkish Lackey (17C80) , and Gothmog, Morgul Leader (18R80) that land the last wound.

Orc culture has Unforgiving Depths (13C120) , Watchful Orc (11R143) , and Skulking Goblin (11S138) to make sites Underground to activate his ability. You can also run Site Manipulation in your Free Peoples deck to set up Underground or Battleground sites.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

  • Free Peoples exertion abilities. The Shadow Phase is generally the earliest possible part of the turn that the Shadow player can put wounds on companions, so he can preempt companions from exerting to use Maneuver, Archery, Skirmish, and Regroup Phase abilities unless they are healed.
  • Any Free Peoples strategy that relies on preventing minions from doing anything, since no card prevents minion abilities that trigger from coming into play. Perspective (18U25) can't do anything about him. Ithilien Blade (15C62) can't prevent him from exerting a companion, and that exertion might even prevent the Blade from being used at all.
  • He broadly counters Stewards’ Legacy (13U75) and silencing him with it has no effect, but he has some odd interactions with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy. However, Free Peoples players using Stewards' Legacy are often counting on it to protect them from obnoxious minions, so you'll want to play Rallying Orc before you play any minions your opponent might want to silence or exert, if you can. If you exhaust Faramir or Boromir before your other minions come into play, then they can't later exert themselves to interfere with those new minions at all.

Weak Versus...