Grond, Hammer of the Underworld (8R103): Difference between revisions

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{{NavBar|8R103|[[Siege of Gondor Index]]|[[Great Hill Troll (8C102)|Great Hill Troll (8C102)]]|[[Morgai (8C104)|Morgai (8C104)]]}}
{{CardTabs|Sauron}}


{{NavBar|Lotr08103|Siege of Gondor Index|Great Hill Troll (8C102)|Grond, Hammer of the Underworld (8R103T)}}
[[{{ROOTPAGENAME}}]] is a {{C|Sauron}} [[Possession]] from the [[Siege of Gondor]] set.
{{CardInfobox|8R103}}
{{QueryCardCategories|8R103}}</noinclude>
= Strategy =
'''Grond, Hammer of the Underworld''' is an all-purpose [[Removal|removal]] skeleton key, crushing [[possession]]s, [[condition]]s, [[Ally|allies]], and even [[artifact]]s and [[follower]]s with ease. (It's one of very few cards that [[interact]]s with [[Free Peoples]] artifacts or followers at all.) It's very straightforward: use it to play {{C|Sauron}} [[minion]]s to stack [[culture token]]s on it, ideally keep those minions alive until your chance to take an action in the [[Regroup Phase]], then hammer any problematic card. Because Grond is a [[support area]] possession, there's only a few Free Peoples cards that can even do anything about it. Unlike the other [[Engine]]s which mostly only appear in [[Besieger]] decks, Grond is a staple of almost all {{C|Sauron}} decks in [[Movie Block]] and later.


All you need to play Grond is enough {{C|Sauron}} minions in your deck. He works in a variety of decks and works well against every Free Peoples deck that doesn't discard him first. Unlike most Engines, there's no need to play him with Besiegers, although he does make (the very annoying) {{Card|Gorgoroth Assassin}} more attractive even in a deck not chiefly focused on Besiegers.


{{LegacyCardInfoBox
Grond is chiefly played in Movie Block, since later blocks [[Culture#Post-Shadows_Shadow_cultures|reshuffle the Shadow cultures]]. There are relatively few cards in that format that can discard Grond, and all of them are popular specifically to deal with it (as well as some similar cards, like [[Boat]]s). {{Card|Blood Runs Chill}} is a powerful tool to clear the Shadow player's entire board. {{Card|Stand Against Darkness}} can toss it, and [[Telepathy]] and [[Elvents]] often run that card for that reason. {{Card|Galadriel, Lady Redeemed}} is herself a skeleton key for Shadow support cards, and can appear in any deck with enough {{C|Elven}} [[event]]s. {{Card|Roll of Thunder}} is a staple in any deck with [[Gandalf]], and can be [[tutor]]ed with {{Card|Saved From The Fire}} and [[recur]]red with {{Card|Barliman Butterbur, Prancing Pony Proprietor}}. {{Card|Arrow-slits}} is one of the least popular of these due to its narrow applicability. {{Card|Derufin}} shows up in many {{C|Gondor}} decks in [[Movie Block]], in large part to protect artifact [[hand weapon|weapon]]s from Grond.
| TLHHImage=LOTR08103
| WikiImage=LOTR08103
| SetNum=08
| CardNum=103
| SetName=Siege of Gondor
| Side=Shadow
| Culture=Sauron
| Twilight=3
| FullCardType=Possession • Support Area
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession.
| Lore=“...and the black serpent foundered.
| Rarity=R
| Notes=
}}


Grond has a bit of anti-synergy with other cards that require you to play {{C|Sauron}} minions as part of an ability action. You can't get a token for playing a minion at a discounted price with {{Card|Ithil Stone}}, or for using {{Card|Their Marching Companies}} to play a Besieger [[stack]]ed on [[Site Control|a site you control]]. You can't double-dip both Grond and {{Card|Great Siege-Towers}}. It also has anti-synergy with other cards that want to discard or stack {{C|Sauron}} minions, like {{Card|Troop Tower}}, {{Card|Army of Udun}}, or {{Card|Troll of Gorgoroth}}. Plus, you need to remember to use Grond to play your minions, rather than playing them on their own. These are relatively minor considerations, but they're important to keep in mind.


= General Strategy =
While Grond can't affect [[companion]]s directly, it can affect them indirectly by discarding the cards they're [[bear]]ing. If an [[exhausted]] companion is bearing a card that increases their [[vitality]], Grond can discard that card, causing the companion to drop to zero vitality and die. Keep an eye out for opportunities to hammer popular vitality boosters like {{Card|The Tale of Gil-Galad}}, {{Card|Aiglos}}, {{Card|Gandalf's Staff}} (and its many variations), {{Card|The Saga of Elendil}}, {{Card|Anduril, Flame of the West}}, {{Card|Narsil, Blade of the Faithful}}, {{Card|Escape}}, and the {{C|Elven}} [[ring]]s. Likewise, discarding [[resistance]] boosters like {{Card|Phial of Galadriel}}, {{Card|Scroll of Isildur}}, or a [[Damage|Damage +X]] [[hand weapon]] or [[ring]] on {{Card|Gimli, Bearer of Grudges}} can sometimes get a sneaky win.


In this section, describe:
Because Grond discards cards rather than killing them, any [[unique]] [[ally]] discarded by him can simply be replayed. Be careful that you're not helping your opponent out by discarding an exhausted ally that can't easily be healed. This is mainly a concern with {{Card|Barliman Butterbur, Prancing Pony Proprietor}}, who can simply be replayed with {{Card|A Wizard Is Never Late}}.
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* While all you need to play Grond is any {{C|Sauron}} minions, {{Card|Gorgoroth Assassin}}, {{Card|Great Hill Troll}}, and {{Card|Troll of Gorgoroth}} appreciate [[spot]]ting Engines.
 
* {{Card|Gorgoroth Agitator}} can [[Recur|replay]] Grond
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.
 
= Example Decks =
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =


* Clarify existing rules if needed.
== Strong Versus... ==
* Link to rules discussions on TLHH.


= Extra Information =
* Since Grond works against every non-[[companion]], non-[[event]] Free Peoples card, there are always good targets for it
== Other Versions of Grond ==
* Grond is one of the few cards that can remove [[Artifact]]s and [[Follower]]s
* Discarding cards that boost [[resistance]] or [[vitality]] can occasionally kill companions or [[corrupt]] the [[ring-bearer]] in an unexpected way


* [[lotr18082|Forged With Black Steel]]
== Weak Versus... ==


== Other Prints of Grond, Hammer of the Underworld ==
* There are relatively few cards that can discard Shadow [[support area]] [[possession]]s. An exhaustive list for [[Movie Block]]: {{Card|Blood Runs Chill}}, {{Card|Stand Against Darkness}}, {{Card|Galadriel, Lady Redeemed}}, {{Card|Roll of Thunder}}, {{Card|Arrow-slits}}, and {{Card|Derufin}}.


* [[lotr08103t|Siege of Gondor]]
= Alternate Versions =
{{AlternateVersionTable|8R103}}

Latest revision as of 01:49, 1 December 2022

Great Hill Troll (8C102)
Back to Siege of Gondor Index
Morgai (8C104)

Grond, Hammer of the Underworld (8R103) is a Sauron Possession from the Siege of Gondor set.

Collection Info
Title Grond
Subtitle Hammer of the Underworld
Unique Yes
Collectible Yes
Set 8 - Siege of Gondor
Rarity R - Rare
Card Number 103
Language EN - English
Revision 0
Collection Info
Title Grond
Subtitle Hammer of the Underworld
Unique Yes
Collectible Yes
Set 8 - Siege of Gondor
Rarity R - Rare
Card Number 103
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Sauron
Side Shadow
Card Type Possession
Item Class Support Area
Twilight Cost 3
Game Text Engine. Shadow: Play a minion to add a token here.

Regroup: Remove X tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a minion or this possession.

Lore “...and the black serpent foundered.”
Translations
DE - German


Game Text Belagerungswaffe.

Schatten: Spielen einen Diener, um eine Marke auf diese Karte zu legen.

Sammeln: Entferne X Marken von dieser Karte, um eine Karte der Freien Völker (außer einen Gefährten) mit X Zwielichtkosten abzulegen. Lege einen Diener oder diese Ausrüstung ab.

FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN08S103.0
TLHH ID LOTR08103
GEMP ID 8_103
LOTRO Hex ID 67 26 A1 07
LOTRO Image ID 08_103
Technical Info
Wiki Base Card ID LOTR-EN08S103.0
TLHH ID LOTR08103
GEMP ID 8_103
LOTRO Hex ID 67 26 A1 07
LOTRO Image ID 08_103


Strategy[edit]

Grond, Hammer of the Underworld is an all-purpose removal skeleton key, crushing possessions, conditions, allies, and even artifacts and followers with ease. (It's one of very few cards that interacts with Free Peoples artifacts or followers at all.) It's very straightforward: use it to play Sauron minions to stack culture tokens on it, ideally keep those minions alive until your chance to take an action in the Regroup Phase, then hammer any problematic card. Because Grond is a support area possession, there's only a few Free Peoples cards that can even do anything about it. Unlike the other Engines which mostly only appear in Besieger decks, Grond is a staple of almost all Sauron decks in Movie Block and later.

All you need to play Grond is enough Sauron minions in your deck. He works in a variety of decks and works well against every Free Peoples deck that doesn't discard him first. Unlike most Engines, there's no need to play him with Besiegers, although he does make (the very annoying) Gorgoroth Assassin (8R95) more attractive even in a deck not chiefly focused on Besiegers.

Grond is chiefly played in Movie Block, since later blocks reshuffle the Shadow cultures. There are relatively few cards in that format that can discard Grond, and all of them are popular specifically to deal with it (as well as some similar cards, like Boats). Blood Runs Chill (8R3) is a powerful tool to clear the Shadow player's entire board. Stand Against Darkness (1U63) can toss it, and Telepathy and Elvents often run that card for that reason. Galadriel, Lady Redeemed (10R11) is herself a skeleton key for Shadow support cards, and can appear in any deck with enough Elven events. Roll of Thunder (4U99) is a staple in any deck with Gandalf, and can be tutored with Saved From the Fire (8R20) and recurred with Barliman Butterbur, Prancing Pony Proprietor (1U70) . Arrow-slits (5U80) is one of the least popular of these due to its narrow applicability. Derufin (7R87) shows up in many Gondor decks in Movie Block, in large part to protect artifact weapons from Grond.

Grond has a bit of anti-synergy with other cards that require you to play Sauron minions as part of an ability action. You can't get a token for playing a minion at a discounted price with Ithil Stone (9R+47) , or for using Their Marching Companies (8U107) to play a Besieger stacked on a site you control. You can't double-dip both Grond and Great Siege-towers (7U281) . It also has anti-synergy with other cards that want to discard or stack Sauron minions, like Troop Tower (7R316) , Army of Udûn (7U264) , or Troll of Gorgoroth, Abomination of Sauron (8R108) . Plus, you need to remember to use Grond to play your minions, rather than playing them on their own. These are relatively minor considerations, but they're important to keep in mind.

While Grond can't affect companions directly, it can affect them indirectly by discarding the cards they're bearing. If an exhausted companion is bearing a card that increases their vitality, Grond can discard that card, causing the companion to drop to zero vitality and die. Keep an eye out for opportunities to hammer popular vitality boosters like The Tale of Gil-galad (1R66) , Aiglos (9R+12) , Gandalf's Staff (2R22) (and its many variations), The Saga of Elendil (1R114) , Andúril, Flame of the West (7R79) , Narsil, Blade of the Faithful (9R+34) , Escape (4R300) , and the Elven rings. Likewise, discarding resistance boosters like Phial of Galadriel (3U24) , Scroll of Isildur (9R36) , or a Damage +X hand weapon or ring on Gimli, Bearer of Grudges (9R+4) can sometimes get a sneaky win.

Because Grond discards cards rather than killing them, any unique ally discarded by him can simply be replayed. Be careful that you're not helping your opponent out by discarding an exhausted ally that can't easily be healed. This is mainly a concern with Barliman Butterbur, Prancing Pony Proprietor (1U70) , who can simply be replayed with A Wizard Is Never Late (1R87) .

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

Weak Versus...[edit]

Alternate Versions[edit]

Portrait Name Game Text
Grond, Forged With Black Steel (18R82) To play, spot an minion.

Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. ​