Taking the High Ground (12U24)

From LOTR-TCG Wiki
Seclusion (12U23)
Back to Black Rider Index
Betrayal of Isengard (12U25)

Taking the High Ground (12U24) is a Elven Condition from the Black Rider set.

Collection Info
Title Taking the High Ground
Unique No
Collectible Yes
Set 12 - Black Rider
Rarity U - Uncommon
Card Number 24
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Condition
Target Play Area Support Area
Twilight Cost 2
Game Text Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Archery: Discard an character from hand to make the fellowship archery total +1.

Each time the fellowship moves from an underground site, return your Elf to your hand.

Translations
DE - German
Card Name Erhöhte Position erobern
Game Text Mühe 1.

Fernkampf: Lege einen Charakter aus deiner Hand ab, um der Fernkampfwert der Gemeinschaft um 1 zu erhöhen.

Nimm jedes Mal, wenn sich die Gemein-schaft von einem unterirdischen Ort fort-bewegt, einen deiner Elben auf die Hand.

FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN12S024.0
TLHH ID LOTR12024
GEMP ID 12_24
LOTRO Hex ID 68 B1 71 0B
LOTRO Image ID 12_024


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card