Gollum, Dark as Darkness (9R+28): Difference between revisions
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* {{Card|Isildur's Bane}} and {{Card|The One Ring, The Ring of Rings}} | * {{Card|Isildur's Bane}} and {{Card|The One Ring, The Ring of Rings}} | ||
* Any card that prevents wounds, like {{Card|Hosts of the Last Alliance}}, {{Card|Dwarven Bracers}}, {{Card|Gimli's Helm}}, and {{Card|Sapling of the White Tree}} | * Any card that prevents wounds, like {{Card|Hosts of the Last Alliance}}, {{Card|Dwarven Bracers}}, {{Card|Gimli's Helm}}, and {{Card|Sapling of the White Tree}} | ||
* Any healing that happens after the Shadow Phase. Notables include {{Card|Ring of Fury}}, {{Card|Shoulder to Shoulder}}, {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Nenya, Ring of Adamant}}, and {{Card|The Shire Countryside}}. Note that Regroup Phase healing needs to be used first-thing in the Regroup Phase, before the Shadow player gets to use Gollum. | * Any healing that happens after the Shadow Phase and before the Fellowship moves or the end of the turn. Notables include {{Card|Ring of Fury}}, {{Card|Shoulder to Shoulder}}, {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Nenya, Ring of Adamant}}, and {{Card|The Shire Countryside}}. Note that Regroup Phase healing needs to be used first-thing in the Regroup Phase, before the Shadow player gets to use Gollum. | ||
= Rulings = | = Rulings = |
Revision as of 07:03, 10 March 2022
Sent Back (9R27) | Back to Reflections Index |
Slippery as Fishes (9R+29) |
Gollum, Dark as Darkness (9R+28) is a Gollum Minion from the Reflections set.
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Strategy
This version of Gollum works well with several different decks. One of the most notable strategies is to use this Gollum in conjunction with Isengard Tender and Sweeter Meats who can exhaust the ring-bearer right before using Gollum to wound the ring-bearer. Since only Isildur's Bane is the only One Ring that can take burdens during the regroup phase, this card will often let you to win the game outright. This card could also work as a way to prevent the fellowship from moving by adding large amounts of Twilight.
Strengths and Weaknesses
Strong Versus...
- Decks that have no way to prevent wounds during the regroup phase
- Decks with low burden removal
Weak Versus...
- Free Peoples effects that trigger after winning a skirmish, like Legolas, Archer of Mirkwood (5P121) , Bow of the Galadhrim (1R33) , or Banner of Westernesse (6U51)
- The One Ring, Isildur's Bane (1R1) and The One Ring, The Ring of Rings (11R1)
- Any card that prevents wounds, like Hosts of the Last Alliance (2U18) , Dwarven Bracers (2U3) , Gimli's Helm (1R15) , and Sapling of the White Tree (9R35)
- Any healing that happens after the Shadow Phase and before the Fellowship moves or the end of the turn. Notables include Ring of Fury (9R+7) , Shoulder to Shoulder (1C59) , Elrond, Herald to Gil-galad (3R13) , Nenya, Ring of Adamant (9R20) , and The Shire Countryside (3R113) . Note that Regroup Phase healing needs to be used first-thing in the Regroup Phase, before the Shadow player gets to use Gollum.
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas
Portrait | Name | Game Text |
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Gollum, Nasty Treacherous Creature (5C24) | Regroup: Discard Gollum to exert a companion or ally. | |
Gollum, Stinker (5R25) | Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. | |
Gollum, Old Villain (6C40) | Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). | |
Gollum, Plotting Deceiver (7R58) | If you have initiative during the Shadow phase, you may play this minion from your discard pile. | |
Gollum, Vile Creature (7C59) | Skirmish: Exert Gollum twice or remove a threat to make him strength +2. | |
Gollum, Mad Thing (10R21) | To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. | |
Gollum, Skulker (11R42) | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. | |
Gollum, Her Sneak (13U50) | While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. | |
Gollum, Hopeless (15R43) | At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. | |
Gollum, Threatening Guide (19P10) | Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. | |
Gollum, Worker of Mischief (0W5) | To play, spot a condition. Menace - When you play Gollum you may make the move limit for this turn –1. | |
Gollum, Wretched Creature (0W18) |
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See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card