Dwarven Bracers (2U3): Difference between revisions

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{{NavBar|2U3|[[Mines of Moria Index]]|[[Disquiet of Our People (2C2)|Disquiet of Our People (2C2)]]|[[Endurance of Dwarves (2U4)|Endurance of Dwarves (2U4)]]}}
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{{CardTabs|Dwarven}}
{{CardTabs|Dwarven}}


[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Possession]] from the [[Mines of Moria]] set. It is the sole member of the "bracers" class.
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Possession]] from the [[Mines of Moria]] set. It is the sole member of the "bracers" item class, effectively acting as "limit one per bearer."
 
{{CardInfobox|2U3}}
{{CardInfobox|2U3}}
 
{{QueryCardCategories|2U3}}</noinclude>
{{QueryCardCategories|2U3}}
= Strategy =
= Strategy =
'''Dwarven Bracers''' is a core card in [[possession]]-focused {{C|Dwarven}} decks because of its [[strength]] boost and life-saving Response ability. Even a relatively weak [[dwarf]] [[companion]] like {{Card|Farin, Dwarven Emissary}} reaches a respectable 9 strength with Dwarven Bracers, {{Card|Hand Axe}} and {{Card|Dwarven Axe}}, meaning a single {{Card|Flurry of Blows}} is often all it takes to win a skirmish with most minions. Should one of these beefed-up companions lose a skirmish, Dwarven Bracers gives the Free Peoples player an opportunity to trade strength for vitality in a pinch.


Dwarven Bracers, along with {{Card|Hand Axe}} and {{Card|Dwarven Axe}}, is at the core of Dwarven decks in Fellowship block. The strength boost and life-saving response on Dwarven Bracers make it a shoe-in. Even {{Card|Dwarf Guard}} reaches a respectable 8 strength with all 3, a single event often all it takes to overcome most minions. Should one of these beefed up companions lose a skirmish, Dwarven Bracers gives the Free Peoples player an opportunity to trade strength for vitality in a pinch.
Because the strength bonus of Dwarven Bracers can itself prevent wounds, it's best to keep the +1 strength from the Bracers on a main combatant as long as possible, rather than immediately sacrificing the Bracers as soon as the bearer takes a wound. Always sacrifice the Bracers if the bearer is on their last wound, of course; they'll get discarded anyway if the bearer dies! However, if you have a copy of Dwarven Bracers in your hand or on a Dwarf character that is less likely to take a wound, then you can sacrifice your main combatant's Bracers to prevent a wound much earlier, because you can replace them in the next [[Fellowship phase]], either from your hand or transferring them from a character in less danger. If you don't have another copy of Dwarven Bracers handy, expending them to prevent a wound is a calculated risk. Is it more useful to avoid a wound now, or will the strength bonus of Dwarven Bracers be necessary to prevent losing a skirmish before the next time you draw a copy or finish the game? There's no one right answer; it will always depend on the availability of healing, how desperate your position is, and how many copies of Dwarven Bracers you're playing. Bracers may be worth holding onto when there is healing around the corner, one point of strength is the difference between a win or a loss (for example, 10 strength defeats many of the [[Uruk-hai]] in [[Fellowship Block]]), another companion can take a wound without risk of dying, or an expendable companion is already nearing the end of their use. Otherwise, losing Bracers is often the least harmful outcome.


When there are multiple Dwarves bearing a copy, the Free Peoples player is able to put their main fighter in much riskier situations and simply transfer an extra copy next turn if need be to mitigate the long-term cost of losing the strength bonus. Without that luxury, choosing to put a companion in a situation where discarding Dwarven Bracers might be necessary can be a tough call -- particularly when keeping Bracers means allowing another companion to die. Bracers may be worth holding onto when there is healing around the corner, one point of strength is the difference between a win or a loss (for example, 10 strength defeats many of the Uruk-hai in Fellowship block), another companion can take a wound without risk of dying, or an expendable companion is already nearing the end of their use. Otherwise, losing Bracers is often the least harmful outcome.
Its main weakness is that the benefit is split between two different effects. Wound prevention is a strong effect, and a small strength boost is always useful, but Dwarven Bracers will generally provide less healing than dedicated healing cards, and less strength than a weapon. It also makes your dwarfs more vulnerable to {{Card|Grima, Wormtongue}}, in formats where he is included. As a possession, it can be also discarded by cards that target possessions, but it generally won't be an opponent's first choice unless they're about to finish off a companion that Dwarven Bracers is protecting.


The exact number of copies depends on how many Dwarves you have and what the primary use is. A small deck with just Gimli may not benefit from more than a single copy, while a deck with several Dwarves could go up to 4 without much trouble. As with any card, be careful not to sacrifice deck space for extra Dwarven Bracers needlessly: those slots could instead be used for other strength boosts or healing, which in turn can keep a copy of Dwarven Bracers on the table longer and prevent needing a replacement at all.
The exact number of copies to include in your deck depends on how many Dwarfs you have and what the primary use is. The more bearers you have and the more need to protect Dwarfs from wounds, the more useful they are. A small deck that uses {{Card|Gimli, Son of Gloin}} as a throwaway defender might want only want one copy, while a deck focused on multiple Dwarf companions could go up to four without much trouble. It's generally considered more useful than the similar {{Card|Endurance of Dwarves}}. While Dwarven Bracers have a weaker effect than the {{C|Dwarven}} [[ring]]s from Reflections (particularly {{Card|Ring of Fury}} and {{Card|Ring of Retribution}}), there's generally little reason you can't play both, as long as you play only two cards per Dwarf to avoid Wormtongue or protect them with a strategy like {{Card|Slaked Thirsts}}/{{Card|Preparations}}.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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* {{Card|Gandalf's Cart}}, which can stow extra bracers away to be brought out when needed
* {{Card|Gandalf's Cart}}, which can stow extra bracers away to be brought out when needed
* Recursion such as {{Card|Armor of Khazad}}, {{Card|Well-equipped}}, and {{Card|Honoring His Kinfolk}}
* Recursion such as {{Card|Armor of Khazad}}, {{Card|Well-equipped}}, and {{Card|Honoring His Kinfolk}}
* {{Card|Slaked Thirsts}} and {{Card|Preparations}} to exhaust minions that exert to discard or otherwise remove possessions, particularly {{Card|Grima, Wormtongue}}


== Strong Versus... ==
== Strong Versus... ==


* Wound-oriented strategies which don't depend on skirmish wins, especially direct wounding such as {{Card|Hate}} or {{Card|Red Wrath}} that could otherwise take out a key companion
* Wound-oriented strategies which don't depend on skirmish wins, especially direct wounding such as {{Card|Hate}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} that could otherwise take out a key companion.
* Fierce minions or minions with damage bonuses


== Weak Versus... ==
== Weak Versus... ==


* {{Card|Grima, Wormtongue}}, since in order to stay below 3 cards on a companion the Free Peoples player will typically have a hand weapon and then pick between {{Card|Hand Axe}} and access to {{Card|Flurry of Blows}} or Dwarven Bracers and wound prevention.
* Possession removal. All possessions are liable to be removed, but be careful of minions that can remove the possession when the bearer is exhausted then immediately kill the bearer, like {{Card|Ulaire Cantea, Faster Than Winds}}
* {{Card|Grima, Wormtongue}}. Wormtongue places a soft limit of less than three cards [[bear|borne]] per [[unbound]] companion, and except for a [[ring-bearer|ring-bearing]] {{Card|Gimli, Bearer of Grudges}}, all Dwarf companions are unbound. In formats where the Shadow player could be playing Wormtongue, Dwarven Bracers compete with not just weapons but also supplemental cards like {{Card|Hand Axe}} (both for its own effects and to enable {{Card|Flurry of Blows}}), {{Card|Endurance of Dwarves}}, and {{Card|Ring of Fury}} and {{Card|Ring of Retribution}}, as well as character-specific items like {{Card|Gimli's Helm}}.


= Rulings =
= Rulings =
The response action of this card will not "stack" with the passive text of {{Card|Gimli's Helm}} to prevent all wounds -- Dwarven Bracers will prevent the first, meaning a wound was never taken for Gimli's Helm to prevent any subsequent wounds.
The response action of this card will not "stack" with the passive text of {{Card|Gimli's Helm}} to prevent all wounds from a source dealing two or more wounds. Dwarven Bracers will prevent the first, meaning a wound was never taken for Gimli's Helm to prevent any subsequent wounds.
{{RulesQuote
|source=preventing effects
|text=If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.</p>
 
<p>''Example: {{Card|Morgul Destroyer}} is played. ("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free People player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards {{Card|Sapling of the White Tree}}. (Response: If a {{C|Gondor}} Man is about to take a wound, discard this artifact to prevent that.) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.''}}


= Alternate Versions =
= Alternate Versions =
{{AlternateVersionTable|2U3}}
{{AlternateVersionTable|2U3}}

Latest revision as of 01:45, 1 December 2022

Disquiet of Our People (2C2)
Back to Mines of Moria Index
Endurance of Dwarves (2U4)

Dwarven Bracers (2U3) is a Dwarven Possession from the Mines of Moria set. It is the sole member of the "bracers" item class, effectively acting as "limit one per bearer."

Collection Info
Title Dwarven Bracers
Unique No
Collectible Yes
Notes Version: *.
Set 2 - Mines of Moria
Rarity U - Uncommon
Card Number 3
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Possession
Item Class Bracers
Twilight Cost 1
Strength +1
Game Text Bearer must be a Dwarf.

Response: If bearer is about to take a wound, discard this possession to prevent that wound.

Lore Dwarven-smiths forge bracers for fit and agility.
Translations
DE - German
Card Name Zwergenarmschienen
Game Text Muss auf einen Zwerg gespielt werden. Reaktion: Wenn der Träger verwundet wird, kannst du diese Ausrüstung ablegen, um die Wunde zu verhindern.
Lore Zwergenschmiede fertigen Armschienen, die leicht und doch stark sind.
ES - Spanish
Card Name Brazales Enanos
Game Text El portador debe ser un Enano.

Respuesta: Si el portador va a recibir una herida, descarta esta posesión para prevenir esa herida.

Lore Los herreros enanos forjan brazales para comodidad y agilidad.
FR - French
Card Name Brassards Nains
Game Text Le détenteur doit être un Nain. Réponse : Si le détenteur est sur le point d’être blessé, défaussez cette possession pour prévenir la blessure.
Lore Les forgerons-nains forgent des brassards pour la forme et l'agilité.
IT - Italian
Card Name Bracciali dei Nani
Game Text Il possessore deve essere un Nano.

Risposta: Se il possessore sta per subire una ferita, scarta questo bene per prevenire quella ferita.

Lore I fabbri dei Nani forgiano dei bracciali per la difesa e per l'agilità.
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S003.0
TLHH ID LOTR02003
GEMP ID 2_3
LOTRO Hex ID 63 48 E8 01
LOTRO Image ID 02_003


Strategy[edit]

Dwarven Bracers is a core card in possession-focused Dwarven decks because of its strength boost and life-saving Response ability. Even a relatively weak dwarf companion like Farin, Dwarven Emissary (1C11) reaches a respectable 9 strength with Dwarven Bracers, Hand Axe (2C10) and Dwarven Axe (1C9) , meaning a single Flurry of Blows (2C5) is often all it takes to win a skirmish with most minions. Should one of these beefed-up companions lose a skirmish, Dwarven Bracers gives the Free Peoples player an opportunity to trade strength for vitality in a pinch.

Because the strength bonus of Dwarven Bracers can itself prevent wounds, it's best to keep the +1 strength from the Bracers on a main combatant as long as possible, rather than immediately sacrificing the Bracers as soon as the bearer takes a wound. Always sacrifice the Bracers if the bearer is on their last wound, of course; they'll get discarded anyway if the bearer dies! However, if you have a copy of Dwarven Bracers in your hand or on a Dwarf character that is less likely to take a wound, then you can sacrifice your main combatant's Bracers to prevent a wound much earlier, because you can replace them in the next Fellowship phase, either from your hand or transferring them from a character in less danger. If you don't have another copy of Dwarven Bracers handy, expending them to prevent a wound is a calculated risk. Is it more useful to avoid a wound now, or will the strength bonus of Dwarven Bracers be necessary to prevent losing a skirmish before the next time you draw a copy or finish the game? There's no one right answer; it will always depend on the availability of healing, how desperate your position is, and how many copies of Dwarven Bracers you're playing. Bracers may be worth holding onto when there is healing around the corner, one point of strength is the difference between a win or a loss (for example, 10 strength defeats many of the Uruk-hai in Fellowship Block), another companion can take a wound without risk of dying, or an expendable companion is already nearing the end of their use. Otherwise, losing Bracers is often the least harmful outcome.

Its main weakness is that the benefit is split between two different effects. Wound prevention is a strong effect, and a small strength boost is always useful, but Dwarven Bracers will generally provide less healing than dedicated healing cards, and less strength than a weapon. It also makes your dwarfs more vulnerable to Gríma, Wormtongue (4R154) , in formats where he is included. As a possession, it can be also discarded by cards that target possessions, but it generally won't be an opponent's first choice unless they're about to finish off a companion that Dwarven Bracers is protecting.

The exact number of copies to include in your deck depends on how many Dwarfs you have and what the primary use is. The more bearers you have and the more need to protect Dwarfs from wounds, the more useful they are. A small deck that uses Gimli, Son of Gloin (1R13) as a throwaway defender might want only want one copy, while a deck focused on multiple Dwarf companions could go up to four without much trouble. It's generally considered more useful than the similar Endurance of Dwarves (2U4) . While Dwarven Bracers have a weaker effect than the Dwarven rings from Reflections (particularly Ring of Fury (9R+7) and Ring of Retribution (9R9) ), there's generally little reason you can't play both, as long as you play only two cards per Dwarf to avoid Wormtongue or protect them with a strategy like Slaked Thirsts (7U14) /Preparations (7R12) .

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

Weak Versus...[edit]

Rulings[edit]

The response action of this card will not "stack" with the passive text of Gimli's Helm (1R15) to prevent all wounds from a source dealing two or more wounds. Dwarven Bracers will prevent the first, meaning a wound was never taken for Gimli's Helm to prevent any subsequent wounds.

If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.

Example: Morgul Destroyer (7U190) is played. ("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free People player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree (9R35) . (Response: If a Gondor Man is about to take a wound, discard this artifact to prevent that.) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.

Alternate Versions[edit]

Portrait Name Game Text
Dwarven Bracers (12U5) Bearer must be a Dwarf.

Response: If bearer is about to take a wound, discard this possession to prevent that wound. ​