Rallying Orc (12R100): Difference between revisions
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{{NavBar|12R100|[[Black Rider Index]]|[[Pitiless Orc (12U99)|Pitiless Orc (12U99)]]|[[Retribution (12R101)|Retribution (12R101)]]}} | {{NavBar|12R100|[[Black Rider Index]]|[[Pitiless Orc (12U99)|Pitiless Orc (12U99)]]|[[Retribution (12R101)|Retribution (12R101)]]}} | ||
{{CardTabs|Orc}} | {{CardTabs|Orc}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Orc}} [[Minion]] from the [[Black Rider]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Orc}} [[Minion]] from the [[Black Rider]] set. | ||
{{CardInfobox|12R100}} | {{CardInfobox|12R100}} | ||
{{QueryCardCategories|12R100}}</noinclude> | |||
= Strategy = | |||
'''Rallying Orc''' is one of the most powerful {{C|Orc}} [[minion]]s released, with an outstanding [[undirected wounding]] ability. In addition to the damage he does on his own, exerting companions fuels a {{Card|Demoralized}} engine, adding [[Twilight]] to swarm with {{Card|Mountain-Troll}} and {{Card|Goblin Hordes}}. | |||
{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to set up [[Underground]] sites to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to fill the site path with Underground or [[Battleground]] sites. | |||
Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]] when faced with such a deck, so he also works well with cards like {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} that land the last wound. He's also often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]]s [[companion]]s in the [[Shadow Phase]]. However, only {{CultureIcon|Orc}} [[Lurker]]s power his exertion ability, so it's important to strike a balance. | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | == Synergizes With... == | ||
* {{Card|Orc}} [[Lurker]] minions. He needs lots of other [[Lurker]]s to trigger his ability. Other {{C|Orc}} lurkers also appreciate being at Underground sites, and some of them can [[Buff|buff]] him. This seems obvious, but if your deck isn't focusing on Lurker minions, you might be better off with cards like {{Card|Pitiless Orc}} or even {{Card|Ulaire Enquea, Sixth of the Nine Riders}}. | |||
* [[Site Manipulation]] or {{Card|Skulking Goblin}}. His ability only works at an [[Underground]] or [[Battleground]] site. In-culture manipulation options include {{Card|Unforgiving Depths}} and {{Card|Watchful Orc}}. | * [[Site Manipulation]] or {{Card|Skulking Goblin}}. His ability only works at an [[Underground]] or [[Battleground]] site. In-culture manipulation options include {{Card|Unforgiving Depths}} and {{Card|Watchful Orc}}. | ||
* {{Card|Demoralized}}. With multiple copies of Demoralized in play, exerting companions with Rallying Orc can generate | * {{Card|Demoralized}}. With multiple copies of Demoralized in play, exerting companions with Rallying Orc can generate a pile of [[Twilight]]. | ||
* {{Card|Goblin Hordes}} and {{Card|Mountain-troll}} can [[recur]] him repeatedly, and love the extra twilight he generates with Demoralized. | * {{Card|Goblin Hordes}} and {{Card|Mountain-troll}} can [[recur]] him repeatedly, and love the extra twilight he generates with Demoralized. In particular, when using Mountain-troll, make sure you're playing Rallying Orc from your discard before replaying any other Lurkers. | ||
* [[Direct wounding]] or powerful [[undirected wounding]], to help wear down or finish off [[exhausted]] [[companion]]s. {{Card|Pitiless Orc}} works alongside him, and {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} can land kills. | * [[Direct wounding]] or powerful [[undirected wounding]], to help wear down or finish off [[exhausted]] [[companion]]s. {{Card|Pitiless Orc}} works alongside him, and {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} can land kills. | ||
* Any effect that wants to spot an [[exhausted]] [[companion]], such as {{Card|Dark Fell About Him}}. | * Any effect that wants to spot an [[exhausted]] [[companion]], such as {{Card|Dark Fell About Him}}. | ||
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* Free Peoples exertion abilities. The [[Shadow Phase]] is generally the earliest possible part of the turn that the Shadow player can put wounds on [[companion]]s, so he can preempt [[companion]]s from exerting to use [[Maneuver Phase|Maneuver]], [[Archery Phase|Archery]], [[Skirmish Phase|Skirmish]], ''and'' [[Regroup Phase]] abilities unless they are healed. | * Free Peoples exertion abilities. The [[Shadow Phase]] is generally the earliest possible part of the turn that the Shadow player can put wounds on [[companion]]s, so he can preempt [[companion]]s from exerting to use [[Maneuver Phase|Maneuver]], [[Archery Phase|Archery]], [[Skirmish Phase|Skirmish]], ''and'' [[Regroup Phase]] abilities unless they are healed. | ||
* Any [[Free Peoples]] strategy that relies on preventing minions from doing anything, since no card prevents [[minion]] abilities that trigger from coming into play. {{Card|Perspective}} can't do anything about him. {{Card|Ithilien Blade}} can't prevent him from exerting | * Any [[Free Peoples]] strategy that relies on preventing minions from doing anything, since no card prevents [[minion]] abilities that trigger from cards coming into play unless they are explicitly '''Response:''' abilities. {{Card|Perspective}} can't do anything about him. {{Card|Ithilien Blade}} can't prevent him from exerting companions, and those exertions might even prevent the Blade from being used at all. | ||
* He broadly counters {{Card|Stewards' Legacy}} and silencing him with it has no effect, but he has some odd [[interaction]]s with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy. However, [[Free Peoples]] players using Stewards' Legacy are often counting on it to protect them from obnoxious minions | * He broadly counters {{Card|Stewards' Legacy}} and silencing him with it has no effect, but he has some odd [[interaction]]s with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy and target some other minion with an ability you might've been hoping to use. However, [[Free Peoples]] players using Stewards' Legacy are often counting on it to protect them from obnoxious minions. So be careful about the order you play your minions, bearing in mind that exerting Boromir or Faramir will allow your opponent to interrupt and possibly exert or silence one of your own minions. Once Boromir and Faramir are exhausted, though, you're in the clear. | ||
== Weak Versus... == | == Weak Versus... == | ||
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* Fellowships that are just fine not healing and staying exhausted. Rallying Orc can't do anything to exhausted characters, and once the whole Fellowship is exhausted, {{Card|Demoralized}} doesn't do anything as long as they don't heal. | * Fellowships that are just fine not healing and staying exhausted. Rallying Orc can't do anything to exhausted characters, and once the whole Fellowship is exhausted, {{Card|Demoralized}} doesn't do anything as long as they don't heal. | ||
* Inherently strong [[Skirmish|skirmisher]]s. Exhausting a companion doesn't prevent them from being effective in the skirmish phase as long as they win, especially if their last wound is protected with [[Wound Prevention|wound prevention]] like {{Card|Dwarven Bracers}} or {{Card|Sapling of the White Tree}}. | * Inherently strong [[Skirmish|skirmisher]]s. Exhausting a companion doesn't prevent them from being effective in the skirmish phase as long as they win, especially if their last wound is protected with [[Wound Prevention|wound prevention]] like {{Card|Dwarven Bracers}} or {{Card|Sapling of the White Tree}}. | ||
* '''Response'''-speed [[direct wounding]]. If | * '''Response'''-speed [[direct wounding]]. If your opponent can pick him off in your [[Shadow Phase]], then you don't get a chance to make use of his ability. Such effects are rare but popular: the main ones include {{Card|Shadowplay}}, {{Card|Unheeded}}, {{Card|Gandalf, Powerful Guide}}, and {{Card|Radagast's Herb Bag}}. | ||
* [[Enduring]] companions. These are rare, and most of them are very weak and unpopular in [[Expanded Format|Expanded]], like {{C|Gondor}} [[wraith]]s. | * [[Enduring]] companions. These are rare, and most of them are very weak and unpopular in [[Expanded Format|Expanded]], like {{C|Gondor}} [[wraith]]s. |
Latest revision as of 01:55, 1 December 2022
Pitiless Orc (12U99) | Back to Black Rider Index |
Retribution (12R101) |
Rallying Orc (12R100) is a Orc Minion from the Black Rider set.
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Strategy[edit]
Rallying Orc is one of the most powerful Orc minions released, with an outstanding undirected wounding ability. In addition to the damage he does on his own, exerting companions fuels a Demoralized (11U114) engine, adding Twilight to swarm with Mountain-troll (15R112) and Goblin Hordes (11R123) .
Orc culture has Unforgiving Depths (13C120) , Watchful Orc (11R143) , and Skulking Goblin (11S138) to set up Underground sites to activate his ability. You can also run Site Manipulation in your Free Peoples deck to fill the site path with Underground or Battleground sites.
Oftentimes, the Free Peoples player will try to keep their characters exhausted when faced with such a deck, so he also works well with cards like Black Gate Sentry (15U98) , Orkish Lackey (17C80) , and Gothmog, Morgul Leader (18R80) that land the last wound. He's also often played in conjunction with Pitiless Orc (12U99) , another minion that exerts companions in the Shadow Phase. However, only Lurkers power his exertion ability, so it's important to strike a balance.
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- Orc Lurker minions. He needs lots of other Lurkers to trigger his ability. Other Orc lurkers also appreciate being at Underground sites, and some of them can buff him. This seems obvious, but if your deck isn't focusing on Lurker minions, you might be better off with cards like Pitiless Orc (12U99) or even Úlairë Enquëa, Sixth of the Nine Riders (13R182) .
- Site Manipulation or Skulking Goblin (11S138) . His ability only works at an Underground or Battleground site. In-culture manipulation options include Unforgiving Depths (13C120) and Watchful Orc (11R143) .
- Demoralized (11U114) . With multiple copies of Demoralized in play, exerting companions with Rallying Orc can generate a pile of Twilight.
- Goblin Hordes (11R123) and Mountain-troll (15R112) can recur him repeatedly, and love the extra twilight he generates with Demoralized. In particular, when using Mountain-troll, make sure you're playing Rallying Orc from your discard before replaying any other Lurkers.
- Direct wounding or powerful undirected wounding, to help wear down or finish off exhausted companions. Pitiless Orc (12U99) works alongside him, and Black Gate Sentry (15U98) , Orkish Lackey (17C80) , and Gothmog, Morgul Leader (18R80) can land kills.
- Any effect that wants to spot an exhausted companion, such as Dark Fell About Him (13R178) .
Strong Versus...[edit]
- Free Peoples exertion abilities. The Shadow Phase is generally the earliest possible part of the turn that the Shadow player can put wounds on companions, so he can preempt companions from exerting to use Maneuver, Archery, Skirmish, and Regroup Phase abilities unless they are healed.
- Any Free Peoples strategy that relies on preventing minions from doing anything, since no card prevents minion abilities that trigger from cards coming into play unless they are explicitly Response: abilities. Perspective (18U25) can't do anything about him. Ithilien Blade (15C62) can't prevent him from exerting companions, and those exertions might even prevent the Blade from being used at all.
- He broadly counters Stewards’ Legacy (13U75) and silencing him with it has no effect, but he has some odd interactions with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy and target some other minion with an ability you might've been hoping to use. However, Free Peoples players using Stewards' Legacy are often counting on it to protect them from obnoxious minions. So be careful about the order you play your minions, bearing in mind that exerting Boromir or Faramir will allow your opponent to interrupt and possibly exert or silence one of your own minions. Once Boromir and Faramir are exhausted, though, you're in the clear.
Weak Versus...[edit]
- Site Manipulation, as long as the opponent isn't also setting up an Underground site path. Forestguls, Smeagol decks, and Gandalf decks are the main culprits.
- Fellowships that are just fine not healing and staying exhausted. Rallying Orc can't do anything to exhausted characters, and once the whole Fellowship is exhausted, Demoralized (11U114) doesn't do anything as long as they don't heal.
- Inherently strong skirmishers. Exhausting a companion doesn't prevent them from being effective in the skirmish phase as long as they win, especially if their last wound is protected with wound prevention like Dwarven Bracers (2U3) or Sapling of the White Tree (9R35) .
- Response-speed direct wounding. If your opponent can pick him off in your Shadow Phase, then you don't get a chance to make use of his ability. Such effects are rare but popular: the main ones include Shadowplay (10U114) , Unheeded (8R115) , Gandalf, Powerful Guide (15R29) , and Radagast's Herb Bag (18R26) .
- Enduring companions. These are rare, and most of them are very weak and unpopular in Expanded, like Gondor wraiths.